Scrap Mechanic

Scrap Mechanic

Latches and Flip-Flops
19 Comments
Lizard Wizard  [author] 7 Dec, 2020 @ 4:45pm 
There's nothing stopping it from working in survival, but you won't be able to obtain the parts without using commands.
The Beard 7 Dec, 2020 @ 12:22pm 
does this work for survival?
Gibraltar228 30 Jul, 2020 @ 9:59pm 
very good mod, thank you!!!
Felix 5 Jul, 2020 @ 11:34am 
I can't remember exactly what it was but a few other interactive game parts didn't work.
Lizard Wizard  [author] 5 Jul, 2020 @ 11:24am 
I'm not sure whether you're referring to other parts from the game or other parts from this mod, but, as far as I know, it should now be that the parts from this mod can power/trigger anything you would expect them to.
Felix 4 Jul, 2020 @ 1:29pm 
In my testing before I found that it also affects some other parts as well, do you know if your fix would apply to those too?
Lizard Wizard  [author] 4 Jul, 2020 @ 1:12pm 
No need; I found the problem and fixed it. All of the parts should now be able to activate controllers. Thanks for bringing this to my attention!
Felix 27 Jun, 2020 @ 10:45am 
If you add me, you can join a test world I made demonstrating what works and what doesn't.
Felix 27 Jun, 2020 @ 10:45am 
It seems pistons do indeed work fine, but controllers don't.
Lizard Wizard  [author] 27 Jun, 2020 @ 10:36am 
I can't seem to re-create the issue you're describing (connecting the T Flip-Flop to a piston works fine for me). Is there anything else in the situation you're having trouble with that could be important? I have the maximum number of output connections set to 10, which might be relevant.
Felix 25 Jun, 2020 @ 1:36am 
Sorry, meant toggle flip-flop, not toggle latch.
Felix 25 Jun, 2020 @ 1:21am 
Hey, I've got a weird issue with the toggle latch. Not sure if I'm doing something wrong or what but attaching a toggle latch directly to a light with an or gate plus two buttons works fine, but attaching a piston or controller to the toggle latch doesn't work. I have to use another or gate as a "proxy" to connect the piston/controller to, then the or gate just to the toggle latch. Not that big of a deal but kind of weird.
Lizard Wizard  [author] 8 May, 2020 @ 10:32am 
Sorry it took me so long to get to this, but I eventually just decided to wait until the survival update to look into this because SM was stuck with a perpetually queued update.
Anyways, I found the problem, and the issue will be fixed with the next update to the mod. I might try to fix the textures for that as well. In the mean time, disconnecting and reconnecting an input (to get the flip-flop to re-initialize) after loading it up on the lift should get it to work.
Joshpockt 7 Mar, 2020 @ 7:17am 
YES
Lizard Wizard  [author] 13 Jan, 2020 @ 8:18pm 
It's been a while since I've played, honeydew, but I do think I remember fixing a similar problem in the past. Is the problem just that toggles on a saved creation don't work after loading it up again?
Joshpockt 13 Jan, 2020 @ 3:53pm 
hey love the mod but when i save a something the toggles dont work
Lizard Wizard  [author] 24 Sep, 2019 @ 8:21pm 
This is how I learned:
https://en.wikibooks.org/wiki/Digital_Circuits/Latches
http://hyperphysics.phy-astr.gsu.edu/hbase/Electronic/flipflop.html
https://en.wikipedia.org/wiki/Flip-flop_(electronics)
This assumes a decent understanding of logic operations and reading truth tables. If you are unsure of your abilities there, I'd suggest following some of the links on the Wikipedia page I linked to. If that's too technical (which it often can be), I'd just Google whatever's giving you trouble. There's a pretty wide array of resources concerning this type of stuff out there.
Hope that helps!

(sorry, I had to repost this a couple times because I kept messing up the links)
Foxhell 18 Sep, 2019 @ 10:03am 
need tutorial... I couldn't understand how it works
Prophet 12 Sep, 2018 @ 5:16am 
Wow this is really useful! :steamhappy: