Divinity: Original Sin 2

Divinity: Original Sin 2

Dual Armor Damage - 50% Edition
9 Comments
Echo 11 Sep, 2018 @ 4:34am 
I'd love to see this updated for the definitive edition.
Muertos 4 Jun, 2018 @ 10:26am 
Fresh subscription and brand new game, AI worked fine. Looks like you got it working.
Kalavinka  [author] 4 Jun, 2018 @ 4:49am 
Important update: I have redone several elements of the mod. I believe I found the cause; I was loading scripts from the other mod, which only worked for me because I had the local files of said mod around while subscribers to the public version did not.

TL;DR: All issues should now be fixed!
Muertos 3 Jun, 2018 @ 7:08pm 
Sorry to say but still having the error where enemy AI seems to turn off while this is installed. I tested on a new game, with first subscribing after the update.
Kalavinka  [author] 3 Jun, 2018 @ 2:28am 
Pushed minor update that has a chance of fixing the issue. (I am unable to tell as I still can't reproduce it, so I'm working purely based on theory) Will be performing further testing today.
Kalavinka  [author] 1 Jun, 2018 @ 11:25am 
Folks, I don't know what's going on. I started a new game with DAD50 and Joyless Beginnings and it's working fine on my end.

Have you tried turning off the mod, saving your game, loading your game, saving again, then re-enabling the mod and loading?

I'm going to take a look around the Divinity Engine in case there's somehow something I'm missing here.
RMPietro 1 Jun, 2018 @ 8:50am 
It caused the same problem for me, I really don't know why, I thought before it was a conflict between mods, but I disabled this one and enemies started again to take actions
Kalavinka  [author] 1 Jun, 2018 @ 2:42am 
That is incredibly bizarre, considering this is literally identical to the other version with the sole difference being that I added a "divide this number by two" clause. Thank you for the heads up, I'll attempt to test it later on.
Vivid 31 May, 2018 @ 6:31pm 
Just as a heads up, I think this mod is broken. At least it is for me. I initially tried this version as it seems a bit more reasonably balanced for my tastes and all it did was not only refuse to function but actively broke all AI. Totems/enemies would take 20-30 seconds per turn and in the end make no moves and forfeit their turn. Installed the 100% version and everything is perfectly fine!