Transport Fever

Transport Fever

Painter (Experimental)
19 Comments
GrandT  [author] 8 Aug, 2019 @ 2:15am 
Looks like once Steam finishes re-downloading the mods, it sorts itself out. Hopefully that's the last of it for a while. :)
RolandBP 7 Aug, 2019 @ 5:33pm 
@ GrandT Yes there is a lot of people commenting in the Discussions.
Mine did come right after closing the game and Steam (I think?) then during the restart I noted a lot of downloading going on for the game and when it finished the game started properly.
Hopefully it is about to behave again today as it just did a whole lot more downloading.
GrandT  [author] 7 Aug, 2019 @ 5:53am 
Having the same issues, so no idea.
RolandBP 6 Aug, 2019 @ 8:37pm 
I can nor restart a saved game today saying Painter 1.7 could not be found.
Was that one of your programs?
Also gone missing for some reason was a whole list of early Locos and coaches.:steamfacepalm:
GrandT  [author] 2 Jul, 2019 @ 4:23am 
Border removing is coming once I've ensured everything is running fine as a direct Painter update, rather than bring new features in to the mix.
wicked 3 Oct, 2018 @ 2:43pm 
hi GrandT. How is it the border remover option going ;)
I can smell you 20 Jun, 2018 @ 8:47am 
aaaaaaaaah, ok now it makes sense :)
GrandT  [author] 20 Jun, 2018 @ 8:23am 
It's rewrite of the Farmer mod to increase performance.

@Cent cheers :)
I can smell you 20 Jun, 2018 @ 7:36am 
What is the difference to "Farmer mod" ? It has the exact same description ?
Cent [LOSC] 27 May, 2018 @ 9:02am 
awsome mate - great improvement
GrandT  [author] 25 May, 2018 @ 2:12am 
Thanks wicked. Once I'm happy I've squeeze every bit of performance out and ensured stability, I do have a plan to add a few border options, including none. :)
wicked 25 May, 2018 @ 1:16am 
Great Work! One of the TOP mods for TPF! Is there any chance you could make a option to enable/disable the borders?
GrandT  [author] 24 May, 2018 @ 11:37am 
Should be fixed for version 1.3 (plus a couple of others I found, I went crazy).

- see change notes.
GrandT  [author] 24 May, 2018 @ 10:47am 
Thanks Onionjack_. For larger radius, I think I'll revert to a huge scan. Then, if it doesn't find a new point with the local scan, it'll then do a full scan (a big pause).
Jones 24 May, 2018 @ 7:18am 
First crash, I tried to put points for a really big area, zoomed out to max. It didn't place the points if the distance were too far between the points. I could place points when I zoomed back in and placed points closer. When I reseted the area I tried to create, game crashed without any error message.

Other than that it seems to play really nice, I only get the delay when I open the tool or click the Plan button after I've placed fields.
GrandT  [author] 24 May, 2018 @ 5:21am 
Thanks Onionjack_, you'll see even more gains than me over multiple fields. :D If I can get access to the last asset placed in the mod API, I can make everything instant all the time. Fingers crossed the devs add it. :)
Jones 24 May, 2018 @ 5:17am 
nice work, this works so much better. I had about 10s delay and now it places the point immediately. Yer a wizard GrandT!
GrandT  [author] 24 May, 2018 @ 4:53am 
Thanks :)
Peak oil 24 May, 2018 @ 4:52am 
great mods