Sid Meier's Civilization V

Sid Meier's Civilization V

The Crow
11 Comments
ASmolSnek 15 Apr, 2019 @ 6:09pm 
This is a good mod. I'd like also like to note that the Crazy Dog Society and the Contrary warriors are societies that also belong to the Tsitsistas/Cheyenne. Are the Crazy Dogs also part of the Apsaalooke/Crow? Also is there a possibility that you could make a Northern or Southern Cheyenne mod for Civ V?
James_C 27 May, 2018 @ 7:26pm 
I got it to work. oddly enough it does not effect my warriors but it will hit everything else.
James_C 27 May, 2018 @ 7:26pm 
Scratch that lol!
James_C 27 May, 2018 @ 12:59pm 
So, I got this mod and I think I have been met with a problem. My sience output is 15, yet my trained units are only gaining 1xp once trained. Is there something I am missing here? Note: I am in a golden age. The City's output should therefor be a minimal of 4 or five, not including buildings I have built. Is there something I am missing?
Fiona Danger 26 May, 2018 @ 1:29am 
I have no idea where all these OP comments are coming from. As civilisations go, especially modded ones, I think the Crow are actually somewhat underpowered. Sure the Knight is speedy and the Crazy Dogs will be powerful after some xp farming - but aside from being well designed there nothing inherently OP about this civ.
Fņŏŕď 25 May, 2018 @ 3:12pm 
Stupidly OP.
x_tol 24 May, 2018 @ 11:01am 
if op play deity
arch 24 May, 2018 @ 10:04am 
@sire411 why?
Weaponized Autism 24 May, 2018 @ 5:56am 
OP everything, very bad civ to play
just.nuke.em 23 May, 2018 @ 10:37pm 
OP knights :steamhappy:
troodon25 21 May, 2018 @ 9:35am 
You are back!