Age of Wonders III

Age of Wonders III

Eldritch Horrified
16 Comments
HjAa  [author] 29 Sep, 2021 @ 6:01pm 
That's so awesome to hear! Thanks for the ideas and feedback! <3
Loken 26 Sep, 2021 @ 5:27pm 
I just finished a game on emperor and tested the changes made on 9/16. The horror feels a lot more balanced now. It doesn't steamroll everything but it rounds out the sorcerer to better handle the beefier tier 4 enemies in a way that makes sense. Can't imagine playing without your mod. Gotta have it! Thanks again.
Loken 9 Sep, 2021 @ 9:17am 
Thanks for considering my feedback. I think your suggestion would work.
The main thing I think is to replace Inflict Weakened. I put the 20% physical weakness out there because I was afraid Total Awareness + Incorporeal might be too strong but not sure on that part. I'd love to play another game with whatever changes you think are fair.
HjAa  [author] 9 Sep, 2021 @ 3:28am 
Hey Loken! Thanks for that absolutely smashing feedback; very much appreciated. Haven't been able to fully test it all as much as I'd have liked, but the suggestion if I get it right is to implement a 20% physical weakness, remove Inflict Weakened, move Exploit despair to veteran level and give Total Awareness baseline? How about keep exploit despair base level and give Total Awareness on Veteran?
Loken 6 Sep, 2021 @ 11:45pm 
I really like how you reframed this monster into something that lives up to its name. After playing a game with it on emperor difficulty I felt like it could use some balance tweaks. The 60% physical protection combo'd with Despair Strike + Exploit Despair at baseline felt a little too strong. Honestly once it gets, Despair Strike + Exploit Despair + Weakened + Spirit Breaking it is just tearing up enemies like paper with little to worry about.
Personally I would remove Weakened and replace that medal reward with the Exploit Despair.
I also like the conversation in the comments about Total Awareness. That makes a lot of sense for the theme and is very useful. It would make the Horror less dependent on formations and able to range out more independently like you'd expect from a creature like this. I think it would balance its defenses if you added Total Awareness to baseline and dropped physical protection down to +40%.
I love your mod. Thanks for improving the game!
HjAa  [author] 8 Jun, 2021 @ 3:16am 
I've considered that as well! At least makes in unflankable and it doesn't seem too far off for a creature of that kind.
idanbhk 6 Jun, 2021 @ 7:02pm 
Total awareness maybe? It's great, but not so much without Tireless, and isn't as nasty as Fearsome against multiple melee enemies.
HjAa  [author] 6 Jun, 2021 @ 1:42pm 
Can't find the Aura of Despair in the mod launcher... Maybe that's something created for specific mods.
Necroburn 3 Jun, 2021 @ 11:01am 
I like that idea
HjAa  [author] 1 Jun, 2021 @ 1:25pm 
How about Aura of Despair + Exploit Despair instead of fearsome? Not many sorcerer things lower morale though. But feels like it would fit with the Lovecraftian theme.
idanbhk 17 May, 2021 @ 9:03am 
Incorporeal might be too strong... alongside being Fearsome, it makes the Horror almost unbeatable by normal melee units, and the HP wasn't decreased by much.

Also, even if the breath was silly, some kind of distant effect or attack do seem to make sense... I'd say Doom Gaze, but the sorc's Watcher gets that already.
Necroburn 15 May, 2021 @ 9:05pm 
Aura of Despair would fit the theme pretty well! and yeah you're right, a lightning breath is more in line with a celestial, energy based being rather than a lovecrafting being.
HjAa  [author] 15 May, 2021 @ 5:03pm 
I like that thought, chainsworth. I think part of my problem lies with the visual effects never really making breath weapons look awesome. I feel to match the Lovecraftian I'd rather go with some sort of psychic aura or something similar to the various screams.
chainsworth 15 May, 2021 @ 3:09am 
The lightning breath was always something that irritated my "Call of Cthulhu" side. The idea of a breath weapon is fine, but to be more like Lovecraft it should be Spirit with a secondary effect of Blight.
HjAa  [author] 28 Mar, 2020 @ 10:59am 
Interesting! I really like the Steal Enchantment without action point cost idea.
idanbhk 27 Mar, 2020 @ 7:43pm 
I wholeheartedly agree about Lightning breath feeling forced, but Eldritch Horrors should certainly have some weird, unique ability (besides dominate). Maybe Shadow Step like Elder Eldritch? Steal Enchantment without action point cost?

Having both an area damage effect and a Dominate makes it feel like a Mind Flayer- exactly how it should. The lightning is the problematic part...