ARK: Survival Evolved

ARK: Survival Evolved

Dino Hunter | Discontinued - Open Source
23 Comments
TerrorSoul 22 Jun, 2019 @ 8:16am 
Any chance of compatibility with Valguero?
GWSheridan 29 Apr, 2019 @ 5:11am 
like this hope he adds a rex an giga as well
Gikma 7 Apr, 2019 @ 8:16am 
Thank you for this mod, i'm a big fan of your gaia mod and this mod will make it more fun, if you can make them drop gaia stuff that would be perfect
28 4 Apr, 2019 @ 7:16am 
well.... on ragnarok they spawning so close.... so You cant kill one but 5 is infinite group(( had to remove for now((
prome  [author] 23 Feb, 2019 @ 5:16am 
@Nobody
Only 5 of each is allowed at the same time. If you want more, change that number to whatever you want. Click on the "Settings" banner to see which code you should use.
Nobody 17 Feb, 2019 @ 2:05am 
Hello how do the dino hunter have been around for a while but have not seen one yet?
Ṻńīčøṝñ Ŵḯƶåřḍ 7 Feb, 2019 @ 7:50pm 
@GoD_Tempus Thanks so much for the support 😃
Starknight99 6 Feb, 2019 @ 4:14pm 
Can the Dino hunters break through stone or metal walls
prome  [author] 4 Feb, 2019 @ 5:31pm 
Yeah I agree, its really OP. But thats what ppl wanted ¯\_(ツ)_/¯
You could manually adjust resistance and dmg dealt from Dino Hunters. This is an example,

Editing Wild Dino Damage and Resistance
DinoDamageMultiplier specifies how much damage wild dinos deal. The higher the value, the more damage they do. Setting it to 2.0 doubles the damage dealt.
DinoResistanceMultiplier specifies how much damage wild dinos take. The higher the value, the more damage they take. Setting it to 0.5 cuts the damage taken in half.

Default values:
DinoDamageMultiplier=1.0
DinoResistanceMultiplier=1.0
You can also customize these settings to individual dinos with
DinoClassDamageMultipliers=(ClassName=”Behemoth_Bronto_Character_BP_C”,Multiplier=2.0)
DinoClassResistanceMultipliers=(ClassName=”Behemoth_Bronto_Character_BP_C”,Multiplier=0.5)
GoD_Tempus 3 Feb, 2019 @ 12:33pm 
@Ṻńīčøṝñ Ŵḯƶåřḍ, yes they have a purple glow. But beware, they are damn hard to fight.
I lost numerous Dinos against them...

oh and also @|SE|prome, fighting against them is hard, but can you implement, that it takes a while til they respawn?

oh and btw. their speed and range is huge.... i had to skill my dinos on speed to avoid them, til i leveled them enough to fight against them.... most of the time its impossible, to bring a tamed dino back to my base...

Since i played GAIA and Dino Hunter, i only managed to keep one Dino alive ( a Divine Argentavis), because of flying away before most Hunters were close enough. Every other Dino didnt stay alive for a longer period ;)

After all, its a good mod in conjuction with GAIA, but mayyyybe a bit to OP :)
Ṻńīčøṝñ Ŵḯƶåřḍ 20 Jan, 2019 @ 3:54pm 
How can you distinguish Dino Hunter Dinosaurs from normal vanilla dinosaurs? Do they have particle effect? Thanks for the support
Bruniblum 11 Jan, 2019 @ 11:48am 
заебись
Tiny icicle 11 Jan, 2019 @ 8:32am 
ммм... найс
Once PAPICH 11 Jan, 2019 @ 5:37am 
|SE|prome i dont know
prome  [author] 11 Jan, 2019 @ 4:30am 
@-Witch @piatto03
Я Андреас?
Once PAPICH 10 Jan, 2019 @ 7:15am 
я Миша
джуманджи 6 Jan, 2019 @ 4:24am 
Я Дима
Ṻńīčøṝñ Ŵḯƶåřḍ 31 Dec, 2018 @ 10:07pm 
How can you distinguish Dino Hunter Dinosaurs from normal vanilla dinosaurs? Thanks for the support
JurassicJess 5 Dec, 2018 @ 2:34am 
lool in every pic theres a thumbnail
S'dao 12 Jun, 2018 @ 3:39pm 
Actually, this may sound like a lot of work, but giving a trophy, or cosmetic reward for the kill on one of these (making hunting them unwise and unnecessary) would make a successful duel worth winning, unless the idea is that you flat run from them. Which I can understand also. But a cosmetic trophy reward is something I would very much enjoy.
S'dao 12 Jun, 2018 @ 2:00pm 
Could certainly use some INI settings. But I LOVE the concept
Steve 5 Jun, 2018 @ 7:28am 
I wish "Do not grant experience or loot when killed" could be handled as an ini option? Rare Gaia loot might work well
Monster G Dogg 4 Jun, 2018 @ 6:00am 
Nice idea but some of the creatures do spawn in way to much. Had 4 hunter sharks surrounding herbivore island and seems where there is one there is a second close by. This is the same issue with the bats as well. The spawns seemed fine when It was first loaded but did a dino wipe like a lot of servers do and boom that when they went from rare to overly common.

Oh for anyone wondering how OP these guys are a Hunter Raptor I ran into did 500-800 damage and had 26,000HP.