RimWorld

RimWorld

Tech Raiding [1.0]
97 Comments
annavictori12 3 Apr, 2021 @ 4:24am 
brutal analyzer does not connect, I put it next to it, and a little further. Technology does not work
velcroboy333 20 May, 2020 @ 8:18pm 
Updated for 1.1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103664182

@Skoots, if you ever want to take over again, let me know. Thanks.
Nishe 11 Apr, 2020 @ 1:34am 
I see that 40k inspiration in the names. And I approve.
Herocayman 4 Apr, 2020 @ 3:11pm 
pls update
feydras 3 Apr, 2020 @ 6:46pm 
Miss this mod and also hoping for a 1.1 update
megacoosboy 1 Mar, 2020 @ 2:30pm 
Any chance we will see this 1.1? I feel like this would play really well with Royalty.
Especially with the new mechanoid events. This mod is so much fun i'd miss not having it!
Mr Unsubscribe 29 Feb, 2020 @ 12:28pm 
1.1?
Skoots  [author] 8 Nov, 2019 @ 8:50pm 
@bearhiderug Yeah that's a heavily recommended mod, I actually use it as well and it helps a lot especially if you have a lot of other mods that have an impact on quest rewards.
Skoots  [author] 8 Nov, 2019 @ 8:45pm 
@TitaniumProdigy They're rather rare, it's pure chance if it decides to give you one or one of the vanilla unique items you can get from caravan quests (like Power Cells and Chemfuel plants). Having a lot of mods installed that add caravan rewards can compete with the cores and make them less frequent.

They're also meant to be rare and a lot of the weapons and armor are obtainable by other means without the cores. Weapons and armor can appear on raiders and in pirate camps (Raiders can also carry las rifles if you have the mod that lets Raiders use Charge Rifles, as they are the same tech level). This is intended to give you items worth trading for when you can manufacture an assault rifle or charge rifle every couple of days.
PlaguedShaman 8 Nov, 2019 @ 8:02pm 
How rare are these Cores to find? i'm just curious been in a colony for about 2.5 years game time
Desolator 6 Oct, 2019 @ 9:48am 
Is it possible to tweak the unique power armors so that they don't require the rare cores?
AUTOMATIC 16 Mar, 2019 @ 11:54pm 
Hello. I am the author of the Recipe Icons mod. I created a new game with Recipe Icons and Tech Raiding, and I was able to build the lost core analyzer without any issue. You moved Tech Raiding to the top of your modlist and that solved your issue, but this must have been unrelated to Recipe icons.
IronSpartan114 16 Mar, 2019 @ 10:17pm 
just figured out my issue. Recipie Icons Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1616643195
@bearhiderug put me onto the right track and told me it was a mod order issue. Loaded a couple new games, I recognized some of the errors to be from the recipie icon mod. Had this lower moved it to the top, loaded a new game spawned in a lost analyzer, np. so if you know which mod you're having an issue with try rearranging them so that this is above that mod.
IronSpartan114 16 Mar, 2019 @ 9:55pm 
yep that's the same problem I'm having, I don't even know what mod it's clashing with for me.
Kuzako_Avali TTV 16 Mar, 2019 @ 9:23pm 
Just started using this mod on my new save, thought it was interesting but I appear to be having compatibility issues with the "More Linkables" mod. I have reported it to that mod author already, when I try to build any of the 3 Multi-Analyzers, Chicken Cloning Facility, or Raid Launcher from this mod or nearly anything from the other mod it just vanishes after construction and I get this error: https://pastebin.com/JEjzZ6tJ I also tried building all the items I am having issue with in god mode and I am just given the error message.
IronSpartan114 16 Mar, 2019 @ 12:46am 
got a suggestion to reorder the mods, but no fix. and I'm really not sure which mod is casing the issue. I even tried turning off other mods that add weapons with no luck. Sucks cuz the laz guns are awesome, I got 1 from a raider that dropped it, so the items work, but not the analyzers (I also checked the others) so I can't do the research to build guns myself :(
IronSpartan114 14 Mar, 2019 @ 6:12pm 
finally got my hands on a lost core, keep trying to build lost anylizer but keeps not constructing. I tried to spawn one in and get this error https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1682962780
Kham 4 Jan, 2019 @ 5:13pm 
@Dante I've been wondering the same thing. I've still never encountered either of the cores, I do a LOT of item stash quests and abandoned bases etc, I've had like 7 AI cores in this current play through and yet not a single Lost or Brutal core.
Evil Weevil 16 Dec, 2018 @ 4:05pm 
I have had this mod installed for 3 playthroughs but I have never encountered a lost or brutal core quest. What might I be doing wrong?
IronSpartan114 30 Nov, 2018 @ 7:20pm 
Hi been off rimworld a while would like to continue a save, could I get a link to the b18 version?
Damion Wolf 8 Nov, 2018 @ 1:36pm 
I understand about time. Thank you for your consideration in this matter.

