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Get the console command mod, quickly start a campaign, use the command to move your army, have the city within view so you can click on it, and then use the command to take over the region and then see what buildings are available for you. Tbh Idk, but I don't think you can bypass buying the DLC(unless you have a mod that copies EVERYTHING needed(as if you were making the DLC yourself) but yeah, don't do that cause that's probably illegal lol.
But that would obviously get you in trouble if you get found out. So I never went past turn 2 before chickening out and realizing what I just discovered.
For this....idk tbh, I think it might work, or it might not, cause it's not like you NEED Alarielle to have access to the units, you need the building..not sure really if the building is somehow locked behind the DLC "wall"...I think I remember that the additional units mod and Mixu's together had their own custom buildings, think it was an overhaul, maybe SFO? so that's why it had custom buildings and units....yeah...
Sorry for the inconvenience so far, there were some things I needed to fix before which I managed to now for the most part. I just didn't like the idea of it being a bit broken like that so I opted for an alternative solution(in this case I'm referring to the mercenary building, scrapping it and just going for the simpler solution of using the existing vanilla building of the aesanar camp and giving it to all high elves) were things would be presented in a nicer format, I don't like half baked mods afterall, but yeah things should be a lot closer to my ideal now.
Playing as Eataine and after confederation I only have 7 build slots available of the possible 9.
Is this confirmed to be a feature of this mod or is there any way around it?