Stellaris

Stellaris

T's Titan No Limits
21 Comments
Warfororks 9 Apr, 2020 @ 2:50pm 
I can confirm its broke, 2.6 changed the syntax of section templates so this mod will need an update
SoulTechnology 4 Apr, 2020 @ 10:56am 
dunno for sure unless more people confirm. but i think this mod finally kicked the bucket after lasting through many updates. (which sucks cuz it did 2 mods in 1 with out overkilling and doing 'too much') Titans have no weapons or hangers of any kind whatsoever when using this mod now. they just have defencive/hull components and thats it.

also likely to affect the colossus mod aswell, havent gotten that far in my test run yet.
TheOnlyKnight 25 Dec, 2019 @ 11:54am 
They made it so you don't start with -18 energy/month on cadet difficulty so that's nice.
Trickity  [author] 5 Dec, 2019 @ 12:16pm 
Cool, maybe my other mods still work. Hows the game right now? last I played was around the economy and trade changes which I didn't enjoy as much.
SoulTechnology 2 Dec, 2019 @ 8:49pm 
me and a pal tested, works totally fine. game launcher chucks a 'WAAA, wrong game version' but it activates and launchers. played a game and built titans. its all fine.
Trickity  [author] 2 Dec, 2019 @ 5:40am 
I think its broke. I haven't played in a while.
SoulTechnology 1 Dec, 2019 @ 7:43am 
gonna try it out tomorrow when friend gets back form cadets. but. have any of you asking for an update tried just using the mod anyway? most of the time when a mod is 'out of date' it works fine, its just a number in the mods config saying what version of the game its for (really dumb way to integrate workshop paradox but whatev). allot of mods work anyway even when there out of date.
bUther 5 Jun, 2019 @ 2:48am 
Update to 2.3 please)
marky612 4 Apr, 2019 @ 1:45pm 
Thank you very much!
Trickity  [author] 3 Apr, 2019 @ 1:38pm 
Updated. They changed alot of little things so it screwed up the mod. I don't really play anymore :(
marky612 2 Mar, 2019 @ 6:59am 
Every time I try to open the Titan in the ship builder the game crashes always.
Figaround 16 Jan, 2019 @ 5:53am 
I join a request to make fashion compatible to NSC2. When using your mod and NSC2, titans have 3 sections (and NSC2 gives them the 4th section), and average is not available (it is impossible to fill), and it is impossible to build titans.
Questionable 3 Jan, 2019 @ 6:38pm 
Trying to do anything with Titans in the ship modifier instantly crashed my game. It stopped when I disabled this mod. Just so you know.
Baligdur 19 Dec, 2018 @ 1:03pm 
The mid section is again broken and make game to crush.
Hunter 495 18 Sep, 2018 @ 3:41pm 
uh, every 100 naval cap increases the titan cap by 1
zerggodmaster 13 Aug, 2018 @ 11:58am 
the econ will be fully available to mod in the next update it seems
Trickity  [author] 13 Aug, 2018 @ 9:23am 
sorry I'm going to wait till the new exspansion before tackling mods again. I have no idea what they are going to change and most mods might become broken since the entire econ is changing.
zerggodmaster 16 Jul, 2018 @ 3:56pm 
To, Dr. Jack Bright,
the mod does kinda have an issue when involving the mid section but the ship itself could be using a specific force to hold said pieces together to prevent stray rounds from hitting it
>Avalian Reich< sector 263,485 in the galaxy of WGE-445-23 (which is a unique black eye galaxy that has a vertical and horizontal flow of stars)
TheEventHorizon 3 Jun, 2018 @ 3:19pm 
This mod breaks the Titan when installed with NSC. Mid section is un-buildable. Please fix it soon, I need this mod to help with my Stellaris "war" with Dr. Clef
-Dr. Jack Bright, Level 5 Researcher, Site [Redacted]
Trickity  [author] 28 May, 2018 @ 7:19am 
Original is
1 titan when you get the tech and +1 with each 200 navy supply with a cap of 20 max.

This mod is
2 titans when you get the tech with +1 with each 150 navy supply with no cap. Also adds 4 hangers to the stern section.

Thats all it does, pretty simple. Although it might mess with other titan mods.
SheTheTDE 28 May, 2018 @ 2:58am 
I dont understand what this does