Left 4 Dead 2

Left 4 Dead 2

Custom Paints Support
37 Comments
Bastian 7 May, 2023 @ 10:59am 
Why does this change the color of the CT sleeves and Professional sleeves?
-ll- 6 Dec, 2021 @ 7:31am 
This person stole your addon without giving credit.
OwO 20 Apr, 2021 @ 11:12am 
thanks for the help man ^^
Corvo  [author] 19 Apr, 2021 @ 10:54pm 
@ UwU 

You only need to activate one. Custom paints support is for gloves skinned with RNG, and default is just a single texture gloves (standard color).
OwO 19 Apr, 2021 @ 3:19pm 
just asking, i have the CUSTOM PAINTS SUPPORT and the DEFAULT TEXTURES SUPPORT
and they are in conflict, is...this normal? or should i only activate 1?
ReSynth 30 Jan, 2021 @ 2:41am 
Okay then.
Thanks for your answer, I'll always add you to credits at the description.
Corvo  [author] 29 Jan, 2021 @ 5:51pm 
@ReSynth

You have all permission that you need, I made this addon with support of a lot others moders so i can't reclaim for copyright. All my addons work is creative commons license.
ReSynth 29 Jan, 2021 @ 11:21am 
Hello there!
Can i ask your permission to make a standalone glove mods based on yours?
I mean, I want to make every gloves type as single addon for all survivors. The reason for this is optimisation, your custom paints support and default textures is 350+ Mb of content, so I can optimize it.
Whether it's yes or no, please respond.
mZ 19 Sep, 2019 @ 5:55am 
Is it possible to keep the dark skin tone for specific characters after replacing ALL survivors with different skin tone? So far, I haven't managed that yet.
Corvo  [author] 19 Sep, 2019 @ 1:00am 
@Zack

You want to leave all survivors with light skin tone, right? As I said before, if you are trying to do everything in the same tone, you need to make sure that every SMD file, for each survivor, points to the correct texture and that you are not using any conflicting addons at the same time.

Ex:

If you are making your own version of this addons, and the VPK archive contains "models" and "materials" you need disable the "Custom Paint Support" or "Default Texture Support", because these addons are the materials files for arms and gloves textures and if you followed the steps to make them compatible with custom survivors in the discussion topic, so my addon will have higher priority than yours, cause as textures included in it will load first than your package.
mZ 16 Sep, 2019 @ 1:19pm 
But what happens if all the arm textures for the characters already has the proper skin tone files already? Because as far as what I'm facing (at the moment) all except Louis, Rochelle, Coach has the right skin tone files for them, but they still has the dark tone in-game.
Corvo  [author] 16 Sep, 2019 @ 12:53pm 
@Zack

Have it three forms to change this: one > rename the UV Map with 3D editor / two > rename UV Map with Notepad ++ editor / three > replace the texture in materials folder for another arms what have light skin like Bill, Nick, Ellis or Francis.

If you just want to change the color of yours arms and don't want to have so much work, just browse to materials folder, copy the file “v_model_francis_arms.vtf” paste in Desktop and change the name of file to “v_model_louis_arms”, copy the file again and replace for the same in materials folder.

NOTE: In doing so all models that carry the texture of Louis's arms (dark skin) had become light skinned. So if you want to use different skin tones you must change the name of the UV Map.
mZ 16 Sep, 2019 @ 12:01pm 
Okay.. so I followed the instructions and it worked flawlessly..

I got another question though.. how do I change the skin tones of the Sporty Gloves?
I did the whole survivor replacement but they all seem to take Louis's dark skin tone arm.
Corvo  [author] 16 Sep, 2019 @ 9:49am 
@Zack

This problem usually occurs because of the pose of the model. You are trying to make a version of each glove and arms for each survivor, right? If so, a correct way would be to use the crowbar tool and compiling the model one for one, just change the survivor name in QC file.

Example:

in the line: $modelname "weapons\arms\v_arms_gambler_new.mdl" you will change just the end of them to specify what survivor you want the model replace.
Where is "v_arms_gambler_new.mdl" you will replace the “gambler” for the other survivor.

Gambler = Nick
Coach = Coach
Producer = Rochelle
Mechanic = Ellis

Francis = himself
Louis = himself
Bill = himself
Zoey = herself

NOTE: For L4D1 survivors the correctly line is "v_arms_francis.mdl" just only the survivors of L4D2 have the "new" in the line. Don't forget that, otherwise the model don't will replace.
mZ 15 Sep, 2019 @ 1:40pm 
Hey, man. I've got a problem.

For some reason, the method (the one you've listed below) doesn't seem to work for me now..
especially for the bare arms..

