Total War: WARHAMMER II

Total War: WARHAMMER II

Lahmian Vampires
58 Comments
Auri 21 Jul, 2023 @ 5:08am 
Hii sorry for bothering. I'm here to ask permission to use your assets to create a unit similar to the one u have created here inside a faction mod for vampire counts I'm creating for tww3.

wish u a good day :3
\\ Connor Blitzwolf // 26 Jan, 2023 @ 2:05am 
thank you very much
martybell34 21 Sep, 2022 @ 7:51am 
i agree with deyllo
Deyllo 13 Sep, 2022 @ 12:17am 
any plans for warhammer 3? i really love these units and it would be awsome to have it in WH3
HughJanus69 11 Jul, 2022 @ 6:34pm 
sfo?
嘤樱缨 1 Dec, 2021 @ 9:18pm 
大佬再做个骑兵版本吧
Fengxian0830 25 Aug, 2021 @ 11:06pm 
Would love a SFO version
金杠老农(电信裸连) 23 Aug, 2021 @ 6:32am 
like it!I want to ask it benefits from which skill or tech?:steamthumbsup:
piercebuster 31 Jul, 2021 @ 2:32pm 
Talk about coming back from the dead!
Poljanan  [author] 21 Jul, 2021 @ 1:46am 
Made some updates and balancing. Greatswords versions are now more AP centered and removed poison from the dual sword versions.
skyaleksgame 15 Feb, 2021 @ 1:20pm 
update!:zombiethumbsup:
totusflorio 2 Jan, 2021 @ 11:01am 
like it
Kollja01 21 Jul, 2020 @ 8:56am 
Really beautiful work. I love this mod. Hope for another mods :steamhappy:
Kingpanther7 13 Jul, 2020 @ 12:39pm 
this does not work at least with me ive been trying to play campain and custom battle and they are not showing at all ;~; hallp
Лешоядът 6 Jul, 2020 @ 11:23pm 
Mod works great! Only issue I've run into thus far is that I don't ever see greatsword Lahmia vampires in raise dead lists. Getting multiple terrorgheists, blood knights, mortis engines, and the dual wielding Lahmians, but no greatswords. Would also love to see them get added to lord bonuses and/or research bonuses, if that's doable without exceptional effort.

But they work just fine with the most recent patch, as well as with all of the other mods I have. Thanks for making it!
Sneaking viper 17 May, 2020 @ 3:37am 
@Cloud; Yes it still works perfectly
Pers0na 26 Apr, 2020 @ 9:45pm 
Does the mod still work?
Convert 3 Aug, 2019 @ 6:47pm 
mod works fine and using 29 other mods,
HerrSpray™ 24 Jul, 2019 @ 9:26pm 
Greatsword Infantry but not Anti-Infantry, when literally every other Greatsword unit in any faction is Anti-Infantry?
Haxorzist 28 Apr, 2019 @ 10:16am 
Works if used alone for sure.
Imperator Delta 2 Apr, 2019 @ 11:01am 
nope, pretty sure its conflicting with one turn growth mods too
Rosalina 1 Apr, 2019 @ 10:51am 
does this mod still work for anyone?
thaygiaomap2000 19 Mar, 2019 @ 7:04am 
update ?
Zorlond 5 Mar, 2019 @ 1:21pm 
Pretty cool units. Dual-Swords can actually (barely) win vs Hammerers. And Greatswords can actually (barely) win vs Chaos Knights. Few things:

- Consider swapping Regeneration for The Hunger. The latter is a bit more thematic, as no fire downside and only works in melee.
- Greatswords is a strange choice for what is basiccally an anti-cav unit. That weapon is usually indicative of anti-armor. Trouble finding a suitable spear/halberd animation, perhaps? Hard to argue with the results, though.
- I've never seen both Anti-Large and Anti-Cavalry bonus damage on a single unit. May consider just combining them into Anti-Large.
micons 7 Jan, 2019 @ 12:12am 
Hi - very cool mod.
Do you mind if I involve him in creating my own?
Compatibility will do.
-Necrobius- © 2 Jan, 2019 @ 1:45pm 
Hello.
I'm using this mod : Tireless Undead + Constructs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279308341
But the "perfect vigor" doesn't apply with the Lahmian Vampire units
Can you please fix that and add the hunger. That would be very nice of you.
Tiberius 22 Dec, 2018 @ 7:36am 
When I used them in custom battles they were pretty good, I'm still suprised how they beat the Strensmen in one of my tests (probably because the ai counter charged me despite having expert charge defense). However I felt like they would fall a little short in campaigns because they cannot get any buffs from the improvement tree (+8 melee defense +8 melee attack, speed and charge if you awoken lords).
SschmidtS 22 Dec, 2018 @ 3:23am 
I would suggest add Large Unit Defense for Lahmia w/ Great Weapons. Now for the two types the Unger and Peek. Verty cool your mod!

