Starbound

Starbound

More NPC Ships
238 Comments
Gooey 14 May @ 4:01pm 
I'm kinda sad the Mecha Fighter always dies in the end, dude does not deserve the afterlife even if he's getting styled on by a hunk of junk made from sticks, toilet paper, and what is effectively crystallized bomb juice
Angry Turret  [author] 12 Apr @ 7:35am 
@LiverFox I think I've left multiple containers empty on purpose because back in the day I didn't know that some of them can generate without any treasure anyway. One day I'll get back to this mod and fix this.
LiverFox 11 Apr @ 5:35pm 
Hey, just noticed the pirate ship doesn’t have treasure. The vanilla boxes do, but the lockers and pile of gems are empty.

Great mod btw!
Angry Turret  [author] 26 Jan @ 6:08am 
@Zacrabo I'll look into this, I was sure all of them had oxygen.
Zacrabo 25 Jan @ 12:05pm 
i think one of the cargo ships added by this mod has no oxygen inside of it
CookiesAndCream 13 Jul, 2024 @ 5:20am 
@Angry Turret This is extremely helpful tysm. I'll get onto it now and try some of these solutions. I'll let you know if this works thanks!
Angry Turret  [author] 13 Jul, 2024 @ 4:45am 
@CookiesAndCream

C. If you have any other mods installed, some of them may interfere for one reason or another. This doesn't happen very often but it's safer to develop your mod with a vanilla setup first (unless you make an addon for another existing mod of course; small QoL patches are normally non-instrusive and can be used as well) and only then install other mods to see if things work together.
Angry Turret  [author] 13 Jul, 2024 @ 4:43am 
@CookiesAndCream It's hard to guess the exact cause but there are a few possibilities I can think of.

A. If you move your dungeon's connectors to another layer (for example from "objects" to "anchors" or the other way around), Tiled may not like this and either refuse to spawn certain dungeon parts or give a similar error. So it's usually best to keep connectors where they are.

B. If your dungeon uses custom tilesets, you should look through them and check if they're set up properly. Sometimes Tiled bugs out and switches the ID numbers of objects in a tileset. I've had a similar issue with microdungeon generation because of this, setting the correct ID numbers resolved it.
CookiesAndCream 13 Jul, 2024 @ 12:22am 
Hey! Ive been modding myself for a tiny while and have learnt how to create dungeons (especially spaceship dungeons which im interested in), but what I do I get the exact same instanceworld error everytime. Ive even went to the point of just creating a blank dungeon part with a platform and just copied vanilla config with the dungeon name change just to get it to work and even then I still get the error. I figured you would know since you made a mod similar to what I want to make.

"Fatal Error: Access violation detected at 00007FF7E4A6D772 (Read of Address FFFFFFFFFFFFFFFFF)
BITney, The Pixel Heister 8 May, 2024 @ 4:05pm 
It seems that it has something about font color, im glad to know MNS doesnt affect cockpit, that helps a lot. Ill tell you when i find the error.
Angry Turret  [author] 8 May, 2024 @ 7:31am 
@BITney, The Pixel Heister This issue doesn't seem to occur when no other mods are installed, and I couldn't find anything in your log that points to More NPC Ships being the source of it. The log mostly points to cockpit.lua being affected, which More NPC Ships doesn't modify at all.

In case you have any mods that change the navigation screen or other parts of UI in some way (such as More Planet Info, etc.), one of them may be a culprit.
BITney, The Pixel Heister 7 May, 2024 @ 1:23pm 
When I click on a ship on the navigation screen as soon as I create the character I can see the ship's information, but when I advance with the missions and click again, the navigation screen freezes and I get this error:

https://pastebin.com/D3gUYxzi
Angry Turret  [author] 9 Dec, 2023 @ 7:11am 
@judykins Yes, it's an ambush. It has a small chance to spawn instead of a normal merchant.
judykins 1 Dec, 2023 @ 8:20pm 
So the penguins in Space Merchant ships attack me on site... is that suppose to happen?
Angry Turret  [author] 18 Jul, 2023 @ 4:41am 
@Terminatus This should be possible by patching the systemworld.config file and decreasing the vanilla ship spawnrate.
Terminatus 15 Jul, 2023 @ 8:24am 
is there a way to tune down these vanilla ships? like make them less frequent and more of the mod ships
Angry Turret  [author] 28 Jun, 2023 @ 4:44am 
@♫ Tadpole ♫ As long as you don't uninstall the mod and don't join any servers that don't have it installed, it should be fine to keep the Spaceship Simulator object.

The ID is mnpcs_virtual1.
♫ Tadpole ♫ 27 Jun, 2023 @ 7:55pm 
Hi, I was curious, is it safe for me to spawn in the Spaceship SImulator object and place it in my own spaceship for personal use, or will it risk issues flaring up if I use it outside of a space encounter?

