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All the damage of the weapons can be checked on the discussion corner, Details of The Tweak above. Yes you're welcome to edit yourself for your personal use. Enjoy killing zombies
because i think that was because of the classic survivor animations, i had that on and it seemed to break the texture on the side so i'm not sure if i was wrong on that and this addon is causing it or what but send me a link to the screenshot i think you mean by left hand holding css weapon issue but i could be wrong
The SPAS-12 fires 12 ga shells with a length of 2.75 inch. Semi-automatic fire is possible with full power shells. The pump-action mechanism is to be used for low powered non-lethal shells. The tubular magazine under the barrel may hold 8 shells, but loading 7 rounds increases reliability.
But this mod is good.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1397435600/1698300679763000530/
谢谢你的反馈
1. 我会再留意这方面的设定的。会这样设定的原因是因为Uzi在现实世界的RPM是600,所以與RPM高的其他冲锋桥比起来相较之下dps就比较低,所以因为是在用9毫米的关系,加上枪口比较长,所以伤害有提高。Mac在现实实际的RPM因为很高,所以近中距离都远远高于Uzi (你稍微会压点枪的话) 准与单发高就变成了Uzi的优点,快与dps高就成了Mac的优点。当然如果你觉得这两把不够平衡我会纳入考量
2. Mini放入Tier1没法考虑,因为技术上可能,至少我没那技术
3. AK因为RPM大幅加大了,所以伤害再提高的话会破坏平衡,目前很多人的反馈是AK已经是最强的武器了。Scar的射速增加可以纳入考量
1.UZI在改动后堪比一把小步枪,导致我对MAC的使用量大大减少。而且UZI似乎有更高的单发伤害,好像不太合理?
2.可以考虑将MINI14放入T1武器中,让它更加常见。另外民间比较常见的MINI14/AC556弹匣一般都是20发装的。
3.AK的伤害可适当调高(毕竟僵尸不是活人,射穿它很可能比让弹头在其内部翻滚更有效),SCAR的射速增加到大约12枪/秒(720枪/分钟),在尽量不破坏真实性的情况下让玩家在更有效的短点射和更凶猛的连射中做选择。
Mini-14 has a variation of magazines size from 5 - 30. For balancing reason, I chose 30 here 'cause it fires 5.56 caliber now and has only 50 damage.
For SPAS-12, again there's a different variations of magazine sizes, 8+1 is the one I chose here 'cause it's closest to the vanilla and also is the most common found nowadays.
The common military version of M1014 uses 7+1 internal tube, firing 2.75 shells. Again not gonna change on this one 'cause the magazine size is already greatly reduced as compared to vanilla, which might be of a big performance difference if I lower it down even further.
As for the grenade launcher, I change it based on MK42, this one is just for it to be a little bit OP than other guns to justify it's "special tier", or tier 3 state guns and rarity in the game.
The Mini-14 shoots 10 bullets in the magazine not 30 bullets
The SPAS-12 shoots 8 shotgun shells not 9 shotgun shells
The M1014 shoots 7 shotgun shells not 8 shotgun shells
The M79 shoots 1 grenade not 6 grenades
Yes, players do have to have it even on a dedicated server because of the swap between m16 and scars, otherwise even without it it's not that big of a deal, only some reload animation glitch when you reload while the clip is full.
For dedicated server, just copy one out from your workshop folder and paste it into your server addon folder like how you put them into your client side addon folder.
For now I have no intention to share it to public, so if you wanna try it with your friends, maybe you would have to pull it out and send them through discord or any means that's convenient for you.
Maybe I could list the changes in the future, will see how, kinda lazy :/ I mean, isn't it more exciting to experience the guns yourself in the game? xD If you have this addon, the crosshair will reflect if you have dynamic crosshair.
Do players don't have to have it on a dedicated server?
How to download it for a dedicated server? (cause its Friends-only)
Would you like to list out actual changes exactly? e.g. accuracy? fire rate? damage? will crosshair reflect if accuracy changes?
Btw the most unrealistic weapon are melee in L4D2 you may consider that also.