Portal 2

Portal 2

Escape
120 Comments
maninblk 18 Jun, 2020 @ 8:14pm 
nice looking map but highly unfair with turret placement on top of the shaft.
Light Warrior 11 Jul, 2019 @ 5:06pm 
I'm back again, after having re-run the test. It's really good overall, notwithstanding the ending. I love the tight, cramped spaces. They feel just like a prison! Well done.
Avatar 12 Feb, 2018 @ 1:25am 
Must be in the goo and not the Nile as the faith bridge would have give up on him, lol. Nice map. :steamhappy:
Kiwi  [author] 3 Jan, 2017 @ 9:37pm 
You must be in denial ;)
Kiwi  [author] 3 Jan, 2017 @ 9:32pm 
Fancy meeting you here SleepFiend
SleepFiend 3 Jan, 2017 @ 9:29pm 
u weeb scum how dare u touch portal with ur cancerous fingers to make this trash map ugh u disgust me
calico 1 Jan, 2017 @ 7:53am 
The last part was so confusing at first, but if you do that promising jump, you will be sure to "be" secure!
JohnSackXD 20 Dec, 2016 @ 9:49pm 
really reallu enjoyed this map
:steamhappy:
Light Warrior 23 Nov, 2016 @ 4:20pm 
It is a great, very promising map. However, I vigorously vote down the ending sequence, getting to the door--the so-called "leap of faith." How is the player supposed to know about that? It's unfair, and runs counter to the principal of how Aperture Science has always worked.
RyanThoughtCriminal 19 Oct, 2016 @ 10:30am 
Sweet, looking forward to sequels! I wish I was competent at Hammer, but I can't even make a 3ds Max model. I'd need someone to teach me better than a tutorial would.
Kiwi  [author] 18 Oct, 2016 @ 6:37pm 
I'm running out of things to do, so maybe I'll try to make another...
RyanThoughtCriminal 18 Oct, 2016 @ 11:03am 
Any plans yet?
fantasychica37 10 Aug, 2016 @ 7:13pm 
I wouldn't have figured out the ending without seeing the comments, and I'm ashamed of mhyself for that. This was poignant somehow. Your icon is fitting.
Petutski 26 Mar, 2015 @ 10:39am 
Very interesting. Neat ending!
Kiwi  [author] 25 Jan, 2015 @ 12:33pm 
@Ryan James
Possibly, I'm not sure anymore because I have gotten out of hammer. I might venture back to making maps again, but for now, I don't have any plans.
RyanThoughtCriminal 25 Jan, 2015 @ 2:25am 
U gonna make sequel maps?
Kiwi  [author] 25 Jul, 2014 @ 5:56pm 
thanks :D
Wormling59mep 25 Jul, 2014 @ 1:44pm 
+spoiler+ THAT WATER THING Was SO COOL!
Divided by Zero² 21 Apr, 2014 @ 2:55am 
Pretty interesting level. I had some issues with the escape itself, the panels didn't come up consistently. Plus it's never been a fun thing when a gamer has to take a literal leap of faith to complete a level. All the same, I liked the tight narrow navigation, and the escape -was- a nice surprise when it functioned the fourth time failed. Pretty neat!
Blue Zurbagan 8 Apr, 2014 @ 5:39am 
turrets+surprise with water=easy and lovely <33
Xorven 24 Dec, 2013 @ 4:19am 
oh a cool map :D

