RimWorld

RimWorld

Tree People
107 Comments
pgames-food 7 Aug, 2021 @ 5:47pm 
thanks,
Mlie 7 Aug, 2021 @ 11:13am 
战术郭德纲 6 Aug, 2021 @ 9:38pm 
1.3 pls
Stokeling9701 18 Jul, 2021 @ 4:28am 
will this be updated??
test 16 Jun, 2021 @ 11:03am 
Could not resolve cross-reference to RimWorld.FactionDef named TreeFaction (wanter=factions)
Anthony the Wise 18 Dec, 2020 @ 6:26pm 
I got the same error as as Camelopard
Maverick_Lan 14 Dec, 2020 @ 7:47pm 
this mod let me cant use prepare carefully...
Dracodoodle 12 Dec, 2020 @ 6:01pm 
Getting the following error and tracked it to the Race_TreeRace.xml file, 'TreeFaction' and 'TreePlayerFaction' both throw these errors on Line 32 and 33.

Could not resolve cross-reference to RimWorld.FactionDef named TreeFaction (wanter=factions)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
...
fwoosh waaaaaaaaaaaaaaaaaaaaaaaa 22 Nov, 2020 @ 12:19pm 
I am having an issue where all the tree people that spawn don't have their wood texture anymore, so they have the hair and the stats but not the 'wood' part. I think it might be a conflict with this mod and possibly PIGEON's Texture Finder or [O21] HD Pawns
Tete_pas_de_poule 22 Nov, 2020 @ 7:07am 
need update 1.2 plz
pgames-food 12 Nov, 2020 @ 6:51pm 
thanks for 1.2
|dvh| 9 Nov, 2020 @ 3:06pm 
Sounds like @ShauaPuta tracked down the error I was seeing.
SolanuaMarrla 5 Nov, 2020 @ 10:36am 
You really missed an opportunity to call them Treeple :D
Great work on the mod!
ShauaPuta 8 Oct, 2020 @ 1:24pm 
hello, here to report a bug on 1.1
on line 57 of the 1.1 race xml, there's a duplicate skinColorGen, which for me was causing a ton of world gen issues
|dvh| 7 Oct, 2020 @ 8:31am 
For some reason when I start a new game with this mod enabled, all factions only have one base each.
Dell75 21 Sep, 2020 @ 8:24pm 
Hi! Here's another one hoping for a 1.2 version. :) have a great day!
Kriz 20 Sep, 2020 @ 5:48pm 
Hey, you have plans to update this mod, I really love your mod so much, thanks.
OTAUK-qq 16 Aug, 2020 @ 3:49am 
TMD就不能说中文么
test 14 Aug, 2020 @ 2:29am 
12
Kriz 12 Aug, 2020 @ 6:51pm 
Hello, Can you Update to 1.2 Version pls, I love this mod so much
Yelsha1516 3 Jul, 2020 @ 8:30am 
@milklymails I would get the prepare carefully mod and then just make all of them tree people
AlphaLoures 30 Jun, 2020 @ 12:51am 
THE TREES!
milklymails 13 Jun, 2020 @ 10:32pm 
how do I start with this race, I want to have one tree as one of my colonists at the beginning
TillaSiren 30 May, 2020 @ 1:58pm 
I was trying to setup a scenario to start with this race, but they don't seem to show as an option in the faction list.
slothinator17 14 May, 2020 @ 3:30pm 
Tree People! Just what I wanted.
Kriz 2 Mar, 2020 @ 5:30pm 
Please, Update for 1.1.
|dvh| 26 Feb, 2020 @ 7:48am 
I hope we'll see a 1.1 update for this mod!
Watcher-In-The-Shadows 11 Feb, 2020 @ 12:08am 
Look kinda like Umpa Loompas.
thegrandseraph 23 Sep, 2019 @ 5:34pm 
Is there a way to get new ones?
Sedrido 7 Sep, 2019 @ 4:26pm 
they look like the lemmings u3u
Cammerel 4 Aug, 2019 @ 6:54am 
Not sure why... but I'm getting an error with this mod all of a sudden.
Amogus 17 Jul, 2019 @ 8:18pm 
Finally, when i say "they're in the trees!" it will have meaning.
Wriden 8 Jul, 2019 @ 4:17pm 
Is this compatible with multiplayer?
SEAF HD-ƎNA 18 Apr, 2019 @ 2:05pm 
Do they have to eat or do they get food from the sun by the process of photosynthesis.
sheeps 13 Apr, 2019 @ 7:20pm 
does this work with the children + learning mod?
FallenAngel 26 Mar, 2019 @ 7:31am 
@ ShazamKnight , a CE patch would be great!
ShazamKnight 28 Feb, 2019 @ 5:15pm 
Any chance of getting a combat extended patch?
Anthony the Wise 15 Feb, 2019 @ 3:37pm 
I re-subbed as soon as this went live for 1.0. Seems like it's not working properly just yet. It won't spawn bases. It gives a very similar error message in beetle people.
Jrcats33 28 Dec, 2018 @ 8:02pm 
I am the Lorax, I speak for the trees.


The trees say something in vietnamese
CaptainYOLO 19 Nov, 2018 @ 1:33pm 
is this working for 1.0????
MarpatNinja 11 Nov, 2018 @ 6:36pm 
Any plans for a 1.0 update or is this already compatible?
Jonny 20 Oct, 2018 @ 9:29am 
Is there going to be a 1.0 update for this mod and the beetle people one too?
noname1208 8 Oct, 2018 @ 10:36pm 
I love @Angry's suggestion, having the tree people grow new limbs over the course of even a year and even just a nutritional buffer when in light would be very unique and fun

Great mod :)
Alex Elashne 1 Oct, 2018 @ 2:50pm 
Hello, love the mod! I was wondering if they create caravans or is that still in development?
Filthy Peasant  [author] 6 Sep, 2018 @ 12:38pm 
@CyberPrime8 I was unable to recreate the problem you're experiencing, would you mind giving me a full mod list? Thanks
CyberPrime8 6 Sep, 2018 @ 3:58am 
Good morning. The tree folk take over when I start a new game and I start selecting new pawns. It truly is about 95-98% of the options. I remove the mod and it goes back to normal, humans, elves, hobbits, cat folk, various aliens, ect.
Filthy Peasant  [author] 5 Sep, 2018 @ 8:07pm 
@CyberPrime8 is this when you're creating a game and choosing your characters or when you're in the game and pawns visit your colony?
CyberPrime8 5 Sep, 2018 @ 2:34pm 
I moved this mod further down the list of the 10 or so races that I have loaded. And I am still getting 98% tree folk showing up. Would love to have this as a race to choose from, but at the moment, they have taken over and give me very little option to choose another people group.
CyberPrime8 5 Sep, 2018 @ 1:47pm 
I have this mod, along with a bunch of other races, but for some reason most of the folks that generate are tree folk. Is there a way to lower the frequency they they will appear? I have zero normal humans, the tree folk have taken over!
Virtuoso 29 Aug, 2018 @ 3:51pm 
Update please!