RimWorld

RimWorld

SF [B18] Rain Removes All Filth
27 Comments
Chrysippus 15 Sep, 2018 @ 8:29pm 
thanks
Shotgunfrenzy  [author] 15 Sep, 2018 @ 5:56pm 
@Disgruntled Pepe yes sir, has been for a while, it can be found here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502875716
Chrysippus 15 Sep, 2018 @ 5:33pm 
Update?
viirinsoftworks 1 Sep, 2018 @ 1:16pm 
It's one of the best mods, seriously. Love the idea and how well it works!
Arira 29 Aug, 2018 @ 7:21am 
Dude, i just beg you. Make an other page for B19 mod. There's clearly alot of people using it on B18 and steam will fuck up modlist for them if you'll just drop update here.
Shotgunfrenzy  [author] 29 Aug, 2018 @ 5:01am 
When I have the internet to update the game and work out what's changed in the code, sure
Maxxmillian 29 Aug, 2018 @ 1:16am 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
Shotgunfrenzy  [author] 12 Aug, 2018 @ 11:55pm 
No problem :)
__ 12 Aug, 2018 @ 11:51pm 
Game is unplayable without this, thank you.
smitty_the_smith 19 Jul, 2018 @ 12:29pm 
This sounds like a great mod, however I'm using the 1.0 Dev version. Is there 1.0 compatible version of this?
Shotgunfrenzy  [author] 23 Jun, 2018 @ 1:20pm 
Yeah triggering firewatcher is a great strategy
Symbro 23 Jun, 2018 @ 12:35pm 
this is a cute little mod... i always hated all the blood in the wild... now i just kill a few booms and call the rain!
Paul 16 Jun, 2018 @ 9:08am 
@Shotgunfrenzy Sorry! Found out what it was, It's not to do with this mod, So if anyone is still experiencing this issue, It is NOT this mod. It was infact the "Cleaning area" mod, which doesn't like to be removed either apparently, and causes the game to be unable to load, so I fiddled around with the home, and cleaning areas and was able to fix it.

Ps. Thanks to Shotgun for trying to help and this mod!
Shotgunfrenzy  [author] 14 Jun, 2018 @ 9:32pm 
Might be the cleaning area mod, could be worktable mod, could be a lot of things
Paul 14 Jun, 2018 @ 7:31pm 
Getting a Strange bug where a colonist will attempt to clean a spot, and then rapidly flick to another spot (Dirt spot may be reaching a Negative value, yet sticking around?) and thus be unable to clean either of them, and stand there switching spots like a mad man till they either become too tired or hungry and leave. Anyone else experiencing this? (MAY not be this mod, checkin all cleaning related mods just in case, thanks! :P)
GenFrogKing 5 Jun, 2018 @ 5:24pm 
your mod name sounds like a song
GenFrogKing 5 Jun, 2018 @ 5:24pm 
simple, effective, cool
Dracula Strikes 4 Jun, 2018 @ 10:55am 
Nice must have! Thanks!
Shotgunfrenzy  [author] 3 Jun, 2018 @ 5:07pm 
and i made this mod about a month or so ago, check the ludeon link :)
Shotgunfrenzy  [author] 3 Jun, 2018 @ 4:51pm 
handsome guy being me, yes. Currently doesnt, might be able to do though
Shotgunfrenzy  [author] 1 Jun, 2018 @ 7:23pm 
Well if I start a band I will consider that as a song title XD
keylocke 1 Jun, 2018 @ 8:14am 
name of mod sounds like the title of a death metal song.
Kahranna 1 Jun, 2018 @ 7:29am 
Thank you
Zell 31 May, 2018 @ 7:56pm 
Oh thank god. Something to make it so artifical ground can be cleaned. I would use concrete paths 5 thick as fire-breaks in maps with lots of trees, and dirt would build up on it to lag-inducing levels.
Occyfel 31 May, 2018 @ 4:35am 
lol that description
ahnkra 30 May, 2018 @ 8:09pm 
nice QoL mod that make sense, subscribed = )
Mitz 30 May, 2018 @ 4:06pm 
noice