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In addition, when I first load into from a save, the bond icon wont show up at all, I have to click the little bond icon on the bottom right, then your bond icon shows up but hidden as seen in the screenshot. I play WOTC
Do the two mods work together in WOTC?
I have only ran into one very minor bug, sometimes when I assign a team to upgrade their bond it shows a red icon that they have a negative trait at the top until I click it. But they never really have that negative trait. Not sure if this is coming from your mod or not as I have so many. It doesn't happen every time though I think it may only happened when upgrading a bond and one of the soldiers had a previous bad trait that I had removed earlier in current game.
Try now and let me if the new version works without the spamming.
Dunno if you've seen this, or whether it helps or not:
https://old.reddit.com/r/xcom2mods/comments/9nepzu/known_issues_with_the_new_wotc_sdk_and_some_fixes/
Launch.log is already full of stuff as it is...
Next little possible flaw; Robojumper's "ColorCodedBonds" alternate IconSets might not be taken into account from what i could see showing up there. Verifiable status on your end?
It might also be like that because i play with an on-going save?
Until or if ever, you decide to further modify (or provide us with other custom config settings) the "drop zone" for that stack of consecutive Icons... i'd still like to suggest they'd be placed to the far right edge underneath the values banner.
Ideally.. these should also be active while into the Avenger main screen -- only. Most often.. they re-appear in various other UI states. Overlaying the Middle section where for example, Engineers counter is shown, etc.
- made negative trait icons smaller and moved them up abit
Wow. I never realised.
Why not a config setting for size, where 1.0 is default and 0.0 is disabled?
(Selfishly, I'd just like 'em slightly smaller)
I already halfed the size with this mod or are they still too big for your taste? I could of course add a config option to completly hide those floating icons. Maybe in one of the future iterations. But now I have to do some bugfixing.