I don't know what am I doing wrong but for some reasons the glove and the arms are invisible... I don't know if the texture's or the model's the issue but it seems that they dont appear on screen at all..

Do you know how to fix this?
Corvo  [author] 5 Mar, 2019 @ 6:48am 
subscribe in any addons of the sleeve collection (they all have specialist gloves). It's just a matter of reverse engineering.
mZ 5 Mar, 2019 @ 5:26am 
I've managed to get it working! With your help of course.

Thanks! You've been very helpful. :lunar2019piginablanket:
mZ 5 Mar, 2019 @ 4:00am 
Ahh, but the problem is.. I don't have your Nick's Specialist Glove TR files.. do you happen to keep a backup?
Corvo  [author] 4 Mar, 2019 @ 8:40pm 
dude is really a huge tutorial for teach you how do. I'll need spent a lot of time write and support you and i dont wanna spent my time doing something for help a specific person, different off Custom Charecter Compatibility Guide who a lot of people want play with arm and survivors, but maybe it has an easier way, is not a right way perhaps can help you what you want. It's simple, just rename the 3 files (vtx, mdl. vvd) for another survivor. If you doing for all survivor maybe is not be a problem. (Just will be a problem if you put differents gloves and sleeves).

where is: v_arms_bill.dx90.vtx
v_arms_bill.mdl
v_arms_bill.vvd

create a copy

replace the copy name to: v_arms_zoey.dx90.vtx
v_arms_zoey.mdl
v_arms_zoey.vvd

Do this with all survivors names and finish. Detail all survivors will have the same arm and glove accourding the original file.
mZ 4 Mar, 2019 @ 8:00pm 
Please, enlighten me.

And yes, I wanted to make it apply to all survivors.
Corvo  [author] 4 Mar, 2019 @ 7:20pm 
Yes, but i can't explained for over here because there are so many steps. Basically you will need crowbar tool and notepad++ to edit SMD and QC file. If you will change for all survivors without caring for arm tones you just need change the line in QC file "modelname" replaced for the survivor you want, save it and compile. Do the same with all survivors, but if you are planing change with fur tones too is necessary change SMD file and another line in QC "studio".
mZ 4 Mar, 2019 @ 4:28pm 
I mean, what if I wanna make the Specialist gloves to replace ALL survivors..
Is there a way to do so? Like the ones you've made before.. (Sporty, Hand Wrap, Moto, Hydra)
Corvo  [author] 4 Mar, 2019 @ 7:35am 
i dont understand, you want catch up the specialist gloves and replace the for sport in all sleeves is it?
mZ 4 Mar, 2019 @ 12:03am 
If you don't mind, can you teach me how to replace the specialist rig to a specific glove pack of yours? (Like the Sport gloves, to replace it with Specialist)
mZ 27 Feb, 2019 @ 11:28am 
I mean, I would want the Specialist Gloves (all survivor) sources.. if you don't mind.
Corvo  [author] 27 Feb, 2019 @ 11:19am 
I deleted all versions of all survivors"specific gloves" as there are 9 different types of gloves and eight sleeves so if I were to make each combination different for all survivors I would run out of space in my workshop. From now on I will only work with all the gloves (one for each survivor) and sleeves in a single package. In contrast, I will provide the source code of each sleeve and sleeve with (paint weight, skeletons and textures) for those who want to make these specific versions, however I will not make any version other than wearing all the gloves and sleeves.
mZ 27 Feb, 2019 @ 9:59am 
Yo, is it possible if you made a All survivor version of Specialist gloves like you did on Sport gloves, Hand Wraps, etc? :lunar2019piginablanket:
Corvo  [author] 25 Dec, 2018 @ 6:11pm 
@ZanCrow
Under development.
23-llub 25 Dec, 2018 @ 4:49pm 
do you thing about that can you do arms from battlroyale from CS;GO ;D ?
Liverty 10 Sep, 2018 @ 8:27am 
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hot potcket 17 Jul, 2018 @ 12:58am 
Ok thanks. I also play Ellis :P
Corvo  [author] 16 Jul, 2018 @ 9:03pm 
✦Mint✦

I also have not, these paintings were made by another moder. I left your profile page in the description
hot potcket 16 Jul, 2018 @ 8:27pm 
Yo I have no idea how to paint the gloves.. A tutorial would be nice.
fugA 21 Jun, 2018 @ 7:53pm 
THANKS <3
Corvo  [author] 21 Jun, 2018 @ 6:56pm 
I'll try but I do not promise
fugA 21 Jun, 2018 @ 4:50pm 
hey man, can u make the real animation of the butterfly knife in the left 4 dead?