Arma 3
STRIGOI DEMO
148 Comments
BjornTheWombat 30 Jul, 2022 @ 6:22pm 
i would like to second the issue that this script seams to cause frame issues on larger player counts, i would like to know if anyone finds a fix
Lully Lew 30 May, 2022 @ 6:03am 
@ALIAScartoons Heya. Just an update on the use of this on a dedicated server. This is what the server log says during the massive fps drops:

23:05:14 Tried to create group while group limit is reached on side Game Logic
23:05:14 Tried to create group while group limit is reached on side Game Logic
23:05:14 Tried to create group while group limit is reached on side Game Logic
23:05:14 Tried to create group while group limit is reached on side Game Logic

Probably about 30 entries repeating that same error. Might help you get it working lawlessly on dedicated for big groups.
Lully Lew 29 May, 2022 @ 2:12am 
I love this script. Played with it on our server last night. 20 players. Unfortunately it causes a huge FPS drop (unplayable). This drop also happened with only 4 players on a test mission but I thought that was a server trigger problem. I assumed wrong. Luckily it was at the end of the mission so we only lost 10 minutes. It would be nice to know why this happens to try and understand and fix it.
Sherman 18 Oct, 2021 @ 1:21pm 
hi where is this demo mission located once downloaded? i cant seem to find it in any of my mission folders
Isaac T. 25 Oct, 2020 @ 2:53pm 
any way to remove the stun effect so players can actually move still once attacked? Or is my game just having problems, because when i get attacked my character just starts walking and i cant run anymore.
Ģ◊иℤ◊⚡ℤ∀муpΛй 5 Jun, 2020 @ 3:54pm 
You can implement a roaming strigoi anomaliy for missions with ravage sandbox )) ?
Dice 12 Apr, 2020 @ 3:38am 
sounds like a stuka
LumièreL(Frank) 7 Mar, 2020 @ 5:56pm 
Hi ALIAScartoons,I use this script in my server,as someone said before, this script caused a very significant reduction in the number of frames,can you fix it?Thank you for all your efforts!
mano 25 Feb, 2020 @ 12:38pm 
Can this be made into a mod, not just a scenario?
NotoriousBill 20 Oct, 2019 @ 5:32am 
@ALIAScartoons I'm having an issue after the entity spawns, there is a sound error causing no audio to come from the entity and instead of being invisible he appears as a pure black AI w/ the effect surrounding him. Any help is appreciated!
Ultima 27 Aug, 2019 @ 4:54am 
Hello, i have a problem. Trying to implement it on a public server via trigger. When spawning, everyrhing is okay, but when strigoi starts moving, it spawns tonns of invisible HeliPads and it starts to lag really hard. I don't see this problem, while testing it in Eden it's just a VR object moving. Is it fixable? Or can i somehow block that HeliPad spawning
Rajjip ツ 10 Aug, 2019 @ 10:27pm 
Love your stuff, but im getting an error when approaching strigoi on my exile server, it says sound not found, but he is still visible with no audio, any ideas?
Sanchez 17 Jul, 2019 @ 4:27am 
@ALIAScartoons
mhmm realized changing time could be a problem with the mission
is there not a way to spawn him via admin console or something?
ALIAScartoons  [author] 17 Jul, 2019 @ 4:13am 
@Fedezx
The script is checking for sunOrMoon.
https://community.bistudio.com/wiki/sunOrMoon
Sanchez 17 Jul, 2019 @ 4:00am 
@ALIAScartoons I'm looking for a way to activate the script on command and I'm running out of time, so I though I could just set the mission a minute before the nighttime trigger to make it spawn
but I need to know what does the script consider nightime, could you specify?
ALIAScartoons  [author] 19 Jun, 2019 @ 3:37am 
TheKillian shared a video featuring Strigoi among other things, thanks man!
https://youtu.be/yt4AUzWTUiw?list=PLod_PhpAOFQgbfTSepjzfOB8NXS-_xvAt&t=1362
TPM 15 Jun, 2019 @ 8:22pm 
That didnt work either, its all good.
TPM 15 Jun, 2019 @ 8:14pm 
Cheers
ALIAScartoons  [author] 15 Jun, 2019 @ 7:43pm 
@Valr. TPM
You also need to comment/remove this line [_list_unit_range_casp] call fnc_strig_drain; in strigoi.sqf
TPM 15 Jun, 2019 @ 7:16pm 
@Aliascartoon: I tested removing the fatigue from the strigoi.sqf as mentioned below, however it didnt work.

I tried //[[_strigoi],"AL_strigoi\fatigue_p.sqf"] remoteExec ["execVM",0,true];
ALIAScartoons  [author] 12 Jun, 2019 @ 1:50am 
@Ser Jorah of House Friendzone
What you need is to run this script on your unit: strigoi_sfx.sqf
See how i've done it.
Spaghet114 12 Jun, 2019 @ 1:44am 
Alias, I have looked at strigoi.sqf lines 25-55 and still cannot understand how you made the Strigoi entity have a glossy/transparent appearance with the warping particle effect. I am sorry for my incompetence, can you help me?

