Total War: WARHAMMER II

Total War: WARHAMMER II

Uniforms and Heraldry of the Empire
350 Comments
TheQcLion 13 Nov, 2024 @ 10:17pm 
Is this an import? If so, what about the textures that might have been updated from the second game, would your mod override them with older ones?
Fortukiing 11 Nov, 2024 @ 3:26am 
Could you do all in one mod? This would be very appreciated!!
Crux2 24 Jun, 2024 @ 12:14pm 
Thankyou @Gigiauz, very generous of you. @Maharajah, I'm making a mod that has a similar premise but it's not a 1-to-1 port. Been having a lot of fun learning asset editor to kit-bash regional empire troop styles.
☬The Maharaja of Punjab☬ 24 Jun, 2024 @ 9:45am 
@Cruz2 do you plan on porting over the entire mod or just use some bits of it?
Gigiauz  [author] 24 Jun, 2024 @ 9:37am 
@Crux2: of course, you can use my textures
Crux2 20 Jun, 2024 @ 10:16am 
Hey Gigiauz, any chance I could use your rather splendid shield textures in a TW3 mod? Properly credited of course.
☬The Maharaja of Punjab☬ 4 Sep, 2023 @ 8:52pm 
I hope you don't mind but I am porting all your mods to total war warhammer 3 because it does not seem you will if you are I will stom
☬The Maharaja of Punjab☬ 17 Apr, 2023 @ 9:40pm 
Any update for total war warhammer 3?
HunterKiller 12 Nov, 2022 @ 9:56am 
Fantastic mod, just wanted to report a small bug. In the diplomacy screen, the colors of the Elector Counts' hats are all the same and are not distinguished by the colors of their faction.
Rheinländer 22 Sep, 2022 @ 6:38am 
Can't wait to start a Karl Franz playthrough with your mods - all the lore fiendly details which CA missed.
Craving 19 Sep, 2022 @ 7:08pm 
will it be in wh3?? cant wait to see u!!
Todbringer [FR] 29 Aug, 2022 @ 11:37am 
i can't wait to see your mod in wh3.
GhOsT 28 Aug, 2022 @ 3:14am 
Want to recruit different state troops as karl franz. If I'm in Averland I want the troops to look black and yellow instead of basic empire karl franz colors of red/white
Gigiauz  [author] 24 Aug, 2022 @ 3:15pm 
Hi my friends ... Finally I decided to buy WHIII. I have been away from modding for many months and having little time available I am confident in the possibility of using the textures of my old mods. I would therefore need to have suggestions and recommendations from those who are more up to date than me on how to edit the new units models and tables. Thanks for your help! :steamsalty:
Quax 28 May, 2022 @ 4:33am 
does nuln got black uniforms finaly?
Count Jędrula 9 May, 2022 @ 7:35am 
Could you release RoR mod as a standalone?
Irish1989 21 Apr, 2022 @ 5:41am 
Hey is it possible to use Hooveric's Reskin mod alongside this or does it clash?
Rustic Clover 1 Feb, 2022 @ 1:12am 
Does Unit Detail (or any other setting) need to be on Ultra settings like with Dryrain, or does this work on lower graphics settings too?
Ligma Bababooey 16 Jan, 2022 @ 3:12pm 
sfo version would be great
Malanthor 9 Jan, 2022 @ 12:24am 
Very nice, but it would be nice if artillery crews got some love too. Some more hats for instance. Right now they are only toting the cook's hat. Makes me feel like a bunch of bakers have taken the field. :P
Arker 2 Jan, 2022 @ 5:16pm 
sir can you make a reskin of the "swords of emperor" mod? it's good but the models are just... and i believe if it's you then they would be 10 times better
just asking, if i bothered you i'm so sorry for that, but i truly desire from my heart that you could make the mod become just masterpiece, or do i need to donate on paypal? just say it then i'll pay
Crazyivan 28 Dec, 2021 @ 5:36pm 
This looks awesome can it work along side hooverick re skin
atunis 26 Dec, 2021 @ 10:28am 
Great mod, thanks for sharing! :empirecross:
olegdo 18 Oct, 2021 @ 6:00am 
Hi, I think it would be nice to remove the armor from the shooters. It is the bibs
Wololo 5 Sep, 2021 @ 2:16pm 
Having some troubles getting this mod to work with SFO. Here's my modlist and what I'm seeing in game. Any suggestions?

https://imgur.com/a/4ME5eIO
The Black Kaiser 27 Aug, 2021 @ 5:39am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Arideer 16 Aug, 2021 @ 1:46pm 
You added the quivers! Very cool!
D Dawg 12 Aug, 2021 @ 9:34am 
Amazing mod. My only critique is the faction of Wissenland. The light gray and white looks a bit washed out and bland. old army books have them as gray and white, but a lot of artwork I've seen also has been black and red, and that looks much much better IMO. Tiny nitpick I know, but I think they'd look amazing that way
Matthew39 11 Aug, 2021 @ 2:54pm 
Thank you for the update! But looking at changelong, I think I see potential mistake in patch notes.

