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nothing changed, won't ever need to, it'll still work
This means you can for exemple reduce the recruitment time by 1 turns for all units uniformally.
So you cannot have like an unit go from 4 to 2 turns and another go from 6 to 3. They'd both do down by either 2 or 3. (using global recruitment times as exemples here)
The best i can think of would be to reduce the recruitment time of all units by 1, and global recruitment times of all units by 2. (the minimum will always be 1)
that i can do
Otherwise there are mods like "1 turn recruitment times" which reduce all units to 1 turn if you want, though it seems they're editing each units individually rather than doing it through a global setting, meaning it can impedes compatibility with mods that modify units.
I'll still press the update button from time to time to remove the outdated status, thanks for the reminder.
I've used the ocasion to redo the thumbnail this time, so it's more in brand with my other mods haha
Check them out from the added section at the bottom of the mod description.
Again, nothing was changed as nothing needs to be changed (i still made sure that it works)
Really this mod shouldn't break as the game updates, unless they change how difficulty settings work or some other unlikely and unexpected thing, which i highly doubt.
Have fun o/
That is if you mean steel faith overhaul by 'sfo' and your question is "Does it work with sfo ?".
Feel free to add me on steam if you have questions ;)
Thank you very much
this mod *should* work regardless of the updates.
I'll try to maintain it up to date anyway.
It can be made rather easily to only affect either Player or AI though.