I am trying to apply the same visual effects onto a character.
(I will include your Strigoi mod as part of the credits)
ALIAScartoons  [author] 11 Jun, 2019 @ 10:58pm 
@chief/spartan
:) Good to know, thanks mate! I didn't have time to play around with Livonia yet
chief/spartan 11 Jun, 2019 @ 9:26pm 
This script blends perfectly with Livonia's (current) ambient noises, as well as said map's vast forests.
Kavkaz 29 May, 2019 @ 1:24pm 
Здравствуйте а как можно приобрести Ваш скрипт Строгой для острова ?
ALIAScartoons  [author] 6 May, 2019 @ 11:15am 
@Valr. TPM
In strigoi.sqf look for line below and comment or remove
[[_strigoi],"AL_strigoi\fatigue_p.sqf"] remoteExec ["execVM",0,true];
TPM 29 Mar, 2019 @ 1:02pm 
Hello, is it possible to stop the fatigue kicking in when being attacked by the Strigoi?
ALIAScartoons  [author] 13 Feb, 2019 @ 8:21am 
line 6 where? what file? take a screen shot
Grendel 13 Feb, 2019 @ 8:20am 
so i just set it up again and it hasnt worked, i tried to execute the code in the escape menu whilst in game, it told me there was an error on line 6
ALIAScartoons  [author] 13 Feb, 2019 @ 8:08am 
@Nefarious Bins
Check out these tutorials for more info
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Grendel 13 Feb, 2019 @ 8:01am 
im unsure whether i have the sound definitions, i assume so as i copied all the files and double checked that, and no i do not use ace, knowing me i've made a stupid mistake somewhere, sorry to be bothersome :D
ALIAScartoons  [author] 13 Feb, 2019 @ 7:59am 
@Nefarious Bins
Do you have sounds and sound definitions under your mission? Do you use ACE?
Grendel 13 Feb, 2019 @ 7:27am 
demo works fine but i get no error message, as soon as i copy over the files to a different mission it just doesnt appear
ALIAScartoons  [author] 13 Feb, 2019 @ 12:33am 
@Nefarious Bins
Do you get any errors? The demo mission works for you?
Grendel 12 Feb, 2019 @ 3:53pm 
hey, might just be me being dumb but i installed the script on a quick test mission on altis, copied and pasted it without modifying it at all and Strigoi doesnt seem to appear at all, i watched the videos and tried my best to copy them so i could get it running but all to no avail, any ideas? im totally stuck :/
ALIAScartoons  [author] 26 Jan, 2019 @ 3:47am 
@Phoenix01
See strigoi.sqf where i first create and set atributes for Strigoi from line 25 to line 55 and related functions in function.hpp
Spaghet114 25 Jan, 2019 @ 4:48pm 
Hello ALIAS!

I love this mod!
I am trying to figure out how to set a unit to appear just like your Strigoi to popup on players.
Your Strigoi has a glossy/transparent appearance with a 'warping' particle effect, I am trying to create a unit in a mission that appears just like it (for jump scares and story exposition). What parameters do I set the unit texture and particle effects?

Thank you!!
(PS: I absolutely love all of your scripts, I'll be including you and your mods in the credits :) )
ALIAScartoons  [author] 5 Jan, 2019 @ 8:06am 
@RangerOfTheOrder
I think that's the approach for ACE medical system. Thank you for sharing!
When i have time i will do some tests myself.
RangerOfTheOrder 4 Jan, 2019 @ 4:22pm 
I think I figured it out
I replaced
player setDamage ((getdammage player) + damage_strig);
in the tgt_attk.sqf with
_selection = selectRandom ["body","head","hand_r","hand_l","leg_r","leg_l"];

[player, 0.2, _selection, "stab"] call ace_medical_fnc_addDamageToUnit;
ALIAScartoons  [author] 3 Jan, 2019 @ 3:15am 
@RangerOfTheOrder
Not yet, not me from me anyways, tho some people migth've done the adaptation already. I will ask and let you know.
RangerOfTheOrder 2 Jan, 2019 @ 9:26pm 
Is there an ACE compatible version in the works? I want to use this to scare the pants of my milsim group in a mission I'm planning! :D
sgtpockets 15 Dec, 2018 @ 10:24am 
These are super cool! Good Job!
ALIAScartoons  [author] 29 Nov, 2018 @ 11:13am 
Script update v1.6
Changes:
* tweaked the script so initserver.sqf and initplayerlocal.sqf are no longer required so is simpler for beginners to implement
* misc non-critical tweaks

Direct download link will be updated ASAP, until then grab it from STEAM
ALIAScartoons  [author] 24 Nov, 2018 @ 2:39am 
STRIGOI updated, for now only on STEAM. Direct download link will be updated ASAP... I will let you know
Valmont 17 Nov, 2018 @ 8:07pm 
Thank you! Managed to fix it and now works like a charm!
ALIAScartoons  [author] 13 Nov, 2018 @ 2:02am 
you need that #include functions both on server and client side via initserver and playerlocal, see the demo mission
Valmont 13 Nov, 2018 @ 1:57am 
ALIAScartoons  [author] 11 Nov, 2018 @ 5:09am 
Direct download link updated!
http://www.armaholic.com/page.php?id=34056
ALIAScartoons  [author] 8 Nov, 2018 @ 10:52pm 
Direct download link will updated ASAP, grab it from STEAM until then
ALIAScartoons  [author] 8 Nov, 2018 @ 9:42am 
Script and video update
https://www.youtube.com/watch?v=OjaJJ79PhSw

Change log
* AI will attack Strigoi
* lowered the number of particles
* misc optimizations
* Strigoi will also do big jumps on the ground to catch up with his victims