Arma 3
Naval Boarding Actions - Breachable ships
294 Comments
Infallible Kitten  [author] 3 Jun @ 4:32am 
@Richard Kemper Gacy No plans at this time,
Richard Kemper Gacy 3 Jun @ 4:26am 
will this get updated again?
Ghostlyshell617 13 Mar, 2024 @ 5:54pm 
Yeah i see nothing, must be on my end i even did a fresh reinstall and verified my files and then tried to subscribe again. Everything else on the workshop works (Maps, Compositions, etc). I will try to find the file manually and maybe move it into my compositions folder
Infallible Kitten  [author] 13 Mar, 2024 @ 10:52am 
Eden > Props > Structures > Boats
Ghostlyshell617 13 Mar, 2024 @ 10:30am 
I am still unable to find it in eden or zeus. In Eden editor it should be under the props tab correct? I have checked there and the compositions tab and found nothing, i think it may be saving to the wrong files. Do you know what file this asset would be in?
Infallible Kitten  [author] 12 Mar, 2024 @ 6:19pm 
@Ghostlyshell617 works fine. Best spawned in Eden
Ghostlyshell617 12 Mar, 2024 @ 5:21pm 
Does this still work? I do not see it in compositions or props in eden, nor in zeus.
Infallible Kitten  [author] 3 Sep, 2023 @ 6:05pm 
@Dizax not built in but you could probably put a ladder
Jay 3 Sep, 2023 @ 5:24pm 
Is there a way to aboard the big ship without helicopter ?
Infallible Kitten  [author] 29 Aug, 2023 @ 6:49am 
@Evolution_38 Thank you, but the AI is not made to navigate this ship. I recommend disabling their pathing
Evolution_38 29 Aug, 2023 @ 5:41am 
this mod is a great idea, really, perfect for seal missions....BUT......first time i place a team of 8 operators they all fell in the sea except me, why the hell almost everything has to be like that in Arma 3, it's always "Almost cool" then the A.I.fuck all the things up, this is frustrating
Infallible Kitten  [author] 12 Aug, 2023 @ 7:43am 
@NileRIverShitter No pathing exists for AI on the ship.
NileRIverShitter 11 Aug, 2023 @ 10:03pm 
is it possible to make ai board the ship
Infallible Kitten  [author] 9 Jul, 2023 @ 1:54pm 
@Country Doggo It does not
Country Doggo 9 Jul, 2023 @ 1:34pm 
does this have ai pathfinding?
Infallible Kitten  [author] 13 Apr, 2023 @ 7:05pm 
@mevadralik Not really. Its build out of like 20 pieces.
mevadralik 11 Apr, 2023 @ 6:28am 
can you spawn them in zeus
Infallible Kitten  [author] 4 Apr, 2023 @ 8:24am 
@skeit8 Eden > Empty > Search for "Empty Cargo Ship" or just "Cargo" or "ship".
Can also filter by mod too.
skeit8 4 Apr, 2023 @ 1:52am 
how do you spawn it in.
Infallible Kitten  [author] 13 Feb, 2023 @ 2:32pm 
@KajSchak Just a resign on the signature as it was breaking for someone. Im glad your liking the mod!
KajSchak 13 Feb, 2023 @ 1:51pm 
What have you changed though? Really loving your ships in a few missions!
Infallible Kitten  [author] 13 Feb, 2023 @ 1:31pm 
@KajSchak Thanks for the heads up, fixed.
Infallible Kitten  [author] 13 Feb, 2023 @ 1:23pm 
@KajSchak Last update shouldn't of removed anything. Are you getting an error or something?
KajSchak 13 Feb, 2023 @ 10:20am 
oh no you removed the somewhat working ship from the mod? :(
Infallible Kitten  [author] 12 Dec, 2022 @ 7:57pm 
@starbuck Currently its under some construction but I dont expect an update for awhile.
Lt.Starbuck 12 Dec, 2022 @ 1:56pm 
I just stumbled across this mod. It would be ideal for my upcomming scenario if the ship's cargo hold wasn't one big opening to the ocean ;-)
Are you still maintaining this mod?
Infallible Kitten  [author] 2 Nov, 2021 @ 2:25pm 
@gwiffer Thats a global arma issue, you will notice it happens on vanilla buildings as well.
Headlights, flashlights and flares etc will penetrate any object.
gwiffer 2 Nov, 2021 @ 1:52pm 
@Infallible Kitten you need to sort out the interior's walls. flashlights do not work inside. its like the light just shines right through and the only thing the light lights up is the enemy
Marki 12 Oct, 2021 @ 11:50pm 
Understood
Infallible Kitten  [author] 11 Oct, 2021 @ 9:28am 
Hello, @CR Marki, there is no reason to re-upload this mod to the workshop.
Marki 11 Oct, 2021 @ 8:29am 
Would you have problems with this being places in a custom mod pack?
Infallible Kitten  [author] 4 Oct, 2021 @ 10:19pm 
@Sunny [QOY] Great to hear! If anyone records id love to see it in action.
Sunny [QOY] 4 Oct, 2021 @ 10:16pm 
@Infallible Kitten Awesome work btw. Using the ships for my unit's op today, So much potential when the interiors are done
Infallible Kitten  [author] 4 Oct, 2021 @ 9:53pm 
@Sunny [QOY] It is over time
Sunny [QOY] 4 Oct, 2021 @ 7:40pm 
Is this mod still being worked on?
ᛣ Munin ᛉ 29 Mar, 2021 @ 11:47am 
Name it Evergreen
88Mike 28 Mar, 2021 @ 7:44pm 
Yep, I'm excited about this mod. This is something that's been needing done. Keep up the momentum and good work.
Nobody100 26 Mar, 2021 @ 4:19am 
@Infallible Kitten The screenshots look good, on the second one ship looks a little bit short but the interieur looks good and the helipad is an addition to the ship. Hope you continue the development of the mod.
Infallible Kitten  [author] 24 Mar, 2021 @ 1:41am 
@Your Grillfriend | Wasabi Boi known issue and will never be fixed. As said in comments a new better version is currently being made. Old one is too riddled with issues to be a suitable asset.
DengerClus | Your Grillfriend 24 Mar, 2021 @ 1:13am 
made a mission with this ship just to realize there are a bunch of invisible objects on the top deck when using the crateless version of the ship. super dissapointed and had to scrap the mission. ship was placed in eden
Nobody100 17 Mar, 2021 @ 6:31am 
@Infallible Kitten Good to read this news. I follow the Mod a long time now and I want to thank you for your work because it adds a cool feature into Arma 3.
Infallible Kitten  [author] 16 Mar, 2021 @ 9:52pm 
@Şikago BüyükAyak A new model is in the works. Current model will be left as a legacy while new one is an overhaul.