Some of the weapons have popped up in my game from raiders. The names are a little confusing since they are similar or the same as weapons in other mods. No big deal, there. Still love the mod and keep up the good work. I know this is just a hobby for modders but I love the extra content people like you bring to the game.
Skoots  [author] 5 Nov, 2018 @ 10:57am 
@kaczorski sorry just really short on time, I will definitely look in to it soon.

@megacoosboy I have considered that but I think it ruins the point of leaving base. I may make a "patch" that adds them to exotic trader stock, or an option. Again, just need the time to sit down and look at stuff and my main computer recently died, which is where I did most of my work.
kaczorski 4 Nov, 2018 @ 10:39am 
It would be awesome if you could look into that compatibility patch. Both mods are brilliant!
megacoosboy 4 Nov, 2018 @ 8:47am 
Could you add the cores to exotic trader inventories?
Ive had a few playthru's now and I've yet to get a lost core from a world quest.
Skoots  [author] 1 Nov, 2018 @ 7:08am 
@Cuddle Cock +Kateye I will look in to a patch if it isn't too time intensive, I haven't had much time lately but I think it may be easy and if it is ill write one up when I can
Kateye 31 Oct, 2018 @ 8:08pm 
Thank you for finding that out CC, I'm experiencing that problem, too.
Damion Wolf 27 Oct, 2018 @ 2:11pm 
I was hoping to explore this mod and I was excited to build the Mecha thingy. It seems, however, that this mod isn't compatable with High Tech Laboratory Facilities mod (link enclosed).

I sent a message to the other mod creator as well. It is my hope that a fix can be found for this because I am hoping to continue using both of these mods.

Thank you for your time.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542048177
Ahmet 24 Oct, 2018 @ 1:37am 
mr. velveteen you can use rimmsqol mod and change marine helmet stats, you can add some aiming time and shooting acc. if you want
BajaBlastMeBabe 23 Oct, 2018 @ 4:57pm 
does anyone know if there is a mod that adds a visor to the marine helmets?
Skoots  [author] 23 Oct, 2018 @ 2:19pm 
@sebitor No, sorry. I was previously planning a CE patch but I am no longer able due to time
mr_sebitor (twitch) 23 Oct, 2018 @ 9:48am 
this will work with CE?
Skoots  [author] 22 Oct, 2018 @ 5:14pm 
@Akinci I edited some things in this latest update and items should generate more commonly on raiders. The Charged Weapons for Raiders mod will actually enhance this mod and allow the raiders to carry the spacer weapons from this mod, and it should be working now :)
Ahmet 20 Oct, 2018 @ 4:10pm 
i installedcharged weapons for raiders mod, maybe bc of that ?
Skoots  [author] 20 Oct, 2018 @ 1:49pm 
@Pierre Sounds good! Glad to hear it's working :)

@Akinci I'll do some testing with the code and try and get the weapons spawning on raiders! Must be a way they changed weapon generation or something.
pierrereynaud01 20 Oct, 2018 @ 3:17am 
@Skoots I think i know why, I deleted all my mods and subscribed to them again, some wouldn't update but now it's fine :)
Ahmet 20 Oct, 2018 @ 1:00am 
in dev mod i called 3 or 4 5k points raid never seen armors i dont remember the weapons though
Skoots  [author] 19 Oct, 2018 @ 11:03am 
@Pierre I will investigate when home

@Akinci most should already spawn on raiders, some don't like the Centurion, but most should. They're quite high value so you may need to wait for later raids!
Ahmet 19 Oct, 2018 @ 6:31am 
can you add this weapons and armors to raiding enemy?
pierrereynaud01 19 Oct, 2018 @ 1:57am 
It shows as red when you enable it
Skoots  [author] 18 Oct, 2018 @ 7:06pm 
1.0 update is here! Not much content added here, just bringing everything up to date. I plan on refining the tech trees and adding more content to each!
Ahmet 18 Oct, 2018 @ 9:04am 
Skoots so many thanks
Adorablorp 17 Oct, 2018 @ 6:02pm 
I hope the next time I play with this mod I'll actually get far enough to play with it. Either way seems cool, and looking forward to it.
Skoots  [author] 17 Oct, 2018 @ 1:29pm 
A 1.0 version should be out tomorrow hopefully, sorry for skipping B19.
HowMuhKevinNah 2 Oct, 2018 @ 2:35pm 
Update?
Raksha 21 Sep, 2018 @ 1:33pm 
nice ty for the letting us know
Sumzik 31 Aug, 2018 @ 5:46am 
b19
taza325 28 Aug, 2018 @ 2:47pm 
B19!!!
Skoots  [author] 17 Jun, 2018 @ 8:27pm 
@bearhiderug A patch could be made but it isn't something I'd really do because I do not use that mod and it is not in high demand. Sorry.
Dušan Trieskoty 17 Jun, 2018 @ 2:06am 
@Skoots thanks a lot... It worked
Skoots  [author] 16 Jun, 2018 @ 3:44pm 
Just released an update which adds 3 new types of power armor and adds new cores for each tree. See description for full details!