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相机和飞行能力冲突这一点确实是个设计缺陷, 开始飞行时不应该立即变成无敌状态, 但当初作者能力有限, 造成了现在的样子。至少冲突还不是完全的, 相机能作用在敌人身上, 你和你的队友能在不受伤的的情况下攻击, 而飞行只能自己逃跑, 开始飞行时还会消耗一点饥饿来限制使用。
至于扇子的问题, 近战伤害比长矛还低是故意的, 开局自带而且无限耐久。龙卷风伤害则参考了吹箭, 吹箭有颇高的使用成本并只有100伤害。龙卷风的使用成本則是一个燃料并有~65伤害, 但有群体伤害、更长的硬直时间和破坏效果, 跟吹箭的效率相比龙卷风已经强很多了。远程攻击在这游戏是很OP的存在, 所以使用有严格限制。
A small issue that I just discovered, shouldn't affect the gameplay in any way. Feel free to tell me if you have bug reports or suggestions.
It is balanced the way blow darts are. The recipe may seems terribly inefficient but would be more worthwhile in the long run when you don't have any problem with resources. Maybe it's just me but just like the hound tooth, nightmare fuels are damn easy to get and always seems to be excessive in later game.
It's a convenience thing that you can use to blast away things you don't want to deal with. Ranged attacks are too op that it shouldn't be the primary way to deal damage. But since you've asked for it, I may do it a day or two later.
I really like your work (she's my icon after all :D), but one fuel for one spell actually seems too expensive. Terror mobs have 300hp, so she shall get at least four to five use of spells per fuel.
It would be great if I can have an option to increase (or decrease) efficiency of items.
Thank you for your work!
右键不行可以试试在设定中选择用其他按键代替
Thanks for your report. The newest version should fix this problem. Also it is now possible to take off while sailing.