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I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
We have also given you credit inside our "Original Author Credit Discussion List".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795690198&searchtext=
It's our 4th compile and we simply want to inform you on how we are using your mod currently.
If you would like us to remove your mod then please notify us there.
Thank you for all your work to improve Torchlight_2!
I'd like to ask for your permission to tinker with this mod to create my own version which I'm going to include in a Tweakset.
Obviously, I'm planning to give the proper credits!
I need this mod !
If you use another language localization of the game, then the elements that this modification changes the display in English only. As a result of playing in two languages at the same time.
But I'm not sure in what exact folder it would download in. You can check the Runic Forums, I believe it's discussed there. And when you find it, you'd have to put the mod file in your main mod folder.
Right now this mod is only on the Workshop.
Thanks.
Thanks for the great amount of work and time this surely took! ^_^
Also I'm curious, what other mods do you use that conflict with this one?
this makes it incomatible to every other mod changing something at the unit itself. is there no other option?
In fact, making different color "flavors" as different options would be cool, especially when one considers designing specifically for color blindness.
Thank you!!
A. I think potions must have a same color, maybe white, grey or dark red. Highligted colours should be reserved for powerful finds
B. Use more opacity on text tabs like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136220150 , so words could be much more readable regardless terrain the item were placed in
<-- OMNIpotus
It's sad that something like this can't be done different.