Conan Exiles

Conan Exiles

ARX_RecallSystem v1.4
140 Comments
Beaver 20 Apr, 2022 @ 3:51am 
Hi friend creator. This mod seems to be the one i would like to use (because some issues with other mod "Waystone" from other creator) but it crashes the game without update. Really no possibilities for you to do this ?
Xander Floyd 23 Sep, 2020 @ 11:45am 
This mod would be incredibly useful now, since the Isle of Siptah doesn't have a Map Room and thus no easy way of getting around.
Xardan 11 Apr, 2020 @ 7:57am 
it would be great! thanks!
Arx  [author] 6 Feb, 2020 @ 5:37pm 
Unfortunately, my PC is dead and I can't update this mod. If I am able to recover the files, I will post the source.
Xardan 1 Jan, 2020 @ 11:55am 
great mod but need update, now it make servers crash
Xardan 21 Aug, 2019 @ 11:44am 
I love this mod but I would ask you if you can remove the possibility to use the waypoint when you have captured a Thrall, it's too easy and game breaking this
Fluff-Daddy 2 Jul, 2019 @ 5:02am 
Any chance you can add a config option to remove the option to use waystone from claimed land? or if you are abandoning the mod, any chance you could make your source files available? would love to fix up the attunement lost on server restart problem.
Zelaz 2 Mar, 2019 @ 5:17am 
Hello! I just wanted to come and say this mod works with the last update (SP/MP). However, once again Stone waypoint lose his attunement after a server restart (SP/MP).

Stick to Darkstone waypoint to avoid this issue.
Arx  [author] 15 Feb, 2019 @ 6:33pm 
You can place multiple waypoints down but only be assigned to one at a time. The game itself has a fast travel using map room. This mod was never intended to act like that. I believe there is another mod that does allow you to place down custom teleporters. Maybe that may be what you want.
FEARxTH3xREAPER 15 Feb, 2019 @ 2:15pm 
@aethereon is there a version of this that allows more than one waypoint? so a teleporter?
Zelaz 6 Feb, 2019 @ 4:27am 
I tested it for SP and now both works without problems (will test MP later). Anyway thx a lot for this mod: is balanced and looks/sound good.
Arx  [author] 5 Feb, 2019 @ 11:15am 
Both waypoints are the same class. Seems it has something with not updating persistent data. Something I can't fix. Seems if you place a waypoint down after patch, should work.
Zelaz 3 Feb, 2019 @ 11:53pm 
After testing it a little more I can add some extra info: Darkstone Waypoint work without a problem. Only Stone Waypoint is bugged.

