Sid Meier's Civilization VI

Sid Meier's Civilization VI

RFormica's Aelfwald (Anglo-Saxons)
5 Comments
Fantasieprodukt 7 May, 2021 @ 9:40am 
A wrong mod ID has been put in the dependency section to refer to Merrick's Anglo Saxons. That means, even if you subscribed to Merrick's mod and activated it, it's impossible to enable this leader mod unless you change the depending mod ID by yourself
RFormica  [author] 28 Dec, 2020 @ 2:30pm 
UNIVERSAL MESSAGE: It has been a while since I have been active in modding. Because of this, all of my mods are outdated and in need of updates to function. Unless I am not aware of any additional wrinkles, none of my mods should function right now. I am currently working on updating them. Thank you!
masonicgamer 28 Oct, 2020 @ 7:42pm 
Interesting civ mods, but I couldn't get them to recognize that i had Merrick's Anglo-Saxons. Not sure why. That one is working fine. Upgrade maybe?
RFormica  [author] 22 May, 2018 @ 2:35pm 
ty man :happytibs:
Really glad to see you're back with the releases!