Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Looking for any feedback on this idea, scorched earth and start again with much more experience and a better idea for making this the research mod every outpost hermit and self-sufficient researcher would ever want?
The big thing is, I want to re-do this mod with my new knowledge, rebalance it, take out a couple things that were unnecessary, improve the benches to fit in much better with Kenshi. A lot of my plans are a bit too much to put in to a comment, but the bottom line is, I want to know if you all would want this.
1. Remove the added ingredients for books, ancient books, Engineering research, AI Cores.
The Ingredients from GENMOD should stay if you use GENMOD.
2. Search for the building functions of the Book Binder, Books Research, Engineering Research and AI Research and change the "Override Ingredients" from false to true.
This solved the pricing problems for me at least.
Is this because the value is based off the combined value of the items used to craft something (along with any modifier set in the FCS).
It would apear that the artifact system work with the item's value, which is greatly increased for the Engineer research and the Ai Cores by this mod,
If you've been using this mod and kept on finding almost no Ai cores ( And way less Engineer research ) this mod may be the reason.
*I've double checked that the basic price of them are untouched, but do notice that their price distributes quite close to the converting ratio. My best guess is that the game now guarantee the price of craftables higher than its ingredients' total value.*
10 normal books for 300 each is 3k= 1 science book x10 = 30k = 1 engineering research x10 =300k ai core+ labor costs =)
i noticed this as well but to me honestly it seems more thematic this way lol =)
i say leave it as it is yes its a bit slow but you can make them in house and the price increase allows you too sell excess after ur done with research which still incentives hunting down ruins even though you can make them in your base. + a building setup for all research + book making feels like a real lab =).
1. When it comes to balance in games or mods, I'm totally the wrong person to ask, as most of my games I cheat most of the challenge out of.
2. My studies are getting pretty serious now, I'm getting through LPI courses and then moving in to cybersecurity (red team/blue team) skills and certifications for my career, and it's hard to even find time to play games anymore.
Assuming none of this was the case and I could make a rebalanced version, that means it'd have to be a separate workshop item, updated separately, so that it doesn't interfere with this version that some people actually like.
Ps: ily, thanks for modding the game. :^)
he cant find it in any research-category.
like in what cat should it be under
Caz it might not be working for me
but then again i have like 80 mods
1) The crafting benches for Ink, Paper, and Books all require Copper Plates to make, which is a Tier 4 technology. Given that to get to that tier you need Ancient Books, it might be better to require Iron Plates instead, so that people that don't want to explore don't have to.
2) Ink and paper production is insanely slow. I have 5-6 benches for each, with people posted there 95%+ of the time, and books are being produced way too slowly (especially since you need 10 books for 1 ancient book, 10 ancient books for an Engineering schematic, and 10 Eng schematics for 1 AI core, in other words 1 AI = 1000 books! which, as of yet, I haven't been able to craft after weeks of gameplay. Consider multiplying their crafting speed by at least x10 as a starting point (maybe as high as x50).
3) Ink crafting seems to be even slower than paper making, so maybe it needs even more crafting speed boost.
seemingly i found a compatibility issue with the following mod.
Purchaseable AI Cores
thought i should give you an info.
perhaps we can find the exact problem together and/or you can contact the author of "purch. AI Cores".
i would prefer to use both mods ;)
have a nice day