In SP if you use the waypoint stone twice fix the problem but not in MP.
Arx  [author] 2 Feb, 2019 @ 12:36pm 
I'll check and see if I come across any issues soon.
Zelaz 2 Feb, 2019 @ 11:19am 
After I don't know what funcom patch Each time a server restar happens players lost their location and have to touch the waypoint pad again.
Arx  [author] 6 Dec, 2018 @ 4:27pm 
I am busy working on another project, atm. Don't really intend to revisit this unless theres bugs or patch breaks something.
Skeletom 1 Dec, 2018 @ 7:19pm 
any chance for a waystone that can be used an infinite amount of times?
Arx  [author] 6 Oct, 2018 @ 9:54pm 
Built with latest dev-kit. You will have to reattune to waypoint.
Arx  [author] 6 Oct, 2018 @ 3:44pm 
Yeah I'll update it, soon.
Scopique 6 Oct, 2018 @ 8:49am 
Are you going to update to the latest dev-kit? My players cannot live without it. :-)
SteveArnold 4 Oct, 2018 @ 5:27pm 
mod not working on my server
Xardan 11 Sep, 2018 @ 3:24am 
wonderful mod and graphic! is it possible to reduce a little the costs? the teleport room costs as a map room but it needs charges to craft and it's much smaller.
StaticNoize 10 Sep, 2018 @ 5:04pm 
Sweat deal, ya i'm not sure what would cause it. Been using the mod anyways though, it's amazing! Thank you
Arx  [author] 10 Sep, 2018 @ 4:17pm 
I'll look into it when I get a chance. I never had an issue with this though.
StaticNoize 10 Sep, 2018 @ 2:19pm 
it's one that i crafted and placed, and it is newly made
Arx  [author] 10 Sep, 2018 @ 2:07pm 
Have you tried a newly made waypoint? Is the waypoint made by you or another clan mate? If it's made by someone else, does it work for them after reset. The waypoints saves a unique generated ID tied to your steam name. Only thing that can think of otherwise, is server resetting deletes the onwership for clan mates.
StaticNoize 9 Sep, 2018 @ 1:03am 
We have the same issue as @StormiRose on our dedi server. Every restart you loose your attuned waypoint and have to re-attune. Sucks when you go farming and log out away from home for the night.
Arx  [author] 3 Sep, 2018 @ 12:23pm 
Unfortunately, no. There is already a system in the game that allows you to fast travel around the map. The point of this mod was a quick return home. I don’t have any plans to change it.
Aurora Bora 31 Aug, 2018 @ 2:43am 
do you have any plans to add a second recall point? honestly I feel your mod is the best form of teleportation and on my server we have the learner base in the desert near the big bridge and the main base in the jungle though if we can figure out how to stay warm we found a nice spot to build in the frozen north
StormiRose 12 Aug, 2018 @ 2:20pm 
Is our Clan's waypoint, on a hosted server.
Arx  [author] 10 Aug, 2018 @ 5:12pm 
I never had any problems with saving. It will take a few seconds when loaded ingame before you can use. Is it your waypoint or clans? Your server could also have a corrupted save.
StormiRose 10 Aug, 2018 @ 8:54am 
Waypoint doesn't seem to save when the server restarts
Draxanoth 26 Jul, 2018 @ 7:22pm 
Ah, gotcha. Sounds like a great mod, thank you for putting in the work.
Arx  [author] 26 Jul, 2018 @ 2:15pm 
I see, the notes still had that in it. The information was copied from older version. I removed it. Yog cleavers were working the last I checked.
Draxanoth 26 Jul, 2018 @ 11:45am 
So reading the notes, if you use this there's no way to use the Yog cleavers?
Arx  [author] 25 Jul, 2018 @ 4:37pm 
Also, Croc AI is now working with this patch.
Arx  [author] 25 Jul, 2018 @ 4:34pm 
No longer getting obsidian recipe crashes. You may have to restart the game after first loaded.
Arx  [author] 25 Jul, 2018 @ 3:49pm 
New version should be up. Also as a side note, I will not be working on any new conan mods. I will still update this one when needed.
Arx  [author] 25 Jul, 2018 @ 3:43pm 
Rebuilding with latest editor version. Can't test obsidian recipes in editor so don't know what issue is causing it. I doubled check to make sure there are no other unwanted files being copied. Maybe the new build will fix it.
Arx  [author] 25 Jul, 2018 @ 12:39pm 
Ill look into the obsidian stuff when I get a chance.
hardcase002 24 Jul, 2018 @ 8:13pm 
Obsidian recipes cause crashes. Also the compsite bar do not show in inventory or when you craft them in the well forge they take the mats but produce nothing.
刺儿 24 Jul, 2018 @ 5:07am 
The blacksmith's desk clicks on the obsidian tool to cause the game to crash.
fabulousfreep 14 Jul, 2018 @ 3:15pm 
BTW i forgot to say, I love this mod thanks for keeping it up to date.
Arx  [author] 14 Jul, 2018 @ 2:07pm 
https://steamhost.cn/steamcommunity_com/id/aethereon/screenshot/955210799153659762

This one is from PK Retreate, the other one was north of the pit. The one north of the pit never attacks. The one at PK retreat I also bugged. Once failing to load and after restart I got him to also not attack. I tested all the crocs. They can still bug with no mods. Only the big crocs are bugging for me.
Preacher 14 Jul, 2018 @ 1:29pm 
I know several mobs are bugged, like the skeleton giant thing at the Circle of Swords, he will not attack even with no mods installed, but the Croc at PK retreat attacks everytime unless I install this mod.
Preacher 14 Jul, 2018 @ 1:26pm 
Cant tell from the pic, but the one I'm testing this with is the one at Priestkings Retreat. And after going back and forth testing with only this mod installed, putting it in then taking it out. He attacks without the mod every time, does not attack with the mod, every time.

Maybe jump over to him and check it out and see what he does with you?
Arx  [author] 14 Jul, 2018 @ 1:22pm 
https://steamhost.cn/steamcommunity_com/id/aethereon/screenshot/955210799153524063

You mean this one? Giant crocs are bugged for me with 0 mods on. Sometimes they attack with no animations, other times nothing. Seems like a bug with base game.
Preacher 14 Jul, 2018 @ 1:13pm 
Hopefully I (or someone) can figure out the issue or conflicting mod or whatever, because this mod fits nicely into the game, not overpowered yet very needed.
Preacher 14 Jul, 2018 @ 1:11pm 
Not around any waypoint. Just at the mobs spawn home. Not trying the cause stress or anything, and as stated, it could be a conflick with another mod causing it, but if I remove this mod, the gator attacks, if I put this mod in, it wont.