Total War: WARHAMMER II

Total War: WARHAMMER II

Distance Based Automatic Peace for Beastmen
66 Comments
DeValiere 18 Nov, 2022 @ 7:16am 
Necro comment just in case anyone may still be thinking about using this post-WH3 launch. Appears to be the cause of frequent crashes, and always just as the end turn cycle is finishing - game freezes after the last faction (usually wayward pirates of course) makes its move. Presumably this is the process looking for suitably distant factions? At any rate, removal of this mod fixed crashes for me when playing as Beastmen. Game will run for varying number of turns between crashes. I'm well enough versed in hunting down troublesome mods to be sure this was the cause.
Beodrim 20 Jun, 2021 @ 7:59am 
@traitorman just saying the title states for beastmen...
TorquevonThorne 21 Apr, 2021 @ 6:10am 
But uncle Toddy will never stop the chase, to avenge Middenland and his eye!
TraitorMan 5 Apr, 2021 @ 6:18pm 
I was just playing the Court of Lybaras with this mod on when the ai started to do the exact opposite of what this mod is supposed to do, the Dwarf faction near me and later one of the Lizard men factions were hugging my armies wherever they went even though they were not at war with me. I uninstalled the mod and they left to their lands the next turn. Hope there is a fix because this mod sounds useful for a Beastmen campaign!
Mars Junior 7 Feb, 2021 @ 8:20am 
Shatilov check other mods. This probably isn't responsible.
Shatilov 6 Feb, 2021 @ 7:27pm 
crash the game for beastmen if there is a brayherd.
Mars Junior 13 Jan, 2021 @ 3:35pm 
Is this working with the new update?
GIBBYDAMAN 11 Jan, 2021 @ 7:25pm 
this mod causes your game to freeze then crash at end turn for the beastmen as of t&t
InquisitiveBard 11 Dec, 2020 @ 6:40am 
@Everybody I just looked over the script that is this mod and I think it should still work. There are no specific or exact faction names or IDs within the script, but instead it looks for the type of factions instead. Everything seems to be something like "if beastmen faction is at war with another faction, check for distance. If the distance meets the requirement, automatic peace is granted.

Unless CA changed some of the required syntax in the actual script language and variables that is being used, then this should theoretically still work. Give it a shot.

@Drunken Flamingo Please correct me if I'm wrong lol :D
Adam Strangelove 19 Sep, 2020 @ 8:56pm 
Installed this as part of an ongoing game, I do not believe it works mid-save. Or it no longer works in the current patch. Could be wrong! Don't get your hopes up folks.
Ciaphas Cain 22 Aug, 2020 @ 9:08am 
@Calibrated - That's probably because Wood Elves absolutely fucking hate beastmen
Calibrated 21 Apr, 2020 @ 1:13am 
Seems to work but oddly Wood Elves constantly declare new war on your new breyheards every time they are created.
Calibrated 17 Apr, 2020 @ 3:42am 
did this get added into sfo?
Krimson 13 Dec, 2019 @ 10:16pm 
Pretty sure it's still working, hard to test though
IMY666 13 Sep, 2019 @ 7:58am 
update plz
✠ DFSpecter 28 Apr, 2019 @ 10:35pm 
The thumbnail is so accurate it hurts. lol
Fundayz 2 Mar, 2019 @ 6:41am 
Crashing my game when playing as Mixu's Brass Bull LL.
InquisitiveBard 30 Jan, 2019 @ 10:00am 
@EVERYONE Is this updated and working with the lastest Festag update??? Can anybody confirm for me, please?
The Camel Whisperer 26 Jan, 2019 @ 3:29am 
This mod definitely should be part of the main game! Is it beta compatible?
Hellspawn 24 Nov, 2018 @ 1:39am 
AFAIK Pirates do not have hordes, but I might be wrong since I still have to try playing with that faction.
perl 22 Nov, 2018 @ 12:10pm 
Would this also make sense for Vampire Coast? Since it wouldn't make sense for a faction to chase the LL pirate hordes across the map.
Hellspawn 4 Oct, 2018 @ 6:35am 
Hi, if this could apply to AI that would be perfect... it's ridiculous to see full armies chasing down a single Beastmen unit across the seas for 20+ turns (without success, having the same speed) while their countries are completely undefendend and get raided by their enemies :\
Kornstalx 2 Sep, 2018 @ 12:54pm 
Will this work for co-op, or as asked below, does it work for the AI Beastmen as well?
InquisitiveBard 30 Aug, 2018 @ 2:43pm 
@Drunken Flamingo I know this says it affects the player, but is there any chance it could be updated to affect the AI as well?? It could definitely add additional challenge to the game for when you're not playing as the Beastmen. Unless this also affects the AI but just doesn't say that it does?
De Vulus 26 Aug, 2018 @ 5:17am 
Great mod, but the thumbnail is even better.
DrunkFlamingo  [author] 10 Aug, 2018 @ 4:12am 
No
Krimson 10 Aug, 2018 @ 12:21am 
Is this included in SFO already?
Dakrith 30 Jul, 2018 @ 10:08am 
A godsend. I've tried to play the Beastmen so many times and always give up because Karl and his Empire goons go to the ends of the earth to kill me.
Code_FFA500 20 Jul, 2018 @ 10:46am 
a very logical mod. i'd think a nation would be in conflict with beastmen in their own backyard, not with a warherd thousands of miles and mountains away. thanks
DrunkFlamingo  [author] 21 Jun, 2018 @ 12:52pm 
It should work with SFO. And please, this was done in paint.
DakkaDon 21 Jun, 2018 @ 10:41am 
Does this work with SFO at all? love the idea and love the photoshop skills
Posh Scrotum 3 Jun, 2018 @ 3:36pm 
yeah funniest thumbnail Ive seen for any mod XD
DrunkFlamingo  [author] 31 May, 2018 @ 6:48pm 
This mod is updated.
DrunkFlamingo  [author] 31 May, 2018 @ 2:30pm 
Its next on the list after legendary lord respec, which is almost ready.
Zoommeeting 31 May, 2018 @ 2:24pm 
Update please!
摸鱼王 25 May, 2018 @ 2:17pm 
lol, this picture is so nice.
Meleetake 25 May, 2018 @ 10:33am 
10/10 would read again lol
Inquisitioner 25 May, 2018 @ 10:03am 
Picture and desc made my day, 10/10
100KG WHEAT 25 May, 2018 @ 12:11am 
LMAO
The Emperor's Finest 24 May, 2018 @ 11:28pm 
HAHAAAAAAAAAAA greatest ever
DJae 23 May, 2018 @ 5:55pm 
Hi this mod is not appearing in my data folder, do you have a download version of this? thx
gtroop93 23 May, 2018 @ 12:06am 
love that picture its so true!
allwillbewell59 21 May, 2018 @ 8:14pm 
and thanks!!!
allwillbewell59 21 May, 2018 @ 8:13pm 
sweet pic man!!:steamhappy:
Kashak 21 May, 2018 @ 8:12pm 
@jaypea That's kind of a cool idea
galatygr 21 May, 2018 @ 4:35pm 
HOW DO I GET THE PICTURE
DrunkFlamingo  [author] 21 May, 2018 @ 2:12pm 
@Jaypea

I believe that Zarkis' The Wood Elves does what you are looking for :)
Dante 21 May, 2018 @ 2:10pm 
Can you please make a script that makes the Wood Elves change from Isolationist to Aggressive then back every 30 turns or so?
killacan26 21 May, 2018 @ 9:57am 
i came here just for the picture lmao
Olorin 21 May, 2018 @ 3:00am 
This pic tho xD