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It crashes the game.
Other than that, good job!
those celing fans are really hard to tell when to get off of, you can get flung in some random directions.
and then when you fall off of the higher areas, you might land on the lower areas, taking fall damage then having to replay it or take twice the damage. you can solve that by using a "hat_Jumpfailrecovery" volume - toggle them off when the level loads and toggle them on when you reach certain checkpoints. it will speed up the time it takes a player to get back to the platforming.
but anyway, that was fairly simple and ill be glad to see what you come up with next!