X Rebirth

X Rebirth

SkunkEngineer
20 Comments
Retr0 8 Jul, 2018 @ 7:44am 
this looks promising
maczalman  [author] 30 May, 2018 @ 1:00pm 
Thank you! It is very important to know - that what you did to someone brought joy!
dan5tr4n63r 30 May, 2018 @ 12:52pm 
Yeah it does...i've entered the game...Thank you for puting up with me...i hope i didn't disturb you that much...favorite and subscribed...:):steamhappy:
maczalman  [author] 30 May, 2018 @ 12:44pm 
As far as I remember, it will work without packaging.
dan5tr4n63r 30 May, 2018 @ 12:33pm 
Do i have to pack the "assets" folder or as it is unpacked will do?...
dan5tr4n63r 30 May, 2018 @ 11:32am 
WOW...Thank you for the tip
maczalman  [author] 30 May, 2018 @ 11:31am 
>Yeah i understand...great mod by the way...i like that it says "Albion Skunk repaired"...but i like the other too...for the larger hull

Unpack the mod by angel618 and copy "assets" folder into my mod folder...
dan5tr4n63r 30 May, 2018 @ 11:27am 
Yeah i understand...great mod by the way...i like that it says "Albion Skunk repaired"...but i like the other too...for the larger hull
maczalman  [author] 30 May, 2018 @ 11:26am 
>I noticed something....even if i have a 5 star or 2 star engineer...they fix the same amount...

This is not true. 5-stars: 1% per 3 second; 2-stars: 1% per 6 second...
maczalman  [author] 30 May, 2018 @ 11:22am 
I do not like to break the balance of the game. Since done now, does not make the player invulnerable. It's just an opportunity to repair the hull somewhere in the far reaches of Toride, for example. After all, Xenon P can damage the hull directly through the shields.
dan5tr4n63r 30 May, 2018 @ 11:15am 
I noticed something....even if i have a 5 star or 2 star engineer...they fix the same amount...about 1000hull...maybe you should add faster repair on the 5 star
maczalman  [author] 30 May, 2018 @ 11:11am 
I'm very sorry, but I got the impression that the author of that mod does not understand what he is doing at all. The Skunk engineer's script has a completely different specifics than the script for all other engineers. I do not see the author of that mod understand this.
dan5tr4n63r 30 May, 2018 @ 11:10am 
Scrach that...it does work...since i already had an engineer on my ship...i had to hire another one to see if it works...Thank you...
maczalman  [author] 30 May, 2018 @ 11:04am 
You did not understand. My mod does NOT add repair drones ti Skunk.

This is in the mod about which you asked, for some reason, the Masstrafik is checked, which Skunk can not have. For some reason, it is checked whether it is a station.
dan5tr4n63r 30 May, 2018 @ 11:03am 
Well it does nothing in my game...my hull doesn't get fixed...
dan5tr4n63r 30 May, 2018 @ 10:51am 
So this one adds repair drones to the skunk??...I am still confused...if this adds an engineer to skunk to repair...than is almost like the other right?...forget about the hull being bigger...i am interested what the engineer does different than the other...but of course...i can test it myself...thay way i can see better...Thank you....i will give it a try
maczalman  [author] 30 May, 2018 @ 10:39am 
I apologize if this offended someone, but the impression is really just this.
maczalman  [author] 30 May, 2018 @ 10:36am 
I would compare this code with an attempt to scratch the left ear with the right foot.
maczalman  [author] 30 May, 2018 @ 10:33am 
Looked at the script you specified. A lot of unnecessary code. I had the impression that the author does not understand at all that this script works only to repair Skunk. And that Skunk has no repair drones for a long time.
dan5tr4n63r 30 May, 2018 @ 10:09am