Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Ancient Warfare
19 Comments
✝ Gamlingwine  [author] 8 Apr @ 2:54am 
Added you as friend because it seems I'm a contributor here and we knew each other. Time flies fast and I don't recall much though lol
Armored Baron  [author] 20 Feb, 2021 @ 11:48am 
Not on the vanilla Trident campaign sadly, but the mod is outdated anyway and I'm not really planning on updating it any time soon.

However if you feel like it you can go to the game files in the mods folder and find it, then just update the files in the data folder that say 2.7 to 2.8 so it can actually work.

So for example if you rename the proto2.7.xml file to proto2.8.xml it should technically work along with the other files that have the same version.
Armored Baron  [author] 8 Apr, 2020 @ 7:21am 
To be honest I have no idea.

I haven't played it in a long time and now with Age of Empires 3 Definitive Edition soon launching I'm not sure when I'll get back to this game and it's mods.

I might just wait for a Definitive Edition for AoM as well.
salamander 8 Apr, 2020 @ 7:17am 
is it compatible with 2.7?
Saujana 29 Dec, 2018 @ 3:15am 
need new update
Armored Baron  [author] 20 Sep, 2018 @ 7:36am 
No idea honestly, I've never played modded AoM online.
Skooma Sam 20 Sep, 2018 @ 4:18am 
Hey A. Solider ! Thought I'd let you know that when I try to play the mod with a friend of mine, whom also has the mod installed. We play a game for about 15 min, then it loses connection and the kicks us out and back to the lobby. Then I tried doing the same 1v1 without the mod enabled and AoM works fine, no disconnection. So it can't be the internet connection. What do you think may be the issue here ? :)
Azarath 31 Aug, 2018 @ 8:11pm 
"Trees have lower obstruction radiuses to allow troop movement in between them" <3
Armored Baron  [author] 28 Aug, 2018 @ 10:36am 
Yeah dude, as long as you all of the people in the lobby/match have the mod, it should theoretically work.

And it's no problem, I'm just specifying that they're not reskins like I said, at least most of them.
Skooma Sam 28 Aug, 2018 @ 10:32am 
Well okay yeah, they're not skins, didn't mean to crap on your work. each induvidual unit must of taken some time and again, thank you so much for this mod :) But, does it affect campaign and multiplayer ?
Armored Baron  [author] 28 Aug, 2018 @ 9:50am 
They're not skins, at least most of them, but yeah you're welcome.

I've always wanted Romans in the game while playing the Atlanteans.
Skooma Sam 28 Aug, 2018 @ 8:32am 
I don't expect this to function during multiplayer ? If so, only the ones who have the mod can see the units, right ? Love the roman skins btw! I've been playing this game for years and always wanted this! THANK YOU.
Alexander The Greek 3 Jun, 2018 @ 11:00am 
ok
Armored Baron  [author] 3 Jun, 2018 @ 9:55am 
Make sure you have also subscribed to the UMC Ancient Unit pack.
Alexander The Greek 3 Jun, 2018 @ 8:23am 
Missing textures
Armored Baron  [author] 24 May, 2018 @ 1:40am 
Thank you Lightning and yes connor, that is correct.

Some people would prefer more realism and historical accuracy so I decided to oblige.
connorjl 23 May, 2018 @ 6:54pm 
I'm confused. Is this AoM minus the mythology?
XLightningStormL  [author] 23 May, 2018 @ 5:13pm 
You can remove the spawned myth units on age up by sifting through the "Age x y" technologies in the Techtree (x = age) (y = god), and removing effects similar to this one below:
<effect type="CreateUnit" unit="Minotaur" delay="2000.00" generator="Temple">
<pattern type="Leaving" speed="0.00" radius="0.00" quantity="1.00" minradius="0.00">
<offset x="0.00" y="0.00" z="0.00"></offset>
</pattern>
</effect>
Armored Baron  [author] 23 May, 2018 @ 3:42am 
Added AoModAI to the required items so the AI can utilize the pop cap to it's full potential.