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wish u a good day :3
But they work just fine with the most recent patch, as well as with all of the other mods I have. Thanks for making it!
- Consider swapping Regeneration for The Hunger. The latter is a bit more thematic, as no fire downside and only works in melee.
- Greatswords is a strange choice for what is basiccally an anti-cav unit. That weapon is usually indicative of anti-armor. Trouble finding a suitable spear/halberd animation, perhaps? Hard to argue with the results, though.
- I've never seen both Anti-Large and Anti-Cavalry bonus damage on a single unit. May consider just combining them into Anti-Large.
Do you mind if I involve him in creating my own?
Compatibility will do.
I'm using this mod : Tireless Undead + Constructs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279308341
But the "perfect vigor" doesn't apply with the Lahmian Vampire units
Can you please fix that and add the hunger. That would be very nice of you.
Do they benefit from some improvement tree?
What are you testing them on? You're supposed to use them like Depth Guard afaik
Some cavalry could be neat too since they are nobles.
- Heavily nerfed Lahmian Vampires (dual swords). It was really ridiculous that they could give even Chosen a hard time and outright beat back entire waves of saurus warriors.
- Added Great Weapons variant that has higher armor piercing and is anti-large, but has no poison debuff.
- Gave the units an independent skin so now the graphic changes wont affect the vanilla vampire heroes
- Gave the units 30% phys resistance
- Lowered based hp from 75 to 68
- Added 5 AP damage but bonus to infantry has been reduced from 25 to 20
I love the idea of this unit but please please fix these little issues.