Kenshi
Idle Farmers
20 Comments
Shidan  [author] 20 Apr @ 10:25am 
It should be, unless that mod replaced the AI entirely instead of using vanilla AI.
Ġedryht of Wōden 20 Apr @ 10:22am 
Now I gotta ask for this mod too, is this compatible with "Holy Villages: Holy Farms Overhaul"? I'd imagine not but I really wanna bring some life into Okran's valley.
Shidan  [author] 9 Jan @ 10:10am 
Yeah, in the case of a mod conflict it would be possible that two mods altering the AI package could break it in unexpected ways, since neither was built with the other in mind.

And this is definitely the mod to remove in the case of a conflict, since it is just fluff anyway.
mick 9 Jan @ 9:59am 
no they would stop hauling water and therefore not be able to harvest the plants, i am using a portion of dr igors Lore Friendly Role-Playing Experience, im rather positive its some mod in that pack that is conflicting with this one but couldnt track it down and disabling this one fixed it for now
Shidan  [author] 8 Jan @ 8:55am 
What do you mean by "non-functional"? If the AI are just sitting around not working, well that's intentional. The mod was explicitly made so that they don't do fake work, only real work, and farms have nothing to do while waiting for crops to grow.
mick 8 Jan @ 8:42am 
this broke farming ai for me.

all the holy farms were non functional and i noticed other non holy nation farms too being affected.
24/7Lofi-station 9 Aug, 2024 @ 3:37pm 
I think there are a little bit bugs on this mod. Thief boss sometime doesn't static guard at tower but stay aimless in his base. After I disable this mod, it become normally. however farmer ai work well.
Artur 12 Dec, 2022 @ 5:29am 
I was just wondering if the devs might've implemented the mod into the mainbuild themselves, since it looks pretty handy.

Anyway, thanks for the mod.
Shidan  [author] 11 Dec, 2022 @ 2:59pm 
Should still work, not sure I'd say it's "useful" for anything though.

All it does is change what NPCs farmers do when they run out of real work to do. Normally they'll go around and pretend to work, with this mod they just chill out around the farm instead.
Artur 11 Dec, 2022 @ 1:37pm 
Is this mod still useful?
Teirdalin 3 Jun, 2020 @ 11:55pm 
Oh alright. Well that's kinda cool either way then.
Shidan  [author] 3 Jun, 2020 @ 12:42pm 
This mod nor the one in the description affects player characters, it's for NPCs only. Player character would still go sit down if idle like normal, assuming you have the setting set correctly in the AI control panel.
Teirdalin 3 Jun, 2020 @ 12:36pm 
Not really fluff for us who have a loooot of units to keep track of, I check whose hanging out in my barracks to see who needs more work orders.
Timesplitter 8 May, 2019 @ 12:03am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Shidan  [author] 29 Nov, 2018 @ 1:12pm 
Far as I know, it's not obsolete. Not that it matters much, this is simply fluff and has no real effect. Just changes what the AI does when it runs out of things to do in a farm.
Deferred Maintenance 29 Nov, 2018 @ 12:32pm 
Is this mod obsolete now based on changes in Vanilla?
Akela 30 May, 2018 @ 7:23pm 
Thank you!
Shidan  [author] 30 May, 2018 @ 12:03pm 
Ah, I changed it to test the farms easier by soawning at them and forgot to revert it, my bad. I'll fix that in a bit, sorry.
Akela 30 May, 2018 @ 7:27am 
Why is this mod breaking the Wanderer spawn location? With this mod enabled, I spawn in Arm of Okran/Okran's Pride instead of the Hub.
Steven Segals Furrowed Brows 24 May, 2018 @ 10:13pm 
I didn't know I needed it until there was a mod for it. Thank you! :D