Space Engineers

Space Engineers

NPC Programming Extender
99 Comments
Talavar 29 Feb, 2024 @ 7:29pm 
So long Meridius. You've been one of the only reasons I come back to this game. After modding, I took up the Mantle of Game Development as well. I'm on a bit of a hiatus due to unreal being a little wonky after the 5 update, and it took the wind out of my sails. I'll get back to it though. I wish you well in all your Endeavors.
PaganPilot 16 Feb, 2024 @ 6:06am 
Is this mod still needed or can these effects be enabled in the base MES?
ZabaHd4K 2 Jan, 2024 @ 8:35am 
do they use downloades ship blueprints?
BBG MilfHunter 27 Sep, 2023 @ 5:23pm 
I am trying to track down a bug where enemies are nuking my new base from 5+km away when before they couldn't see me until around 2km. I have been trying to track down this bug but I can't seem to find anything that is getting me more information
Hamburger Hinderer 15 Sep, 2023 @ 8:05am 
Does this mod extend their targeting range? I'm getting engaged from 6km away when usually even if they have big guns they dont see me until like 3km
Pathoskomosis 11 Jul, 2023 @ 5:31pm 
THANK YOU EXILEDCALIBUR11
exiledcalibur11 22 May, 2023 @ 5:14am 
Currently using this on a private DS, so far no issues, bugs or breaks, seems to be still holding up with the other NPC scripts, if anyone is wondering its still working.
Green_ya 17 Oct, 2022 @ 10:56am 
It;s dosnt work now. On server usualy
Green_ya 12 Oct, 2022 @ 2:40am 
Is this mod built into MES or does it need to be installed separately?
Stunna 27 Sep, 2022 @ 11:22pm 
it doesnt not work
AriaTheSkyDragon 25 Jul, 2022 @ 2:58am 
great thanks
Meridius_IX / Lucas  [author] 24 Jul, 2022 @ 8:13pm 
My last answer is still mostly applicable. Haven’t had any reports of stuff breaking
AriaTheSkyDragon 24 Jul, 2022 @ 7:56pm 
anyone know if this still works in 2022?
Meridius_IX / Lucas  [author] 17 Sep, 2021 @ 1:35pm 
Yes, but mostly no. Some older mods still rely on it as a dependency. I don’t add new features to it anymore, but if it breaks I will fix it
Enyalos 17 Sep, 2021 @ 1:26pm 
is this mod still viable given the new Modular systems mod?
Meridius_IX / Lucas  [author] 29 Apr, 2021 @ 7:28am 
@Aciilno - This mod would only be required for mods that still use it as a dependency, though that number is certainly dwindling. Check the NPC mods you use, and if none require this mod, it is safe to remove.

