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They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2
Will new ones be made for TWW3?
Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.
As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.
Hope you guys are enjoying TWW 2 and 3
-Ulrik
@Greatal13 They are out now
No, there is no chance I will ever give every lord a unique ability. The spells take ten times as much time to make compared to the mods without a unique spell. The spells are meant to compensate for the lower stats of the spellcasters. Besides, as I said to you last time, my GPU is dead and I can't play the game to test out custom spells.
i was frustrated cause of the mod was conflicted and shit
anyway just wanted to know, do your mods conflict?
and is there anyway you can give all of the lords their own O.P ability
for example teclis has that no range super o.p bomb spell which is bound.
Any idea when we might see the OP spell for Alarielle or your launcher still broke?
Can't wait :P
https://www.snoost.com/en/community/troubleshooting/total-war-warhammer-launcher-issues/
praise the modder ! Thank You so much ! Juhhu