Cities: Skylines

Cities: Skylines

Gravel path 2m
25 Comments
jPRO93  [author] 3 Nov, 2019 @ 6:40am 
@Frog: Exactly, but thats general removement..some ppl like using it somewhere...
Frog 3 Nov, 2019 @ 5:37am 
Or you could remove the sprites with Hide It
jPRO93  [author] 8 Sep, 2019 @ 11:29am 
@lopez: Use surface painter tool, I think its called clip hole or something like that...It removes grass sprites where you paint it..
lopez 8 Sep, 2019 @ 8:47am 
Perfect path, but the grass is not removed under the gravel. Any idea how to fix this?
jPRO93  [author] 17 Jul, 2019 @ 11:28am 
@Himmelslinien Great work!
Himmelslinien 15 Jul, 2019 @ 12:08pm 
I love it! Here I have this path in excesive use:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1805095730
Amayasnep 2 May, 2019 @ 12:34pm 
@Arnold J. Rimmer, BSc. Ssc. I was just about to ask the same thing garfield007 asked. I love all your hard work in making such great roads, pathways, and props.
Meteor Daddy 26 Apr, 2019 @ 11:04am 
I guess use a road network as template with no car lanes in it. Hope it won't sink
garfield007 19 Apr, 2019 @ 10:28am 
cool :)
jPRO93  [author] 18 Apr, 2019 @ 10:10am 
@garfield007: Hello! Good idea! As soon as i finish map theme, i will focus on these!
garfield007 17 Apr, 2019 @ 3:01pm 
hi, are u planning on making paved paths version of this amazing network ?
jPRO93  [author] 15 Sep, 2018 @ 2:30am 
@Wojtas Well I think paths with mesh model isnt best choice. We should switch to road as you are saying. This was one of first networks.
Wojtas 14 Sep, 2018 @ 10:56pm 
Hi. I'm creating my own 2m path the moment and I have the same problem with flatten terrain option. Maybe it's because of template I used? I took standard bike path as template. Maybe we should use road?
Benito Camela 9 Jun, 2018 @ 2:27pm 
@Arnold J. Rimmer, Bsc. Ssc., Thats great! Thank you for your suggestions. Contact me to my email for helping you in anything you want please. Jsarrelli@yahoo.com.ar
jPRO93  [author] 9 Jun, 2018 @ 2:07pm 
@Benito Camela: There is one option, make path as road. There shouldnt be any issues (out of it wont be located in path, but in roads). On the other hand, then i think i am able create proper road for service vehicles + peds + cyclist while it still can be connected to normal road. But havent try it yet. That would be awesome, if you can test it! I would appreciate! But firstly have to finish some rests (takes 1-2 days).
Benito Camela 9 Jun, 2018 @ 2:00pm 
@Arnold, yes i have checked. I am suscribed to this badi_dea path. Badi_dea's assets is really nice, but is bugged :(
Tell me if i can help you in something (test, or something else).
Thanks for your collaboration and great work. U are the best
jPRO93  [author] 9 Jun, 2018 @ 1:46pm 
@Benito Camela: Have you checked this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1355634745 ?
Anyway I plan simple concrete pavement + version with curbs. I try make it as soon as possible!
Benito Camela 9 Jun, 2018 @ 9:18am 
@Arnold, can you make this same path (2m) but in pavement? ... or maybe you can help me with some tips to do that. Please :D Regards my friend
220hertz 7 Jun, 2018 @ 9:38pm 
This is excellent.

By the way, your link to the sprite remover in the description goes to to Fine Road Anarchy. :D
jPRO93  [author] 5 Jun, 2018 @ 1:08pm 
@Mr.Zombie Thanks much!

Map Theme is Seychelles, made by @Ronyx69, here you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1230768185
Mr.Zombie 5 Jun, 2018 @ 1:03pm 
I'm loving these new paths.

Also, what is the map theme?
jPRO93  [author] 3 Jun, 2018 @ 8:10am 
@pdelmo Haha yea, was surprised too, but i needed just full white color for pavement texture and full black color for diffuse in resolution 64x64 what is least without problems. (i will update main model soon, it isnt big deal for the moment)

@aubergine18 Well, roads and paths work differently. Roads have to be connected, paths not and it is this case.

Otherwise it is awesome idea and I would love that so much <3 It is really sad how roads were designed for this game. Very limitating.
pdelmo 2 Jun, 2018 @ 8:48pm 
lOVE THE FILE SIZE
leftbehind 2 Jun, 2018 @ 7:07pm 
The image showing gravel path dragged to edge od sidewalk gave me an idea...

Would it be possible to create lane-width asphalt roads, pavements, etc., so that we could create completely custom roads lane by lane? This would make it possible to peel away outer lanes at junctions, merge lanes, etc.
cmdp1989 2 Jun, 2018 @ 10:41am 
This is fantastic! This is exactly what I meant the other day. Is there by any chance, another textures you might use in here? like instead of gravel, concrete for example?