"Integrated a compatible version of Merwanor's "Quivers for Bretonnia" mod"

I think you meant his "Quivers for the Empire" mod, since It would be strange to integrate Bretonnian quivers into Empire reskin.
Mars 1 Aug, 2021 @ 12:49am 
Carroburg Greatswords LOD's are missing their legs. Pan away from them and they suddenly lose their lower halfs haha
deadlyydude 23 Jul, 2021 @ 7:33pm 
are these uniforms and heraldry mods compatible with the end times mod by duke?
Matthew39 20 Jul, 2021 @ 1:11am 
@Okrund Thunderfire C'mon man, have patience. Dwarfs will most likely take longer due to the new faction they recieved, which means their update isn't just gonna require DB update.
Okrund Thunderfire 19 Jul, 2021 @ 4:07pm 
Please update Dwarfs next.
Arideer 14 Jun, 2021 @ 5:45pm 
I asked about bretonnia quivers on the bretonnia page, but i realized this actually reverts the empire archers backed to there bugged models that CA had fixed too, no quiver and sometimes getting that weird discolor thing, i know its minor but its annoying to see it back
Elite Rice Farmer 7 Jun, 2021 @ 2:29pm 
Question: Is this compatible with SFO?
Stratēgos 24 May, 2021 @ 10:07am 
would you ever consider adding an Altdorf colour scheme that is recruitable in Altdorf?
Omarito 24 Apr, 2021 @ 7:39pm 
I do not see the units of the mod in campaign or in custom battles. Does anyone know why?
Reichspepe 1 Apr, 2021 @ 2:11am 
I had the same issue wanting to use both. If you have PFM , you can just delete the entries in HN's mod which modify faction colours, because they conflict with the reskins making some look strange. Then you have the Banner's and Gigiauz's great reskins perfectly working side by side.
Gigiauz  [author] 1 Apr, 2021 @ 2:05am 
@Zhaitan: Thank you ! Banner Overhaul (wonderful mod). Almost all of my mods modify flags and/or faction banners and unfortunately it's normal that my mods could conflict with it. Actually I have no plan to make versions without banners sorry
Gigiauz  [author] 1 Apr, 2021 @ 1:58am 
@☆KevRockZ☆: Thank you mate! Honestly I have not noticed this glitch, I will try to find a solution in the furture update
Zhaitan 26 Mar, 2021 @ 5:13pm 
First of all, your skins are great and I was wondering if you have any version without the banners, as you have with vampires and greenskins, since I use the Banner Overhaul II mod and I probably have a conflict :)
Hawk™☆KevRockZ☆ 9 Mar, 2021 @ 8:45am 
Hey Gigiauz, amazing mod. I just noticed a LOD bug with the Carroburg Greatswords. Seems like a weird flickering when zooming in and out on them. :)
Gigiauz  [author] 4 Mar, 2021 @ 8:16am 
@Absynth.81: Impossible since it would require a massive job with thousand of new entry. Probably it would be more easy using a script, but as I said I'm not a programmer.
Iteration: Typhon 4 Mar, 2021 @ 7:16am 
Are regional recruitment like you did with your WH1 version still not possible in WH2 ?
Gigiauz  [author] 4 Mar, 2021 @ 1:43am 
@Malata Societa' Official, @Garbage Man: Uniforms and Heraldry mods should be used standalone without other similar reskin mods. As someone said, my mod is not exctly a "reskin" mod but a "retexture" mod focused on more lore friendly faction uniforms and heraldry (99,9% I use vanilla models). Using these mods with other colud led to compatibility problems, so ... you are free to mix mods as you want but keep in mind what I said. P.S. No submod or compatibility mod are planned
Garbage Man 25 Feb, 2021 @ 9:20pm 
Firstly, great mod! As @SirDiesAlot29 said, this mod makes SFO's Imperial Foot's weapons invisible. Is there a submod which can fix this? :)
Malata Societa' Official 12 Feb, 2021 @ 7:55pm 
i use a lot of unit mod's this mod will can be in conflict? will just change the vanilla unit's grapich right?? if will change just vanilla texture should run whit no problem whit my all unit mod's right??
SirDiesAlot29 12 Feb, 2021 @ 11:34am 
Yeah I realised the next day that they're an SFO unit. It's been so long since I've played a vanilla Empire campaign that I thought they were just a normal unit. Sorry for the inconvenience!
Gigiauz  [author] 12 Feb, 2021 @ 9:46am 
@BlueFalcon418: It could be a conflict. Try to disable all mod except mine
Gigiauz  [author] 12 Feb, 2021 @ 9:45am 
@SirDiesAlot29: as Okrund said probably is a conflict with another mod