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Because this mod isn't mine, of course, this isn't giving you full rights to reupload - just the same rights that I had when I reuploaded it. If RS ever comes back and asks me / others to take down this mod of his, then we have to comply ofc
Disclaimer: I do not know how to create or script mods for Rimworld, and I am not the creator of this content. I am merely rehosting a mod that was removed. Do not contact me for development help or issues you have with this mod regarding compatability.
(that was chanting)
Argh! This is needed.
(remember to put your prisoners on "forced to work / work and recruit)
If you really would love to mark it of as a prison cell, you can probably mod in a retextured bed that pawn can'y sleep in (dunno how to) to give you the hospital/prisoner option.
If someone knows how to mod.
Also
"Yeah, I have no clue how to script stuff so unless someone else wants to help bugfix (I'd add ya as an author) then this likely won't be updated, as I mention in the description."
Quit asking for updates people, he doesn't know how to.
Verse.Log:Error(String)
RimWorld.Thought:MoodOffset()
RimWorld.ThoughtHandler:MoodOffsetOfGroup(Thought)
RimWorld.ThoughtHandler:TotalMoodOffset()
RimWorld.Need_Mood:get_CurInstantLevel()
RimWorld.Need:get_CurInstantLevelPercentage()
RimWorld.Need_Seeker:get_GUIChangeArrow()
RimWorld.Need:DrawOnGUI(Rect, Int32, Single, Boolean, Boolean)
RimWorld.Need_Mood:DrawOnGUI(Rect, Int32, Single, Boolean, Boolean)
RimWorld.NeedsCardUtility:DoMoodAndThoughts(Rect, Pawn, Vector2&)
RimWorld.NeedsCardUtility:DoNeedsMoodAndThoughts(Rect, Pawn, Vector2&)
RimWorld.ITab_Pawn_Needs:FillTab()
Verse.<DoTabGUI>c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Can anyone help?
2) You're asking the wrong guy