Cities: Skylines

Cities: Skylines

Asphalt road
33 Comments
Short_Circuit87 17 Sep, 2021 @ 4:38pm 
@Arnold J. Rimmer... is your middle name Judas? XD
Sindorim 19 Jun, 2020 @ 7:00am 
oh,omygod!
what to do the mass transit DLC??? :steamsad:T.T
portable cattleman 20 Oct, 2019 @ 6:33pm 
Why does this say that it requires Mass Transit DLC?
Infrastructure_Nerd 12 May, 2019 @ 9:04am 
Just what I needed :)
jPRO93  [author] 14 Mar, 2019 @ 8:19am 
@ARTFX Ah ok then.. Well iam waiting for loading mod when it will allow us ban to load vanilla trees. Not only vanilla props, buildings.. Thanks for specification.
ARTFX 14 Mar, 2019 @ 4:29am 
Well just saying, it's not because of the big amount of mods, it's the Vanilla Trees Remover mod that causes it in the options panel. Tbh I don't have the mod installed and simply don't use any vanilla tree assets lol. Heavily modded game here as well.
jPRO93  [author] 14 Mar, 2019 @ 4:06am 
@ARTFX With vanilla trees i wont play never.. Anyway I really used to this issue. I dont have even mod sorter... What i find out over time, it always happens with bigger number of activated mods. Vanilla tree remover is main rock for me.
ARTFX 13 Mar, 2019 @ 6:18pm 
@Arnold J. Rimmer, Bsc. Ssc.: you have "Vanilla Tree Remover" mod installed, that one causes the bug in the options panel where it shows the options one mod below. I have about 80 mods running and the issue was gone when I unsubscribed from that mod.
Soto 16 Jan, 2019 @ 6:03am 
I recently downloaded the Mass Transit DLC, and this asset suddently started working, meaning it needs Mass Transit. The pavement road works perfectly without though.
jPRO93  [author] 12 Nov, 2018 @ 6:53am 
@Fotosynthese It should be only bad icon showing. But not 100% sure.
Fotosynthese 12 Nov, 2018 @ 6:40am 
Content manager says it needs mass transit.
jPRO93  [author] 7 Jun, 2018 @ 3:07am 
@Overlord: Yes (Road Options (Road Colors Changer ++).

Found out when you have more than 30 mods, when you select mod in options it will show options one mod below. Its not problem at all. I remember this problem like last 8months cca.
Overlord 7 Jun, 2018 @ 2:56am 
Last 3 screenshots are from road color changer mod? Because prop snapping is selected :D
jPRO93  [author] 4 Jun, 2018 @ 9:12am 
@Brasse, @NOiZE Roads is located in highway tab because two non sunken roads in different tabs makes terrible transition(sunken node at 2 nonsunken roads). Since i plan rural roads (they are also nonsunken) and they come along with national highway and it is part of highway tab, thats reason. Otherwise I would sort it somehow in tabs.

About the node I will check it and possible fix, thanks for noticing!
Brasse 4 Jun, 2018 @ 8:44am 
Nice and simple but the textures breaks when connecting to other roads (slightly transparent edges). And why put them in highways? It's hard as it is keeping track of where things are and probably the biggest dealbreaker tbh :guard:
NOiZE 4 Jun, 2018 @ 12:25am 
I love it, but why not in the tiny roads tab?
jPRO93  [author] 3 Jun, 2018 @ 6:07am 
@Kookas I choosed national highway template. And found out that national highway is part of paid DLC. https://i.imgur.com/SSZxP3Wh.jpg What blew my mind (well done CO :D). On the other hand i dont know anyone who doesnt have mass transit dlc. Also it could be just attached icon - because of template. But it could be annyoing.
Kookas 3 Jun, 2018 @ 5:03am 
Not sure why it says I need Mass Transit for this. C:S does this sometimes even for assets I make..
dragonshardz 1 Jun, 2018 @ 7:36am 
Also, I note that this road is something I've been trying to find for a while! I really prefer being able to go paved marked road --> paved unmarked road --> dirt road as things get more rural.
Ra02 1 Jun, 2018 @ 6:18am 
as always, awesome work, very nicely done, keep it up
jPRO93  [author] 31 May, 2018 @ 4:49pm 
@dragonshardz: Thanks! Fixed.
dragonshardz 31 May, 2018 @ 4:32pm 
FYI, the formatting for your link to the pavement road is broken: https://i.imgur.com/bQJaWzU.png
jPRO93  [author] 31 May, 2018 @ 4:14pm 
So if house has dependency prop as bench for example, its required for properly function? I am not sure whats your problem. You dont HAVE TO subsribe the Pavement road, but since it works very well in combination, you would use it. And i think i CAN notice most ppl with this way. Still hope you enjoy!
rajwarrior 31 May, 2018 @ 5:44am 
Not sure what you mean. My point is that a required item means that a subscriber MUST have the other item for this item to function correctly. There is no way that both items would be a dependency for each other
jPRO93  [author] 31 May, 2018 @ 4:58am 
Probably because you wanna connect it to sunken road. And pavement looks just better than asphalt road what i find out.
rajwarrior 31 May, 2018 @ 4:56am 
You have the pavement road as a required dependency for this and this road required for the pavement road. Why would one be required to use the other?
jPRO93  [author] 31 May, 2018 @ 4:08am 
Cims can walk on the edges. Working on better desription. Soon I add version without pedestrians, or narrower road. Stay tuned!
AyameSM 31 May, 2018 @ 3:49am 
Can cims walk on it? Like a regular road? Or does it function like a highway road?
itsKAZU0 30 May, 2018 @ 12:08pm 
Just what i needed!
behogie230 30 May, 2018 @ 10:07am 
This is amazing!! Can't wait for today's update. Thank you!
cmdp1989 30 May, 2018 @ 7:50am 
Right.. and make it pedestrian exclusive. So instead of pedestrian walking on the side of the road, they would walk where the cars were driving.. you know.. like the ones from the game.
jPRO93  [author] 30 May, 2018 @ 7:33am 
Do you mean just remove car lanes, right?
cmdp1989 30 May, 2018 @ 7:31am 
It looks really good! Would it be possible to have this but as a pedestrian road?