XCOM 2
Shocktrooper Class - WOTC
11 Comments
henrykhaung 22 Aug, 2024 @ 1:35pm 
what weapons does this have access to aside from shotgun ?
DERPKING1991 27 Aug, 2018 @ 4:53pm 
@Ekscom Now just need to get it updated so it can use smgs and use a secondary weapon.
Ekscom  [author] 27 Aug, 2018 @ 4:48pm 
@DerpMaster.USA : It should work. Sorry for the slow reply, I was in a cave for a month :)
DERPKING1991 4 Aug, 2018 @ 12:28am 
Does it work with the new promotion screen? does anybody know?
Ekscom  [author] 9 Jun, 2018 @ 1:35am 
Hi guys, thanks for the comments. Glad you like it.

@Klaus, I checked the PCS line for any typos or anythign else, and it looks fine. I can't tell what may be causing it.
Does anyone else have PCS problems?
dmc32 8 Jun, 2018 @ 11:00am 
Excellent CQC perks.
Klaus von Klempt 5 Jun, 2018 @ 1:14am 
I like the simplicity of this class, and find it works really well with the vanilla classes.

Unfortunately, the class doesn't seem able to use PCS. I don't believe this is a mod conflict - I use other class mods that don't have this problem.
Asael 4 Jun, 2018 @ 11:25am 
thanks man for your work :)
Ekscom  [author] 4 Jun, 2018 @ 11:13am 
Hi. Thanks for reminding me about the flamethrower shocktrooper problem. I had a disclaimer on my mod back then. Just copy-pasted it here. Please see in the description why things are the way they are.

And yea it's a simple class, but I think it adds a unique gameplay experience. It uses dash moves to deal the majority of its damage. Weird, right? Maybe there's another class that does this, i don't know, i haven't seen every class out there.

Well, if you give it a shot, I hope you like it. :) I ported it over because a few people requested it :)
Asael 4 Jun, 2018 @ 2:19am 
ah ok ok didnt play enough RPG to know that thx:)
Arkhangel 4 Jun, 2018 @ 2:13am 
@Asael: why? all of those perks are already available via the Sharpshooter, Specialist and Ranger.

Why i prefer the Shock Trooper with the Wrist Flamethrower. it actually has custom perks for the class, not a remix of ones we already know. not meaning to bash the mod, though, it's just it's more a "Training Roulette" thing to me than an actual new class. making it a RPGO specialization wouldn't really add anything into the mix, like, say, the Valkyrie Spec just did