XCOM 2
[WOTC] Electrical Damage Consistency
28 Comments
Phoenix 5 Jan, 2024 @ 7:10pm 
@JohnFire Why do you keep commenting update please on everything?
JohnFire 14 Jun, 2023 @ 8:25pm 
update please
philmakerguy 7 Apr, 2022 @ 2:44am 
Thanks, can rule out this mod as being the cause.
Udaya  [author] 6 Apr, 2022 @ 5:07pm 
@philmakerguy Oh no, it just uses the base configuration settings for Whiplash damage. It does override the ability template for Whiplash internally, but this shouldn't be causing huge damage output numbers/crashes on its own.
philmakerguy 6 Apr, 2022 @ 3:18am 
Does this mod change whiplash damage at all as I am getting very high numbers that seem to be causing crashes?
XpanD 27 Aug, 2021 @ 9:53am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.

(I did get the Sectopod issue from time to time as well, but am still not sure if it's this mod or something else)
TheDuke37 3 Mar, 2021 @ 9:54am 
Turns out this mod caused the Sectopod to try and attack itself with electrical field. I think
Lebowskichild 9 Aug, 2019 @ 8:18am 
MrShadowCX has stated in a comment on his mod that the two mods will work together so I will assume that the changes in this mod just get overwritten and hence will not even appear in game.

I just wanted to get your opinion and insight in case I had missed something.

Thank you as always for your reply and help.
Udaya  [author] 9 Aug, 2019 @ 7:42am 
@Lebowskichild Possibly. I'm not sure whether it would really matter what you did in this mod seeing how Gremlin Revamp just creates a new class to base Gremlin abilities/damage modifiers in.
Lebowskichild 9 Aug, 2019 @ 6:42am 
@Udaya, sorry to bother you again but could you tell me, if I simply comment out the "+" & "-" Gremlin tweak lines that change the Capacitor Discharge damage to pierce, would that make this mod and Gremlin Revamp,

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323729052

work in harmony without issue?
CommanderShepard153 22 Oct, 2018 @ 11:53am 
Sorry. I tend to make a habit of asking bout mods that have overlapping functions. Sometimes they work great together, like deployable turrets and turret bulwark mods stacking. Wanted to know if these abilities spread to the playable aliens generated mods. Like the sectopod. Or not
Udaya  [author] 22 Oct, 2018 @ 11:09am 
@CommanderShepard153 None of my mods have any interaction with those mods whatsoever. If anything, most mods wouldn't. What gives you the impression that they won't play well together?
CommanderShepard153 22 Oct, 2018 @ 9:51am 
@Udaya how well does this play with "playable aliens" and Allies Unknown?
krumiro 29 Sep, 2018 @ 4:33am 
ok! I finally updated my Mod "RW Realistic Capacitor Discharge and Bombard" for WotC!! ;)
Udaya  [author] 20 Jul, 2018 @ 8:58pm 
Probably should've mentioned this a few days ago, but Whiplash pierces armor now. No need to do any of that stuff below.
Lux Manifestus 31 May, 2018 @ 1:28pm 
Will you please add Whiplash to your mod?
pdobrzanski 31 May, 2018 @ 12:29am 
hey, how can i make whiplash also pierce?
Lux Manifestus 29 May, 2018 @ 1:21pm 
Nice!
Udaya  [author] 29 May, 2018 @ 8:57am 
@SentySent I didn’t think it would matter since Shen’s ROV-R autokills everything except for Julian, but you’re right. I’ll update the mod as soon as I get to my computer.
SentySent 29 May, 2018 @ 8:46am 
Hey, I think you forgot to make the changes on Shen's ROV-R.
krumiro 29 May, 2018 @ 6:55am 
Thanks... I'm having trouble finding the free time to test if my Mod "RW Realistic Capacitor Discharge and Bombard" works for WotC as well (and if not, update it..)... but now I'm back on track... ;)
Arkhangel 28 May, 2018 @ 7:55pm 
actually does quite a bit if you line it up well, pierces floors above the target, can lead to some hilarity if you manage to get ADVENT stacked over a few floors
Udaya  [author] 28 May, 2018 @ 2:31pm 
@Arkhangel Bombard still retains the same environmental damage as before; that is unchanged. However, I don't believe that Bombard has ever been capable of doing much damage to cover, if any.
Arkhangel 28 May, 2018 @ 2:11pm 
@Udaya: does Bombard still damage buildings and cover?
Udaya  [author] 28 May, 2018 @ 9:19am 
Thanks for all the support, and I believe Dragon32 is correct as I based the WOTC mod off of that vanilla mod, or around that same premise. The only differences are that Bombard doesn't do less damage to organic units, more damage to robotic units, or has a higher spread like in that mod.
Dragon32 28 May, 2018 @ 8:27am 
@Phrozehn:
"RW Realistic Capacitor Discharge and Bombard" is broadly equivalent, and for the base game.

@Udaya:
Thanks dude, really nice.
Phrozehn 28 May, 2018 @ 8:07am 
Any chances for a LW2 version? really like this :)
Kazraan 28 May, 2018 @ 7:40am 
Interesting. Thank you for your work!