Space Engineers

Space Engineers

[Broken] Hacker Drone Protection Script
13 Comments
Meridius_IX / Lucas  [author] 11 Aug, 2020 @ 12:33pm 
This script is no longer functional. I don't have any intentions to rewrite it.
maverick 11 Aug, 2020 @ 12:28pm 
gives and program [63,10] error ImyRadioAntenna does not contain a definition for 'ignoreotherbroadcast'and no accessible extension method 'ignoreotheBroadcast'accepting a first argument of type 'iMyRadionAntenna'could be found [ are you missing a using directive or an assembly reference?] is there someting i done wrong or dus this need to be updated
Landstryder 28 Jul, 2020 @ 6:18pm 
when you say "Then choose an active antenna on your grid and set its programmable block to the same block you've loaded the script into."

There is no options for this in the antenna control panel. Please can you explain how this is suppose to work because it just give an error of "Assembly not found. Please compile script."

I've tried having a program block attached to the antena and running the script on both the attached program block and one in another part of the ship.. nothing
Arstan 5 Feb, 2020 @ 10:46pm 
I cant get this to copy to programmable block
Meridius_IX / Lucas  [author] 25 Oct, 2018 @ 7:25am 
If it's using beacon and antenna for cleanup, just use a beacon - those cannot be hacked
MNGrrl 24 Oct, 2018 @ 6:11pm 
This mod can't be used on a server that enforces an online beacon/antenna to prevent deletion, which is very common to keep the server from eventually choking from an ever-increasing list of garbage grids that flew off in a crash into infinity. All you need to do on a PvE server is fly a drone around someone's structure, wait for this little guy to spawn, and when the antenna shuts down just wait out the cleanup timer and poof.

It also can't be used if you set your server up to not allow respawns (permanent death). Logoff in a cryochamber... oxygen tanks wonk out, and boom. Player death.
Dark_453 11 Oct, 2018 @ 12:03am 
*All Hail Lucas* ....... But... Hacker drone is still really annoying.... so...
Made this... It wont disable the hacker drones... just mades its extreamly less likey to have them spawn over this one..
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1410680108
Meridius_IX / Lucas  [author] 29 Aug, 2018 @ 6:42am 
I know it would be easy. The whole point of Corruption is not to make things easy. No further changes will be made to this script
Mike Loeven 25 Aug, 2018 @ 10:53pm 
Going to have to agree with aurigasixty if the script doesn't turn the antennas back on when the drone leaves its a major inconvenience to the player. It should not be very difficult to do this and it would make the script a bit more friendly
Meridius_IX / Lucas  [author] 17 Aug, 2018 @ 12:57pm 
No plans to make any changes to this script. As far as disabling the drone, I won't be adding that functionality to Corruption, but a newer project I've been working on has a feature that will allow blacklisting of any spawngroup from any mod. No ETA for when that'll be ready though,
aurigasixty 17 Aug, 2018 @ 12:15pm 
Can you make it turn the antenas back on after hacker drone leaves, or just edit your mod to have a config file that we can enable and disable drones like the hacker drone.
Dark_453 9 Jun, 2018 @ 1:31pm 
Thank you..... This needs linking for all these people who like your pack, but hate the hacker drone.
Skallabjorn 29 May, 2018 @ 12:17pm 
Wohooo counter measures to your own mod, Me likey!!!