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Yes, Party Pooper skeleton is part of this mod. Never got round to finishing it because I lost a bunch of the files and then couldn't remember what I was doing with it.
Eternal Void: Life stuff. Trying to pay the bills and crap. :P
xan_aners: Yeah, that's an old bug which affected a bunch of mods. As I haven't worked on this mod for a long time now, I don't know if anyone ever found out a solution for it. A workaround is to take off your items, add stats and then put the items back on. Apologies for the trouble.
TalibanAfroGingerPCMASTERRACE: Did you disable any other mods recently? Common cause of crashes when you take a mod off to put another one on.
All i would say is edit the charge to say youre going into hollow form instead of super saiyan not really that important or big a deal i just say that cause it would make a little bit more sense with the time limit thing
BaconFor99cents: Feel free to use the class in a pack. Just remember to give a credit somewhere. Also note there are some other files in with the Otaku Fighter data, including a 2nd work-in-progress class.
Zer0kill: That's a bug which happens with this class as well as a few others. A workaround is to take off your items before assigning stat points.
Sorry that crash still hasn't been fixed, but it's something beyond my current ability.
the other classes works but not the otaku fighter.
can you help me?
What's the code you're using?
i try to add layout with scaled mutators but still orginal mesh stays and layout over is shaking while running ...
image1
image2
maybe u or someone can come up with some fix to that ???
SkyN3T: Faceless works on any class, but the gold set is unique to Otaku Fighter.
<FLOAT>WEAPON_SCALE:x.xx ??
Quite a number of people have tried making skills that work with unarmed attacks only, but it's not as simple as setting Requirement=unarmed. I spent a whole day trying stuff out right when I started the mod, but haven't been able to do it.(Original idea was for Fist of North Star to only work with Unarmed and Crossbow.) Hopefully someone will figure it out and share it with the rest of us.
Last I recall, Ken didn't have to use a weapon.
I was going going to mke an unarmed character, but then I noticed I couldn't do it.
(Copied from AlphaRage's post)
To get rid of this without losing any progress or savegame you simply look out for the directory of saved games (e.g. ...\Documents\my games\Runic Games\Torchlight 2) and rename the folder 'modsave' to 'modsaveABC' or whatever you feel like. The game will load the game using the files in the folder modsave if it is started with mods in the launcher.
On the next start it shouldn't crash anymore and create a new folder called 'modsave'. To use your older savegame again you simply have to rename it.
I can't show you any images, so I've gone into more detail on the runic forums.
http://forums.runicgames.com/viewtopic.php?f=47&t=56056
Please look this over, it might be only my problem, I don't know yet.
But I'd like to keep this from happening to anyone else.
If you ever played using mods before trying out a new mod (I played using Chaos Knight Class ans Synergies Mod for example) you might have difficulties starting the game with different mods.
I have no idea why the game can't handle this, but it seems to be a problem. To get rid of this without losing any progress or savegame you simply look out for the directory of saved games (e.g. ...\Documents\my games\Runic Games\Torchlight 2) and rename the folder 'modsave' to 'modsaveABC' or whatever you feel like. The game will load the game using the files in the folder modsave if it is started with mods in the launcher.
On the next start it shouldn't crash anymore and create a new folder called 'modsave'. To use your older savegame again you simply have to rename it. This worked perfectly for me and I hope I could help out as well.
I suggest you try out the Community Class modpack. That pack includes the Otaku Fighter as well as some great classes by other modders.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=139113849