FortressCraft Evolved

FortressCraft Evolved

Network Teleporter
30 Comments
Mad Vandal  [author] 20 Oct, 2018 @ 6:54am 
It going backwards...will get that updated today.
Robert 19 Oct, 2018 @ 5:10pm 
Hello again. Sorting the list by name works fine. But I've just tried "sorting by distance" for the first time, and that list looks pretty random/unsorted.
Robert 15 Oct, 2018 @ 7:18am 
Whoa, just noticed that you already added the sorting. Awesome, thanks a lot!
Mad Vandal  [author] 10 Oct, 2018 @ 4:12pm 
Adding sort is coming up on the to-do list
Robert 10 Oct, 2018 @ 12:57am 
Great mod! But what I'm desperately missing is a way to sort the list of locations alphabetically and by distance. Would it be hard to add this, please?
plc.reboot 4 Sep, 2018 @ 1:19pm 
I tried the beams, and it worked. What I did is I used power from the CPH to power every teleporter, and every vertical lift, and now everything works. Wonderful. Thanks! :)
Mad Vandal  [author] 4 Sep, 2018 @ 4:40am 
The spead of power through LPT beams is a key mechanism to trigger segments to be loaded into a world after startup. By using the cheat power cubes there is nothing to force the segment to load other than the playing moving close enough to it. You'll need to run LPTs beams.
plc.reboot 3 Sep, 2018 @ 11:16am 
I have a problem with several mods, including this one, and I'm looking for a solution. My problem is that when I put a teleport pad deep in the middle of nowhere with an 'infinite power cube' powering it, it works great until I save the game, then the next time I run I can't see it unless I grapple down to that level and 'look' at it, at which time magically it's back on the list as a target.
I am guessing (!) that the problem is that because I am not running power vertically using lasers these deep nowhere locations aren't being loaded,so they don't show up. I suspect this is the same reason why my vertical lifts don't work sometimes, and my teleport hoppers sometimes won't work until I visit them.
I'm wondering if running lasers from the CPH down to the various levels (even if I'm not using the power) will keep the levels loaded and solve this problem. Does anyone have any experience with solving this problem?
Mad Vandal  [author] 1 Sep, 2018 @ 9:01pm 
Machines research not weapons. You need Advanced Logistics and Storage unlocked and completed.
Eclipse the Dragon 1 Sep, 2018 @ 5:14pm 
the only tier 3 thing i have now is the tier 3 standing gun, but i'm staying with the tier 2 guns for now. the tier 3 gun is slow and i can't craft it yet.
Mad Vandal  [author] 1 Sep, 2018 @ 4:29pm 
If you don't see anything for quantum entanglement then your probably missing tier 3 machine pre-requisite. These are mid-late surface game research levels.
Eclipse the Dragon 31 Aug, 2018 @ 2:30pm 
what 2 areas of lab research?
Mad Vandal  [author] 31 Aug, 2018 @ 4:44am 
Two areas of lab research must be completed at the lab to unlock that, after which it should be in the Suit Upgrades tab.
Eclipse the Dragon 30 Aug, 2018 @ 10:23pm 
i can find the teleportation suit update. little help pls.
Mad Vandal  [author] 3 Aug, 2018 @ 4:48pm 
Ya, DJ won't stop messing with these...I'll have a update out shortly.
Exgene 3 Aug, 2018 @ 3:14pm 
Just installed the mod. Looks great. It would appear that the recipe needs updating to match the stock teleporter recipe? (gold foil instead of wire)
Mad Vandal  [author] 18 Jul, 2018 @ 5:17pm 
The last mod update changes the network payload. The mod needs to be updated to the latest version on server side by copying the newer DLL over.
YellowSnoflake 18 Jul, 2018 @ 11:35am 
I'm running into an intresting problem on a dedicated server. not sure how to fix it. seems on single player its working just fine.
https://i.imgur.com/arN9Tn9.png
Mad Vandal  [author] 26 May, 2018 @ 11:19am 
This is fixed
Bohdan 26 May, 2018 @ 9:56am 
i found the log file
Mad Vandal  [author] 26 May, 2018 @ 6:25am 
Its output_log.txt in C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64_Data
Bohdan 26 May, 2018 @ 6:05am 
I just signed up for discord,got a graduation to attend then i'll be back.
Bohdan 26 May, 2018 @ 5:47am 
I've not signed up for discord,i looked for a log file and couldn't find one,just a no log .bat file
Mad Vandal  [author] 26 May, 2018 @ 5:33am 
There should be exceptions/errors in the log file. Are you on the Discord?
Bohdan 26 May, 2018 @ 5:18am 
The only thing in the mods folder in that path is a text file named workshopmodsecurityconfirmations
Mad Vandal  [author] 26 May, 2018 @ 4:58am 
The settings folder is new for this update. Would have to see the log to know more. You do have a "%APPData%\Local\ProjectorGames\FortressCraft\Mods" folder right? It would be "ModSettings" (no space)
Bohdan 25 May, 2018 @ 9:26pm 
My teleporter network is broken after the update. I looked for the folder you listed and found the mod folder but no mod settings folder.
Bohdan 23 May, 2018 @ 3:43pm 
I can't wait to see what you come up with.
Mad Vandal  [author] 23 May, 2018 @ 4:39am 
Thx...coming soon is waypoint and remote teleportation.
Bohdan 23 May, 2018 @ 12:42am 
Awesome mod Vandal! Makes teleporting to my mining operations as simple as dropping it on a battery and naming it. Love the interface too,it's really slick. Thanks for creating this. :steamhappy: