Total War: WARHAMMER II

Total War: WARHAMMER II

NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
419 Comments
J 7 Oct, 2024 @ 2:19pm 
its outdated? does this work?
remy.bessenet 28 Sep, 2022 @ 9:03am 
i notice that when the swordmen make shield bash, their arm go throught the shield ( sorry for my english) is it possible to fix it?
PESKIFRENCHI 19 Sep, 2022 @ 4:40pm 
What mod are the armored empire swordsmen and spearmen from?
Airstor 18 Sep, 2022 @ 10:27pm 
Hey Does this Work with Matched Combat?
howudoing92 10 Sep, 2022 @ 1:01pm 
thank you. it drives me nuts when i watch lords and heroes kicking the heads off enemies 7 times in a row. you have a sword and shield. freaking use it
TheLoneCenturion  [author] 5 Sep, 2022 @ 10:38am 
Carcino 31 Aug, 2022 @ 1:39pm 
Great to hear, looking forward to it!
TheLoneCenturion  [author] 31 Aug, 2022 @ 1:03pm 
I will likely have to retool it a bit for WH3 since I think animation tables are different. But at the same time I think there is a lot more I can do now that they opened up animation importing.

WH3 has been great so far so I am all in again.
𝓕𝒖𝒏𝒌𝒚 31 Aug, 2022 @ 3:54am 
Please this mod for WH3
Dance Commander 29 Aug, 2022 @ 5:15am 
Waiting patentiely for WH3 version of this mod before playing empire lol
Carcino 25 Aug, 2022 @ 10:20am 
With immortal empires released, I really hope this is ported to WH3. Every time I see one of those spins or jumps something inside me dies.
HughJanus69 20 Aug, 2022 @ 4:52pm 
compatible with matched animations?
Captain Binjuice 1 Aug, 2022 @ 12:25am 
This is still one of the most essential mods to this game.
This is a war game, not the moscow ballet
NobodyNeuOnyx 21 Jun, 2022 @ 1:56pm 
Is this compatible with Matched Animations?
TheLoneCenturion  [author] 10 Jun, 2022 @ 4:28pm 
@¤ Nova I stated before that I only got rid of animations that I felt "Didn't fit" with the races they where in.

As for heroes and Lords they might as well be superheroes with how many they can kill in melee, and if they don't go Ham into the formation than it will affect their DPS since its based off of targets hit due to how splash damage works.
gato pinguço 28 May, 2022 @ 5:17am 
just like play rome 2
Germanicus 16 May, 2022 @ 6:51pm 
CA is very lazy with animations. In shogun 2 they use a better process with real humans
¤ Nova 1 May, 2022 @ 6:54pm 
Not to sound ungrateful but essentially all lords and heroes jump into enemy formations so I would not consider this complete when only 8 of the 15 (!) races are partially included and the title explicitly states "all races".
WitcherHammer 15 Apr, 2022 @ 11:44am 
Hi I want to change one battle animation for Taurox, what instruments did you use when you created this mod?
Rustic Clover 9 Apr, 2022 @ 10:49pm 
@sirkudjon
It is complete. Most units have good animations.
TheLoneCenturion  [author] 9 Apr, 2022 @ 10:32am 
@sirkudjon Not all units need a "Fix" only the one with really jarring animations
sirkudjon 8 Mar, 2022 @ 12:00pm 
I will sub when you complete this mod. For now no point of installing this when only some of the units have this fix.
Rhagos 3 Mar, 2022 @ 4:24pm 
highly need this mod for warhammer 3
Rustic Clover 25 Feb, 2022 @ 3:50am 
PRAISE SIGMAR!
Reichspepe 17 Feb, 2022 @ 4:08am 
Thank you and praise Sigmar!
TheLoneCenturion  [author] 16 Feb, 2022 @ 8:53pm 
I will be redoing a lot of empire animations using a mix of anims form Cathay and Kislev when Warhammer III comes out.

Its clear that CA has taken extra effort in the new human races compared to the Empire and friends. They seem to use the same Hu1-B anim skeleton so I have high hopes that I can salvage some good combat animations to blend into the Empire's, tomb king's, and Brettonia's.

Don't worry Gents, the empire will Ascend to the throne it was always meant to be on.

Praise Sigmar!
Marcus Cicerone 15 Jan, 2022 @ 10:59pm 
Dude! Thanks for you work!:steamthumbsup:
DeathNote 3 Jan, 2022 @ 10:08pm 
It most not be compatible with certain mods, doesn't seem to work for me. I believe it works somewhat, but you will have to run this with minimal mods to know for sure.
TheLoneCenturion  [author] 21 Dec, 2021 @ 8:14am 
@Stix_09 I have used this extensively with other mods and mods that add animations, they have not conflicted.

The reason is because this mod edits the internal animation sets and sets duplicate animations to replace the problematic ones so that the game reads them as if they are the same.

For example, if H1_BS animation lock is a basic 1 handed sword swing for empire and H1_BC is the stupid ballerina spin then I simply copy the internal workings of H1_BS and paste then over the contents of H1_BC so that the game reads them as the same when it tries to roll a ballerina spin.

A units animation set is edited through the Main_Units DB table, I do not mess with that as it makes it super incompatible with other mods.

In summary my mod digs to the root of the issue and snips it at the bud without harming the file structure of the animation tables.
Mumion der Unsterbliche 14 Nov, 2021 @ 1:50am 
Update ?
Stix_09 5 Nov, 2021 @ 8:42pm 
mod does work as described above (with some limitations as also described above)
I just tested and its working for me (as described above)

read the description again,

Also any mod that also changes animation is not likely to be compatible. only time you need to play with load order is if u want to try override something, and know what you are doing (as it can cause crashes or other problems with other mods.
Elemental Israelite 25 Oct, 2021 @ 6:35pm 
Update? This mod is not working for me... I'm noticing my troops are still suicidally diving from their formations. Especially Lords and Heroes, who will jettison themselves into enemy formations and get completely surrounded.
Aaron 22 Oct, 2021 @ 2:28am 
@Malaneth Yes it does. Troops that would otherwise use these attacks instead stay in formation and don't get surrounded and cut down like in vanilla meaning any unit that benefits from this mod is now stronger.
Malarraenaepcaleac'h 21 Oct, 2021 @ 11:48pm 
Does this mod affect balance at all? Due to splash attacks and whatnot. Does it?
Gorwe 28 Sep, 2021 @ 4:48pm 
Does it actually work with things like Brutal Battles(if there's any mod it could clash with...it's that one)?
Aaron 6 Sep, 2021 @ 9:57pm 
In it's default load order, it doesn't appear to work. Should it be near the bottom?
Alecthelm 5 Sep, 2021 @ 12:39pm 
@Aaron


Compatible with everything, (Including Custom units since they always use vanilla animations) this mod may be the first of its kind (editing animation files and not land_units_table) I did this by making copies of the normal attack animations and renaming those copies to overwrite the stupid ones.
Aaron 25 Aug, 2021 @ 7:21am 
What mods would conflict with this?
voiceofreason467 22 Aug, 2021 @ 1:34pm 
So um... now that we have more melee units since this mod was last updated, would you be willing to update it? If not, at least put up a post explaining to newcomers why this mod doesn't need it.
sirmicou85 8 Aug, 2021 @ 6:41am 
Hi ! Thank you for your work, but could we get an update please ? :)
Dictator Sky 5 Aug, 2021 @ 2:24pm 
Hmm, that's a great idea. But I think it should be an included function.
Sometimes you really need to break/spoil the enemy formation.
voiceofreason467 27 Jul, 2021 @ 11:09am 
Any chance of an update?
Master Strawberry 3 Jul, 2021 @ 11:14pm 
@swann.only It is a good point, when I saw this mod I immediately thought about how it could affect the balance. Perhaps most players don't link animations to balance
swann.only 22 Jun, 2021 @ 11:35am 
First of all I love this mod so far, it definitely makes gives the fighting more momentum and makes battles look more realistic.

Im interested though that no one in the comments is talking about balance changes very much. I went and watched some replays with the mod on and two of the battles were altered significantly in their outcomes.

The first I was lizardmen against Chaos. I had labeled it (funny), because two groups of like 10 Chaos warriors that were routing had gotten surrounded by skinks and saurus that i guess were on move command, and they were so tightly packed in that they weren't attacking and i had to move them to get them unstuck. With this mod enabled they routed and were all captured and it didnt happen. The other was a battle against skaven where mazdamundi routed and i came back and barely won. With this mod enabled I lost for some reason. Very interesting side effects but also actually fixed what appeared to be a glitch in the vanilla game
Talos 16 May, 2021 @ 7:24am 
Yeah animations are a main issue in TW WH and as i see they just reused the shitty animations.
xpldrox 7 May, 2021 @ 5:09pm 
CA have done a shitty job on WH2 animations, I truly hope they fix this arcade crap on the WH3, it's a immersion breaking for me.

Thx for the mod <3
Reichspepe 22 Mar, 2021 @ 7:06am 
Hey there, I'd like to revert the changes to elf sword/spear infantry for myself, but I'm an absolute noodle at modding. Can I still do that myself by just deleting some entries with PFM? If so, could you tell me which ones?
Thanks
Aile 26 Feb, 2021 @ 6:45pm 
Can you make tiktaq'to not use that rediculous 5 second animation where it rushes int grabs one enemy model thats almost dead tosses it in the air flies up catches it and then throws it to the ground all while getting stabbed and shot please.
Aaron 16 Feb, 2021 @ 4:54am 
When playing some empire troops still do the jump attack, is that supposed to happen? Or it could be another mod
Calibrated 3 Feb, 2021 @ 5:12pm 
I made this with some of your mods for my friends. Enjoy. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2367589692