Counter-Strike 2

Counter-Strike 2

cs_mansion_v1
23 Comments
LoneVectoЯ 9 Jun, 2014 @ 3:40pm 
Oso Mako 15 Mar, 2014 @ 10:20am 
God I miss TacOps. Wish a real developer would pick it up and try to remake it with the same feel. It won't happen, but I can dream, right?
Mavu  [author] 26 Jan, 2014 @ 1:44pm 
Thank you very much, mate!
Heipau 25 Jan, 2014 @ 5:27am 
Nice Map! ILike it. 've Added to my Collection.
I honored your map with a thumbs up.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220573394

RentnerStuebchen only Custom [HLStatsX:CE] by FGAH

Server IP: 95.156.232.202:28015
僕の名前 (仮) 23 Oct, 2013 @ 12:35am 
you should rename map, because this is not cs_mansion that everyone know from CS1
Kotlet ab+ 18 Jun, 2013 @ 6:40am 
I'd like to visually as you choose all ^ ^
Mavu  [author] 18 Jun, 2013 @ 6:29am 
@Kotlet ab+: Oh I dont know, I didn´t worked in that way.
I was just using simply my visual perception, being near the original as I can.
Kotlet ab+ 18 Jun, 2013 @ 6:15am 
Because the map is to show people, a group who played AoT. (AoT groups are in the steam).
In particular, the map is well done.

I have a question - how many 1Unreal units in Hammer?
1 inch - 1 hammer
1 inch - 0.75uu
is that correct?
Mavu  [author] 17 Jun, 2013 @ 2:31pm 
Thanks Povr'enculus=(Ô:ô)= and Kotlet ab+,

@Kotlet ab+: Im not sure, Currently Im working again on a map for Zombie Panic: Source (You should check the mod out, its free and fun) and its taking a lot of time, but RapidWaters would be the next one, if I would work on TO Maps again. But what I really dont unterstand is, that the two versions of this map, are downloaded over 1000 times, but every time Im checking the servers, no one is ever playing on mansion... Is this normal? On Zombie Panic: Source! Sometimes I see Servers playing my map, on CS:GO never... Kinda sad ^^
Kotlet ab+ 15 Jun, 2013 @ 11:44pm 
Very good reconstruction maps Tactical OPS.
First map ? :> nice joke.
The only downside to this map is that you can jump across rooftops.
(depends on how you look as tactical ops had another physics game.
perhaps a good thing that it is).

You are planning to have a reconstruction of the map? RapidWater, Getaway, Trooper
1 unit unreal where the valve source sdk?
Σσς 12 Jun, 2013 @ 3:54pm 
Very creative map, a "must have" on lan servers even if some doors are tight to negociate.
Great job, full of grenade ricochets!!!
dave 28 May, 2013 @ 1:57am 
love the map
Mavu  [author] 27 May, 2013 @ 9:03am 
@Rui Girão [PT]: I´m not sure about this, since in the de_Mansion version they are retarded as they are here.
Girao 26 May, 2013 @ 7:17am 
puting the hostage away of the window could help...
Mavu  [author] 24 May, 2013 @ 4:12am 
@kirby146: Thanks!
@Rui Girão: Yea I guess it has something to do with the windows, since they get very stucky on them but I dont know hot to fix it... Any Ideas?
Girao 23 May, 2013 @ 1:16pm 
the map is nice but bots have dificulty rescuing the hostage...
J. Robert Oppenheimer 22 May, 2013 @ 1:04pm 
looks nice
Mavu  [author] 20 May, 2013 @ 1:07am 
@ Nogo, Oh thank you very much. :)
Nogo 20 May, 2013 @ 1:01am 
@ dopebone, i habe to say sorry. it works.
so, nice map and thx for feedback.
Major Cinnamon Buns 19 May, 2013 @ 6:19pm 
If you want my buddy is the best at making navs we could help do it over. :csgox:
Mavu  [author] 19 May, 2013 @ 3:18pm 
@Nogo

What do you mean by: "doesnt work with bots"?
I know that they seem to be retarded, Im planning to create a big update in the next time...
Nogo 19 May, 2013 @ 10:18am 
doesnt work with bots, pls. fix it.
Major Cinnamon Buns 21 Apr, 2013 @ 1:58am 
Neato, Il try it out.