As time has progressed, I have gotten more experienced and realized the critical flaws with the current model.
Father, Son and the Holy Javelin 16 Mar, 2021 @ 3:14pm 
Is this ever going to be updated with better textures?
Infallible Kitten  [author] 16 Mar, 2021 @ 2:51pm 
@Crashpilot ELMO
Bruh, its WIP.

AI on that build work fine.
Your friend likely hasn't set disableAI "PATH"; which causes them to run around.
Since its not setup for AI pathing they phase through walls.
This is expected even for vanilla stuff.

Use disableAI "PATH" and setUnitPos for best experience.
Winter06 16 Mar, 2021 @ 2:28pm 
bruh my friend put this into his op and ai are glitching trough the ship graphics are like when you play a ps1 game just delete it im getting eye cancer and even my graphics card is complaining
Predator14 14 Nov, 2020 @ 10:47am 
Improve textures and embiante occlusion pls, it's ugly and poorly integrated
Infallible Kitten  [author] 8 Nov, 2020 @ 1:58pm 
@LuchoEB go for it.
LuchoEB 8 Nov, 2020 @ 11:33am 
hello with all respect and admiration. I may be able to use your mod and include it in my internal use mod in my clan. and retexturize respecting its authorship.
Lyra Hamstrings 14 Sep, 2020 @ 5:14pm 
Just a heads up, the empty cargo ship uses the same collision as the one with a bunch of crates on deck, so if you try to make your own arrangement of crates for people to walk on, it won't work.