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23:05:14 Tried to create group while group limit is reached on side Game Logic
23:05:14 Tried to create group while group limit is reached on side Game Logic
23:05:14 Tried to create group while group limit is reached on side Game Logic
23:05:14 Tried to create group while group limit is reached on side Game Logic
Probably about 30 entries repeating that same error. Might help you get it working lawlessly on dedicated for big groups.
mhmm realized changing time could be a problem with the mission
is there not a way to spawn him via admin console or something?
The script is checking for sunOrMoon.
https://community.bistudio.com/wiki/sunOrMoon
but I need to know what does the script consider nightime, could you specify?
https://youtu.be/yt4AUzWTUiw?list=PLod_PhpAOFQgbfTSepjzfOB8NXS-_xvAt&t=1362
You also need to comment/remove this line [_list_unit_range_casp] call fnc_strig_drain; in strigoi.sqf
I tried //[[_strigoi],"AL_strigoi\fatigue_p.sqf"] remoteExec ["execVM",0,true];
What you need is to run this script on your unit: strigoi_sfx.sqf
See how i've done it.
I am trying to apply the same visual effects onto a character.
(I will include your Strigoi mod as part of the credits)
:) Good to know, thanks mate! I didn't have time to play around with Livonia yet
In strigoi.sqf look for line below and comment or remove
[[_strigoi],"AL_strigoi\fatigue_p.sqf"] remoteExec ["execVM",0,true];
Check out these tutorials for more info
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Do you have sounds and sound definitions under your mission? Do you use ACE?
Do you get any errors? The demo mission works for you?
See strigoi.sqf where i first create and set atributes for Strigoi from line 25 to line 55 and related functions in function.hpp
I love this mod!
I am trying to figure out how to set a unit to appear just like your Strigoi to popup on players.
Your Strigoi has a glossy/transparent appearance with a 'warping' particle effect, I am trying to create a unit in a mission that appears just like it (for jump scares and story exposition). What parameters do I set the unit texture and particle effects?
Thank you!!
(PS: I absolutely love all of your scripts, I'll be including you and your mods in the credits :) )
I think that's the approach for ACE medical system. Thank you for sharing!
When i have time i will do some tests myself.
I replaced
player setDamage ((getdammage player) + damage_strig);
in the tgt_attk.sqf with
_selection = selectRandom ["body","head","hand_r","hand_l","leg_r","leg_l"];
[player, 0.2, _selection, "stab"] call ace_medical_fnc_addDamageToUnit;
Not yet, not me from me anyways, tho some people migth've done the adaptation already. I will ask and let you know.
Changes:
* tweaked the script so initserver.sqf and initplayerlocal.sqf are no longer required so is simpler for beginners to implement
* misc non-critical tweaks
Direct download link will be updated ASAP, until then grab it from STEAM
http://www.armaholic.com/page.php?id=34056
https://www.youtube.com/watch?v=OjaJJ79PhSw
Change log
* AI will attack Strigoi
* lowered the number of particles
* misc optimizations
* Strigoi will also do big jumps on the ground to catch up with his victims