On that same topic, what is the ID of the Spaceship SImulator object (to be able to spawn it)?
Sarkness 7 Jun, 2023 @ 3:16am 
Appreciate the answer! Sorry for the bothering!!
Angry Turret  [author] 6 Jun, 2023 @ 7:40am 
@Sarkness Everyone on the server has to subscribe to this mod. Otherwise people w/o the mod won't be able to board the new NPC ships.
Sarkness 5 Jun, 2023 @ 3:25pm 
Heya! Do you need people to subscribe to it as well or only the server one needs to subscribe? Thanks for answering!
Davoker 4 May, 2023 @ 4:01am 
Thanks! (づ ̄ 3 ̄)づ
Angry Turret  [author] 4 May, 2023 @ 2:35am 
@Davoker Sure, go ahead!
Davoker 3 May, 2023 @ 6:41pm 
With your permission I would like to upload a Spanish translation of your mod, if you agree (I love it by the way, some of the encounters are great xD).
glider521al (Aura of Worlds dev) 17 Jan, 2023 @ 12:26am 
This looks Fantastic!

Does this work with Vanilla multiplayer; or does everyone who joins need to install the mod to?
Forgotten One 8 Nov, 2022 @ 10:43am 
Oki looking forward to seeing some other protectors who managed to survive
Tekno 8 Nov, 2022 @ 9:12am 
Okay, thanks.
Angry Turret  [author] 8 Nov, 2022 @ 9:09am 
@Tekno I'm not sure what causes this yet. I'll look into it a bit later.

@Forgotten One I've had a similar idea before so the Protectorate-themed encounter is doable. Though at the moment I'm mostly busy with my other mod.

And that other suggestion is too sus for me so no.
Forgotten One 8 Nov, 2022 @ 4:41am 
man I love your mod but is there a way you could add a protectorate ship with a few protectors inside? And you know the motherboard ship mod maybe make a among us ship encounter with it
Tekno 8 Nov, 2022 @ 3:52am 
Well, sort of, my character floats at the bottom of the void.
Angry Turret  [author] 8 Nov, 2022 @ 3:12am 
@Terminatus I'll consider making a patch to reduce the spawnrate.

@Tekno You're supposed to spawn inside a virtual ship when you enter the simulation. Does your character float in the void instead? If that's the case, then the ship was probably misplaced somehow.
Tekno 8 Nov, 2022 @ 2:02am 
Okay, I've tested out the spaceship simulator and I don't see a ship in the simulation...do I need to do something before I can enter the simulation or is this a bug? Idk.

Great mod though.
Terminatus 30 Oct, 2022 @ 5:35am 
this mod is spamming other mod's space encounters
Armok 17 Oct, 2022 @ 10:05pm 
@Ckalj (late reply I know) in all fairness, space content is a fairly recent addition compared to planetary content, but yeah, I agree
Ckalj 23 Aug, 2022 @ 11:17am 
This looks interesting! I wish I had more space content like that. Everything is so Starbound, and most mods focus on planetary content, not space content, as if we were playing Terraria.
Catspeare 2 Jul, 2022 @ 9:45pm 
Thank's for letting me know. I'll look into it and see what I find.
Angry Turret  [author] 27 Jun, 2022 @ 2:44am 
@eotreasaigh It's weird this happens, it's a vanilla material after all. It's most likely caused by some mod conflict.
Catspeare 27 Jun, 2022 @ 2:32am 
The one i know the name of was the penguin saucer, and a few of the merchant ships. yes it was sloped glass.
Angry Turret  [author] 24 Jun, 2022 @ 2:32am 
@eotreasaigh Do you remember which ships missed glass blocks? I need to know if those are sloped glass blocks or not.
Catspeare 23 Jun, 2022 @ 2:56pm 
I'm having a problem with the ships missing the glass for the bridge.
ento 23 Apr, 2022 @ 4:19am 
there's a command that can remove blocks and furniture, but I don't remember it; the wiki could help
Average Dragon Enjoyer 17 Apr, 2022 @ 8:53am 
darn...ok...
Angry Turret  [author] 17 Apr, 2022 @ 1:06am 
@DARKEYE I'm afraid this invisible set of blocks will stay where it is, I don't really know if there is a way to remove it. But MAYBE if the mod is installed on the server, it will be replaced with an actual teleporter.
Average Dragon Enjoyer 16 Apr, 2022 @ 3:55pm 
i found a glitch. if i have a virtual ship teleporter on my ship and i join a server that doesn't have the mod, all it does is put an invisible, unbreakable, 1x4 set of blocks on my ship. how do i fix/remove this?
Average Dragon Enjoyer 16 Apr, 2022 @ 3:41pm 
thanks
Angry Turret  [author] 16 Apr, 2022 @ 12:49pm 
@DARKEYE mnpcs_virtual1
Average Dragon Enjoyer 16 Apr, 2022 @ 11:01am 
what is the ID for one of the virtual reality teleporters?
Sachiho Vanihalla 26 Mar, 2022 @ 9:51pm 
I've been using this mod for a long while now. Going back to look over what it added, I'm astonished that stuff like the Miniknog ship and Penguin Pirates aren't base game ships! Truth be told, this whole mod should just be the base game!
Kerik 18 Feb, 2022 @ 4:14pm 
thanks :A
Angry Turret  [author] 3 Feb, 2022 @ 11:00pm 
@Lucretia No, you can safely use it in your current universe.