@kaldien - Discord or Pastebin are good methods.
Aciilno 28 Apr, 2021 @ 11:24pm 
Is this mod still required if you run Rival AI since all the NPC mods i use are Rival AI enabled ones. Just asking since i can't find any information on it thanks for a response in advance.
[TAG] kaldien 17 Apr, 2021 @ 2:07pm 
I have a log. How can I send it to you?
Meridius_IX / Lucas  [author] 10 Apr, 2021 @ 12:20pm 
I still need to see a client log to fix it, until someone can provide that I can't action these reports
Odanrot 10 Apr, 2021 @ 11:07am 
yea we had the same thing server was joinable after removing
Meridius_IX / Lucas  [author] 15 Mar, 2021 @ 11:29am 
Sounds like maybe a client crash (at which point id need to see a player log)
Ammax 15 Mar, 2021 @ 2:31am 
This Mod stops the players from joining the Server, no errors in Log, Server Starts normaly
Mister ADHD 23 Jan, 2021 @ 6:19am 
if nobody can find the Mod ID turn on Show Url in steam settings
76561198123711201 21 Jan, 2021 @ 3:57pm 
ID 1400364273
ThePepishow 17 Jan, 2021 @ 8:23am 
MOD ID: 1400364273
Meridius_IX / Lucas  [author] 11 Nov, 2020 @ 9:36am 
No, this will not affect that. If you not seeing items in store blocks, you may have another mod that is adding definition changes to base game items that messes with their pricing. I remember either a 'small blocks mod' or maybe a weapon mod that was doing that once, but can't recall what it was.
munra66 11 Nov, 2020 @ 9:22am 
is it possible that this affects the economy blocks/system in any way? i discovered a problem with the whole modular encounters collection that every store/contract block is empty (no offers, no requests)
MystikDragon4 20 Jul, 2020 @ 5:20pm 
Can you run both this and RivalAI? Just wanna make sure no conflicts
Meridius_IX / Lucas  [author] 24 Jun, 2020 @ 3:49pm 
@Dorimanx - That's been fixed now
Dorimanx 24 Jun, 2020 @ 1:57pm 
Keen Update, Script failing!
'MyParticleEffect.Loop' cannot be assigned to -- it is read only
BookBurner 18 Jun, 2020 @ 12:46pm 
Question, is there a way to despawn NPC which has some player blocks on it?
FartyParty 26 Mar, 2020 @ 2:51pm 
You are correct! Torch having issues, thanks!
Meridius_IX / Lucas  [author] 19 Mar, 2020 @ 5:40pm 
Mod works fine in offline and on my own DS. Torch is likely not working properly.
razarunz 20 Feb, 2020 @ 1:36am 
Struggling to figure the proper thread to post this question on - but do you know of any way for npc encounters to spawn with all ai turrets set to max range? using a weapon rebalance that increases turret ranges, and hoping npc encounters would increase their own turret range
Meridius_IX / Lucas  [author] 19 Feb, 2020 @ 6:51am 
What do you think is broken?
itharpedup 19 Feb, 2020 @ 1:59am 
Meridius, I really hope you see this, I think there might be something broken and if your last post is the explanation, that given, your life is your own as is your property, this is probably in tie for the top three player created mods still not obtained by Keen, and that even if it goes, i'd have to say I've had a hell of a lot of fun with it, thank you.
dRuPpI 2 Feb, 2020 @ 11:29pm 
ok cool
Meridius_IX / Lucas  [author] 2 Feb, 2020 @ 7:15pm 
I only have a handful that use it myself, and there's probably more from other authors that I don't keep track of.

I'll actually be moving my own mods off of this mod as a dependency in the future in favor of a new AI system, so such a list would become obsolete after a short time.
dRuPpI 1 Feb, 2020 @ 10:38pm 
can You add a List of Mods that use this to the "discussion" section please?
zealous 30 Jan, 2020 @ 1:52pm 
I would like to clarify to new people reading this thread the "fraud" they are talking about IS NOT Meridius, he is the true author. Also can someone tell me which mod it is that adds the 'pirate fleet (hard)'?
novoscorp 23 Jan, 2020 @ 9:13am 
I say the phucker should be should be reported to ALL the Modders so they can collective ask that he/she either link to the orignals OR SPAM his Message Box, etc.
epflederer 26 Dec, 2019 @ 10:05am 
He's a phony! A big, fat phony!
Mike ={JcC}= 26 Dec, 2019 @ 5:17am 
@seronis: this guy has uploaded 22 Workshop objects. All of them are reuploads of well known mods from other authors. He's a fraud...
seronis 25 Dec, 2019 @ 5:19pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1941101221

Is there even a purpose for someone to reupload this mod? (then again they reuploaded a lot of other mods too)
I.C.E. 29 Nov, 2019 @ 1:42am 
A faction have to be founded by an NPC, it's a check that all the methods pass before they will even attempt to work, so if I found a faction in game and then create an NPC in there - it still won't meet the requirments, and making a mod that will create more factions is basically the same as making this work with player-owned ships (which I did, but... I'd rather have it as a config option on a WS script, then maintain my own copy)
epflederer 28 Nov, 2019 @ 5:31pm 
You can make a custom faction, add an npc, then transfer ownership to the npc. That way it allows npc features on allied drones
I.C.E. 28 Nov, 2019 @ 3:38pm 
Can you, by any chance, post the same mod that will NOT restrict the extensions to NPC owned ships only?
I'm playing in Single Player and I wish I could use all the handy tools for my drones.
epflederer 7 Nov, 2019 @ 2:30pm 
How do I get this to work? I cant get it to cooperate. Perhaps add a simple sample script for s drone to get nearby enemy grids, pick one, and attack?
epflederer 5 Nov, 2019 @ 6:44am 
Can this allow a drone belonging to one faction to find and attack drones from another faction?
Meridius_IX / Lucas  [author] 3 Nov, 2019 @ 4:41pm 
I'll give ya a hint. All three mods belong to a collection that is modular in nature ;)