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Great design especially around the base/town and very scenic, a genuine pleasure to play that punishes you harshly the instant your attention wanders. Top work, congratulations!
I'm not sure I can summon the strength to do this ranked hardcore, but I will certainly be using this as a testbed for overly-good mod trucks. This'll test 'em!
Glad you liked it! Makes me really happy to know that people are enjoying it and it definitely wont be my last map. I'm getting ready to release a new map hopefully for this weekend.
The only cause for that, that I'm aware of, is spawning too many carts so that the list of vehicles on the map screen makes the recover option unavailable. If it's something else, post a screenshot and I'll see if I can fix it. It definitely works on my end as well as for others.
Glad you liked it! Can't tell you how many times that same climb caught me out in testing. Only left it in there to be mean.
https://gfycat.com/AdolescentScientificDugong
Теперь я понимаю. Я никогда не тестировался в случайном режиме. Последнее обновление должно исправить это. Я снял лишние грузовики и тележки.
No, because of the large number of cars, I do not have a button to go back to the garage.
I understand now. I never tested in casual mode. The latest update should fix this. I removed the excess trucks and carts.
(RU)
И как мне вернуться в гараж?
Чтобы добраться до гаража, направьте направо на маяк, затем остановитесь на главной дороге. Он ведет прямо туда. (Google translator)
How do I get back to the garage?
To get to the garage take a right at the lighthouse, then stay on the main road. It leads straight there.
This map seems to be one of the good maps around here, nice job! I like the layout with all the hills and valleys, feels very natural.
Feedback: There could be a bit more variety in the materials (e.g. use forest instead of gras for larger groups of trees/ forests. Try to "break" larger areas with the same material with some spots of an other material and/ or use the tint tool to dye the area. Maybe I just missed them on my little tour around your map, but there are some unused areas where you could hide some shortcuts to offer more than one way to get to the sawmills. Some areas are very well done with nice details, by comparison, others seem to be a bit bald.
But even without those details this map is well done! I'm creating maps too, hope this feedback helps.
https://steamuserimages-a.akamaihd.net/ugc/915800878321808108/7F0C47240DCA2812C7C17D7781BE907D95C968AF/