Do they benefit from some improvement tree?
Poljanan  [author] 16 Dec, 2018 @ 3:42am 
@Tiberius
What are you testing them on? You're supposed to use them like Depth Guard afaik
Tiberius 15 Dec, 2018 @ 1:16pm 
They could really use some sort of buff. They cost around as much as a grave guard but lack the armor, health, and AP damage to compete with them in any real capacity. I like how quickly they regenerate but with there low hp pool they run out of spare healing quickly and just end up dying. The dual sword vampiresses could use a melee defense buff and the great weapon ones could really use some AP damage. I think they both need a health increase.
DeadMarine1980 5 Dec, 2018 @ 3:32pm 
are they OP?
Kurgsi 28 Nov, 2018 @ 4:50pm 
@Poljanan Hey do these units benefit from any Tech or Bloodline Lord traits?
Asseylum 19 Nov, 2018 @ 9:44am 
Please add the hunger, thx!
injection-letal 9 Nov, 2018 @ 5:36pm 
tkan'k's :D
✚︎Shawn 9 Nov, 2018 @ 2:59am 
They need hunger like the newer vamps have
哪条狗盗我号 9 Oct, 2018 @ 10:03am 
very nice indeed.very nice.
BHammer 28 Sep, 2018 @ 5:50pm 
Dual sword infantry, nice, subbed
Poljanan  [author] 10 Aug, 2018 @ 9:33am 
They are about at the hgh end tier 3 and no, they are below blood knights in rank. I'd say they are more comparable to swordmasters of hoeth or har ganeth executioners. However, they obviously arent as good as your regular grave guard in terms of holding the line.
InquisitiveBard 10 Aug, 2018 @ 8:41am 
@Poljanan Also, are they reasonably comparable to the Blood Knight units in terms of stats and effects?
InquisitiveBard 10 Aug, 2018 @ 8:31am 
@Poljanan Will this work with the Choice & Consequence mod by LuckySpade? Also, what tier of unit quality do these units fit into? 3 or 4? I would think one of these makes sense, since vampires are by nature, some of the most physically adept and supernaturally heightened beings. There are few humanoids who can really stand up to a vampire in a physical battle, correct?
Rhalius 20 Jul, 2018 @ 12:29pm 
Nice to see another addition! Possibly some more armored appearance might suit the great swords better though. Maybe some dark elf assets could be useable there?
Some cavalry could be neat too since they are nobles.
Poljanan  [author] 20 Jul, 2018 @ 12:11pm 
New update:

- Heavily nerfed Lahmian Vampires (dual swords). It was really ridiculous that they could give even Chosen a hard time and outright beat back entire waves of saurus warriors.
- Added Great Weapons variant that has higher armor piercing and is anti-large, but has no poison debuff.
Javik 17 Jul, 2018 @ 1:26pm 
You are the best, thank you very much!!
Poljanan  [author] 17 Jul, 2018 @ 12:08pm 
Update:

- Gave the units an independent skin so now the graphic changes wont affect the vanilla vampire heroes
- Gave the units 30% phys resistance
- Lowered based hp from 75 to 68
- Added 5 AP damage but bonus to infantry has been reduced from 25 to 20
Javik 17 Jul, 2018 @ 10:29am 
Oh also having "dodge" does nothing at all on its own, it usually means that a unit has physical resistance, thats why it says "though their luck runs out when facing magical weapons" in the description, but your unit does not have any physical resistance which makes it pointless.

I love the idea of this unit but please please fix these little issues.
Javik 15 Jul, 2018 @ 6:23pm 
Poison does not deal damage, it's just a damage debuff. I think there is not a single unit in the game that doesn't at least partly have armour-piercing, would you mind converting just a little bit of attack damage to AP, like 5-8? Otherwise they are near useless against anything with 50+ armour and completely useless against anything with 100+
Poljanan  [author] 3 Jul, 2018 @ 8:13am 
Nope. They have poison instead.
Vorien 3 Jul, 2018 @ 7:32am 
Hello, really great Mod, but they have no armor piercing at all!? Even Zombies have 2 AP, is this intentional or just a visual bug?
Dezhnyov 10 Jun, 2018 @ 8:00am 
@Djent_G# most mods now download into steamapps/workshop/content/594570 instead of going to the game data directory like they used to.
Ведмiдь 4 Jun, 2018 @ 8:05am 
super