Total War: WARHAMMER II

Total War: WARHAMMER II

Faster Build Times
32 Comments
Drusk  [author] 15 Jul, 2021 @ 5:46am 
updated.
nothing changed, won't ever need to, it'll still work
AoFA | VindictiveBrigand 15 Jul, 2021 @ 5:15am 
could you please update the mod?
Centuria66 15 Jul, 2021 @ 2:49am 
please, please update:steamhappy:
Drusk  [author] 28 Jun, 2021 @ 7:46am 
For recruitment time it can only be done by set increments rather than with a percentage (to my knowledge)
This means you can for exemple reduce the recruitment time by 1 turns for all units uniformally.
So you cannot have like an unit go from 4 to 2 turns and another go from 6 to 3. They'd both do down by either 2 or 3. (using global recruitment times as exemples here)
The best i can think of would be to reduce the recruitment time of all units by 1, and global recruitment times of all units by 2. (the minimum will always be 1)
that i can do

Otherwise there are mods like "1 turn recruitment times" which reduce all units to 1 turn if you want, though it seems they're editing each units individually rather than doing it through a global setting, meaning it can impedes compatibility with mods that modify units.
Behrzerker 28 Jun, 2021 @ 1:54am 
Hi, really great mod, thank you. Would it be possible to do the same for recruitment ?
一粒豆子 1 Jun, 2021 @ 10:20pm 
thx
Drusk  [author] 17 Apr, 2021 @ 5:51pm 
There is no need to update this mod, it'll always work.
I'll still press the update button from time to time to remove the outdated status, thanks for the reminder.

I've used the ocasion to redo the thumbnail this time, so it's more in brand with my other mods haha
一粒豆子 17 Apr, 2021 @ 2:42am 
Update?
Drusk  [author] 7 Feb, 2020 @ 8:49am 
Added 58% too just because it felt missing.
Drusk  [author] 7 Feb, 2020 @ 8:29am 
50% and 66% versions added !
Check them out from the added section at the bottom of the mod description.
Drusk  [author] 19 Dec, 2019 @ 6:20pm 
Updated.
Again, nothing was changed as nothing needs to be changed (i still made sure that it works)

Really this mod shouldn't break as the game updates, unless they change how difficulty settings work or some other unlikely and unexpected thing, which i highly doubt.

Have fun o/
merlin43210 18 Dec, 2019 @ 4:10pm 
Update? makes the campaign flow so much faster
Chainer 13 Dec, 2019 @ 9:01pm 
Update?? Thanks for the hard work kind sir :D
Drusk  [author] 12 Sep, 2019 @ 11:18am 
Updated just so it doesn't show as outdated, nothing was changed.
John Helldiver 11 Sep, 2019 @ 10:46am 
Updated?
Drusk  [author] 3 Jun, 2019 @ 10:02am 
Ah, yes. It should still work i think. Thing with updating is that the last time i tried to, steam wouldn't let me or something. I'll look into it when i have time.
The Blade of Demons: Soul Reaper 26 May, 2019 @ 12:18am 
Are there any plans on updating this mod by any chance?
nabi 22 Mar, 2019 @ 12:24am 
yes
Drusk  [author] 21 Mar, 2019 @ 12:36pm 
I don't know about sfo, never used it. Could work with it, could not, depends on how sfo is made, etc.

That is if you mean steel faith overhaul by 'sfo' and your question is "Does it work with sfo ?".
nabi 20 Mar, 2019 @ 4:27am 
sfo?
HALIBEL 7 Mar, 2019 @ 7:03am 
mm no it was first mod for build time, i now try some other like 1 turn build but they same not work (( i play vortex campaing on dark elves
Drusk  [author] 7 Mar, 2019 @ 6:26am 
@HALIBEL curious, it is working for me. Maybe it's interacting with another mod you have that also affects build time ?
HALIBEL 7 Mar, 2019 @ 5:15am 
hmm not work on me, still base time have
Drusk  [author] 25 Dec, 2018 @ 4:04pm 
@less1630 absolutely !
Feel free to add me on steam if you have questions ;)
less1630 25 Dec, 2018 @ 11:20am 
I would like to ask you, can I use the principle of your MOD to change to the opposite effect? In other words, increase the construction time of the building, and at the same time affect the players and AI?
Thank you very much
Angry Wombat 13 Dec, 2018 @ 12:50am 
Cool , i usaully get bored of my campaigns before i even get close to getting elite units etc. This should help
Drusk  [author] 9 Nov, 2018 @ 10:18pm 
@Frybags thanks !
this mod *should* work regardless of the updates.
I'll try to maintain it up to date anyway.
Stripclubcity 9 Nov, 2018 @ 8:24pm 
Working without issue on Pirate Coast patch if "enabled out of date".
Drusk  [author] 10 Aug, 2018 @ 3:39pm 
@Jtm0ntana negative, it affects both Player and AI.

It can be made rather easily to only affect either Player or AI though.
Jtm0ntana 9 Aug, 2018 @ 2:47pm 
is this player only?
Drusk  [author] 3 Jun, 2018 @ 6:22am 
@Soeren hahaha nice :D:
Soeren 3 Jun, 2018 @ 12:05am 
You know, I was unsure if I wanted to download this mod, but now I'm getting it just for that last line in the description. :)