I've updated my solo map: The ultimate conversion gel.
Can you test it please ?
Kiwi  [author] 13 Aug, 2013 @ 5:40pm 
MUHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Robert Cop 4 Aug, 2013 @ 10:19am 
THERE IS NO ESCAPE.. MUHAHAHA
Tomicon 7 Jul, 2013 @ 2:47pm 
im stuck on the turret part
jamesdouglass 17 Jun, 2013 @ 10:14am 
i mean like make 5 of them
Kiwi  [author] 8 Jun, 2013 @ 2:24pm 
prop i should make 5? what does that mean? and you beat them in 1 try? lol
jamesdouglass 6 Jun, 2013 @ 3:06pm 
prop u should make 5
jamesdouglass 6 Jun, 2013 @ 3:03pm 
i loved the turrets beat all in 1 try
Kiwi  [author] 15 May, 2013 @ 9:24am 
Lol XD Jason
Pandemo 14 May, 2013 @ 7:15pm 
Too bad I can't take the radio to escape with me LoL
Kiwi  [author] 14 May, 2013 @ 4:26pm 
i said override look at the comment down there. and srry i forgot 1 thing. look at the part that says "prop's properties (lol)" well after that you double click world model and type in radio in the filter bar like i said. and the music is already in there XD you just double click the music that i said.
Thomas 13 May, 2013 @ 4:14pm 
also i just neede to know how to GET the radio not how to make music lol
Thomas 13 May, 2013 @ 4:13pm 
oh and override. i just used a normal one but it wouldnt show up thx
Kiwi  [author] 13 May, 2013 @ 3:52pm 
in the ambient_generic's properties and go to source entity name and type radio_1. that will make it so that the sound emits from the radio. last but CERTAINLY not least, go to the ambient_generic's flags, which can be found in the top of the properties window. in the flags make sure that the only thing checked is start silent. in the properties then make the max volume 10 and the Max Audible Distance 288. There you go! it should be working now! I hope this helps. :D
Kiwi  [author] 13 May, 2013 @ 3:52pm 
a radio that plays music is created by making an ambient_generic then make a prop_physics_override and name the prop radio_1. after that you have to press world model in the prop's properties (lol) and type in radio in the filter bar. there only should be a couple things that pop up but look for the radio reference. then go to the ambient generic and double click sound name. make sure that the sound type is raw. in the filter bar then type "looping" and there should only one thing that pops up, ambient\music\looping_radio_mix.wav and then double click it.
Thomas 12 May, 2013 @ 10:30am 
Quick question, how do you make a radio?
Thomas 5 May, 2013 @ 1:37pm 
Um i mean in the pool away from the player and in the left corner :)
Kiwi  [author] 5 May, 2013 @ 5:54am 
the left corner with the portalable surface or near the bars?
Thomas 4 May, 2013 @ 10:39pm 
Hmm maybe in the left corner
Kiwi  [author] 4 May, 2013 @ 5:13pm 
yeah wolf im srry its taking so long I just cant figure out some of the mechanics. I cant make the level without it so im still looking XD and Catches07 what corner should i put it in? ill do it i just need to know where.
Wolf bytes 4 May, 2013 @ 12:55pm 
Very nice. Will there be more?
Thomas 4 May, 2013 @ 11:09am 
Maybe you could like add a arm64x64 in the corner and put like a Fraken turret.
Kiwi  [author] 4 May, 2013 @ 10:43am 
and chachapwns its ok. But its supposed to be escaping, not testing. I'm making a testing level and i hope it is done soon. maybe you could try that out. :)
Kiwi  [author] 4 May, 2013 @ 10:40am 
should i change it bvs? and if you think i should please tell me what I should do to make it so that they know to jump. Should i make panels that push you down if you dont go in a certain amount of time or something?
bvsmith 3 May, 2013 @ 6:01pm 
The ending is not fair. You had to tell us what to do. It wasn't at all obvious.
Activated Almonds 3 May, 2013 @ 1:57pm 
it was too easy. There was no puzzle but just escaping death by turrets. Sorry
Kiwi  [author] 3 May, 2013 @ 12:50pm 
y dont you like it chachapwns?
Activated Almonds 3 May, 2013 @ 12:28pm 
dont like it much... It is pretty easy but kind of cool.
Kiwi  [author] 2 May, 2013 @ 8:56am 
ikr psyllid :P
psyllid 2 May, 2013 @ 5:41am 
Simple but somehow satisfying