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My steam is being super bugy lately so I couldn't read comments. It's fine I don't mind. I actually had an extra phenotype/hair/clothes made last year but then stupid devs stopped supporting windows 7 so I can't even play the game now to see if it works -_-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243116630
If the original dev doesn't want then i'm gonna remove it.
There is an updated version on LoversLab that someone else keeps up to date. Realistically, the game undergoes so many drastic changes that I don't have it in me to keep up with them. I haven't had much time to play it in the last few years either.
They also changed how pops are displayed on planet surface which killed a lot of motivation for me in the graphics area, though I have heard that the changes for the actual gameplay were positive.
No. I don't have time to work on this mod in the near future so I haven't updated it in over a year. There are some people who do unofficial updates on LoversLab though.
I haven't played Stellaris in over a year mostly because the group I played with had trouble synching work schedules to play it, plus I was really busy as well. Might play this year though as I have been feeling kind of nostalgic about it.
Unfortunately, that update is the same as the last one done on Steam.
I don't have time at the moment but I'll try to get a friend of mine to take a look at it and fix any broken parts, no promises though D:
Also all the clothes goofery is probably related to the 2.2 breaking something (I hope), I'll have a look at it soon, very busy irl at the moment. I originally set them to change clothes to certain variants based on what building they were working on and whether they were enslaved or not. So the new way the planetary tiles work probably just cancel their clothing option altogether. I'm not really a coder or even a scripter, it took me a while to get it working the first time since I had to mostly just mimic what other mods did. I really hope that that's the case for the robot issue you pointed out as I never tried what you were doing even before 2.2 (never really played robots) so I hope it will be easy to fix! Thanks for the heads up!
Also some more clothing goofery to be on the lookout for when making updates, apparently having Robots (Maybe non-core species?) as pops makes the Dryads all become nudists on the colonies. Meanwhile conquering a world and instigating martial law puts them into heavy armor, until robots show up at which point non-soldiers revent to nudism. So yeah, there's some kind of context wonkiness regarding other pops and planetary situations.
@ Wind:
1)/2)/3) Broke due to 2.2!
4) Google is telling me it's Fay though: a fairy.
"elves and evil fays"
Wikipedia seems to call it "Fay" as well!
5) The name list isn't very extensive so it's probably the reason. I'll try to make it multipart to give a bit of variety, good idea!
6) Yeah... I didn't make any other ones, ran out of imagination :(
7) Yes they default to fungoid if you don't have plant ships and don't manually choose them.
8) I think broke due to 2.2
Extra: That face is tied to the green phenotype which I think is more reflective of the species. I might make another green phenotype with a different face at some point to set as the default :)
Thank you for all the feedback!! :D
1. On the 'select an empire' screen when starting a new game, the dryad is topless because it's not loading the clothes.
2. I can't actually select any other kinds of clothes in the ruler tab when editing the dryad empire, I can however change the clothing of stock appearances, such as the human appearance.
3. Similarly, all of my pops are wearing the same dress.
4. It's spelled, "Fey". Not Fay.
5. Consider making individual names multiple parts, (Blossoming Cinnamon, Shirking Sakura, etc) as it can be kinda confusing when you have three scientists with the same name.
(cont)
6. On the home world page, there don't seem to be any names for the homeworld other than Lukomorye and nothing but Solaris for the Star, using the Dryad name pack.
7. The City and Ship appearances for the mispelled "Fay" pack are just the fungoid options. Not certain why these options are showing up, an error or perhaps a later idea?
8. Ruler titles default to masculine variants, such as 'Emperor' and "Crown Prince'.
And while not seeming 'wrong' I would suggest making some adjustments to the default phenotype so that the species portrait doesn't have so much resting-birch-face.