Arma 3
Operation Backyard
32 Comments
Cuervo Celestial 27 Jan @ 12:38pm 
Cool mission except for the bots being silent and that AI vehicle driving in circles in the start base while crashing with everyone.
Komodo 16 Jul, 2024 @ 3:46pm 
this was really fun, ty
Bullet9o 7 May, 2021 @ 12:38pm 
You need a DLC to steal the vehicle from them
Exocet 7 Mar, 2021 @ 12:34pm 
nice tank mission
Munin  [author] 21 Feb, 2019 @ 11:48am 
@GhiliedKiller Thanks for letting us know. We will fix that, if we have time!
Have a good day, too!
[SK] GhiliedKiller110 21 Feb, 2019 @ 10:56am 
I'm NATO...
There are grammar errors and I think the description would look better if they were fixed.
(weak->weaken, etc...)
Hope every one is having a good day.
Jeza 19 Feb, 2019 @ 1:27am 
Of course no problem ;) thanks again!
Munin  [author] 18 Feb, 2019 @ 10:13pm 
@Jeza We really appreciate the video! Nicely done! :)
Would you mind, if we implement that video in our description as Walkthrough?
Jeza 18 Feb, 2019 @ 5:06pm 
Thanks for the mission guy, nice work. Vid: https://www.youtube.com/watch?v=-LUpn_Gm5Nw&feature=youtu.be
Munin  [author] 17 Feb, 2019 @ 3:35am 
@Miller Thanks again! We're glad to hear this! PS: Now I understood it too :-)
Jonathan Miller 17 Feb, 2019 @ 3:25am 
@Hansen.H Yeah,you get my point ;)
And as you said "It does not bother me or mess up the missions".
Anyway, I'm very grateful to the guys who made this!
Munin  [author] 17 Feb, 2019 @ 12:13am 
@Lil Post That's the story :)
Paint Thinner™ 17 Feb, 2019 @ 12:10am 
Sounds like anti-nato propaganda, but ok.
Der Shredder 16 Feb, 2019 @ 2:24pm 
I think the AI voice is disabled by script because when commanding AI in tank via WSAD the voice commands like "left" or "forward" are really annoying for most people. but im not sure i we build this mission some time ago
Hansen.H 16 Feb, 2019 @ 11:20am 
To what jason said: Something in your gamemode blocks AI command voice (sound), so for example when you order an AI to board a vehicle it will be silent. I played vanilla without any mods enabled and experienced this behavior. It does not bother me or mess up the missions but command AI voice is definitely muted.
Munin  [author] 16 Feb, 2019 @ 7:18am 
I'm sry to say, but I don't really get your point.
- If you have problems with hearing the audio voice, be sure to increase your music volume to ~80%.
- If you have problems with Ai-Commands I would recommend you to disable all other mods. Otherwise I don't know how to fix that.
Jonathan Miller 16 Feb, 2019 @ 6:46am 
It mean the audio radio (the actual voice)
I can call up the radio menu and see them(left center of the screen), and can use them like "Return to Formation".
But there was no sound and without subtitles show ( left down corner of the screen).
However AI will still do it.
Maybe some MODs have conflicts.I don't know:steamsad:
Appreciate your reply!
Munin  [author] 16 Feb, 2019 @ 4:03am 
@Jason-Miller Thanks for the Feedback (unfortunetly we rarely get that)!
1. Do you mean the radio in the chat (standard setting: left corner of the screen) or do you mean the audio radio (the actual voice)?
2. Screenshot? Would be great! :)
And thank you again for giving Feedback, it's really appreciated!
Jonathan Miller 16 Feb, 2019 @ 2:35am 
Although I didn't buy Tanks DLC, it didn't have much impact on task completion.
This is a great vehicle mission I've never played before.
But I have a little problem: Why did the radio not show, although the AI command was still in effect? Maybe it's my problem.
Love it and Thank you very much.
Sorry for my pretty limited English.:steamfacepalm:
Munin  [author] 16 Feb, 2019 @ 2:08am 
Yee definetly. I hope that everybody can play the mission without problems. Since I never heard of probs (except this one guy), I guess it's fine. We tought about removing the Ai-Vehicles in the spawn area, but it would not look great (some kind of lifeless, unaesthetic, etc.), if you know what I mean :)
sudokek 16 Feb, 2019 @ 2:02am 
I can vouch for the horrible AI driving in editor. If you try to fix it by adding too many nodes it causes a lot of "stop-and-go" from what I've seen too. Sucks when it's a windy road sometimes and they dont know how to handle the corners, or cant just reasonably assume crossing some dirt is fine without being told that they are encouraged to do so.
Munin  [author] 16 Feb, 2019 @ 1:57am 
@sudokek That's why I wrote maybe. We have made small changes to improve that horrible Ai-driving. Have fun playing the mission!
sudokek 15 Feb, 2019 @ 3:42pm 
dont remove something because one person cried about it. Just make a small change that changes their route or something.
The Big Sloop 15 Feb, 2019 @ 8:52am 
i fucking love the description
Recker Jackson 11 Jun, 2018 @ 10:34am 
ok good
Munin  [author] 11 Jun, 2018 @ 9:58am 
Oh thats bad...but it's not our fault. Ai is Ai, as you maybe know :funnycube:

- Maybe we'll remove them.
Recker Jackson 11 Jun, 2018 @ 9:25am 
Wrong , At start of mission , Strider kill teamates & gorgon too because they dont know drive
Munin  [author] 11 Jun, 2018 @ 9:14am 
@Recker Jackson Define your problem in a proper way. Otherwise we can't help you. There are not teamkillers?!
Recker Jackson 11 Jun, 2018 @ 9:09am 
i explode them too , there a noob driver ia
Recker Jackson 11 Jun, 2018 @ 9:09am 
remove fucking gorgon & strider teamkiller
Munin  [author] 26 May, 2018 @ 1:36pm 
Thanks! We're glad to hear this!

Unfortunately we rarely get feedback via the comments section of the Workshop...
luke 26 May, 2018 @ 1:27pm 
Very nice mission! Go on making missions like this (with tanks)