Stellaris

Stellaris

Slow Speed Battles [Abandoned]
88 Comments
perl 8 Jan @ 2:23pm 
Mod still works. This is really good for battles
Betamax PAL 4 Jul, 2024 @ 4:21pm 
I can confirm that I still use this mod and it works fine for me.
rms7402 28 Jun, 2024 @ 1:05am 
still works...maybe
LogosDistributing 4 Feb, 2024 @ 10:15pm 
Best mod. period. .
HistoricasLP 6 Jun, 2023 @ 3:46pm 
anyone know if this still works?
Oldhip 21 Feb, 2023 @ 2:39pm 
Someone PLEASE take this over .
maximustrajan23 29 Oct, 2022 @ 6:26pm 
man i dont think this mods works anymore and it was a must have for me... i wish somebody would take it over because it is great and makes space battles tolerable to watch for me .. Anyways thanks for your great mod it was one of the greatest while it worked .. take care
[☆] AresOfThrace 30 May, 2022 @ 4:50am 
Why abandon it? ;_;
Toxic 17 Mar, 2022 @ 6:16pm 
Update?
wm.j.olson 5 Aug, 2021 @ 9:26am 
Ah, so. Thanks.
kaityomoke  [author] 5 Aug, 2021 @ 12:47am 
@wm.j.olson
The edict is only used to open the menu.
This mod work correctly after the edict is expired.
wm.j.olson 4 Aug, 2021 @ 7:12pm 
Back to the game. Still unsure how to make my choice for 'slow speed' work. I select edicts and on the list select slow speed battles and pick a number. When I exist I get a notification saying the edict has expired and the edict is no longer selected in the menu. Does this mean it is cancelled or is it working?
kaityomoke  [author] 26 Jul, 2021 @ 1:57am 
@Gui Montag
This mod affect to crisis and leviathans.
I don't know how to affect this mod on pirates and space monsters.
Gui Montag 25 Jul, 2021 @ 9:24am 
I suppose this is designed to slow down combat between players, not against crisis/pirates/monsters? Can it affect all combat? Love the idea, combat on normal speed is way too fast to watch.
Shigurame 26 May, 2021 @ 2:34pm 
This made stellaris so much more worthwhile to play. Thank you a lot for makeing this!
Lord Rato 1 May, 2021 @ 8:42am 
Thanks for updating!
SplitShift 3 Feb, 2021 @ 4:15pm 
it doesnt work anymore
wm.j.olson 22 Aug, 2020 @ 6:25pm 
ありがとうございました
kaityomoke  [author] 22 Aug, 2020 @ 6:12pm 
@wm.j.olson
The edict is only used to open the menu and change the mod setting. This mod work normally after the edict has finished.
wm.j.olson 22 Aug, 2020 @ 8:09am 
Yes, the menu for slow speed battles is in the edicts, but when you select it it has no duration and ends almost immediately. Does this mean it has been made inoperable because, like other edicts, it has no duration; or is it the case that even though the message says it is no longer working it is, in fact, selected and working? Really like the mod and would like it to work.
kaityomoke  [author] 22 Aug, 2020 @ 4:01am 
@wm.j.olson
You should be able to open the mod menu by edict "Slow Speed Battles Menu".
wm.j.olson 21 Aug, 2020 @ 7:14am 
If I start a new game and choose a speed for combat, will it then work in the game? If I'm already in a game, how do I choose a speed from there?
kaityomoke  [author] 21 Aug, 2020 @ 2:31am 
@wm.j.olson
The edict is for show the mod menu. This has no influence cost.
The mod menu can be opened normally in my test.
wm.j.olson 20 Aug, 2020 @ 1:01pm 
Doesn't work with Fallen Republic. The edict shows up but it has no associated influence cost and says it last 0 turns. Turning it on and it immediately stops.
[☆] AresOfThrace 12 May, 2020 @ 6:18pm 
@Paddy That is complete nonsense, the game dosn't work like that.
Paddy 23 Apr, 2020 @ 6:58am 
Great mod, the only issue i have is that because it takes so long for ships to close the distance so they end up firing long before they can reach meaning most of the laser shops don't reach the target.
CESARINI GAMER 18 Apr, 2020 @ 6:19am 
Ready thank you very much
kaityomoke  [author] 18 Apr, 2020 @ 2:11am 
@Avatar
Mod updated to fix it.

@Cesar199624
Ships take some time to slow down. So it hard to notice on short range, high speed battles like corvette vs corvette.
If there are some problems, perhaps it resolved by select "Remove all flags" of edict "Slow Speed Battles Menu".
Avatar 17 Apr, 2020 @ 7:12am 
It doesn't work on juggernaut?My juggernaut runs mush faster than other ships in cambat.
CESARINI GAMER 15 Apr, 2020 @ 7:35pm 
good does not work, is not updated? it appears to me that if I was bugged
ekporos 17 Jan, 2020 @ 11:36pm 
Love this mod!!! Is there any possibility for a 1.9.1 version release for all of us pro-hyperlane lovers?
Ajey 7 Jan, 2020 @ 2:49am 
@kaityomoke thank you very much! i will give you full credit if i am going to use it! :)
kaityomoke  [author] 7 Jan, 2020 @ 2:47am 
@Ajey
I will gladly give you permission to use or rework this mod.
Ajey 6 Jan, 2020 @ 8:23am 
@kaityomoke great mod!

i have added you to my flist because i want to speak to you. i wanted to ask you for your permission to add or rework some parts of this mod to a huge overhaul project i am working on. would be nice if you let me know if thats ok :)
kaityomoke  [author] 17 Oct, 2019 @ 6:35am 
@tyokota638
旧ランチャーで更新したので、2.3でも動作します。
tyokota638 17 Oct, 2019 @ 2:13am 
2.3で動作しますか?
kaityomoke  [author] 27 Jun, 2019 @ 5:08am 
@FatRefrigerator
I don't play multiplayer, so I can't test it.
FatRefrigerator 26 Jun, 2019 @ 10:11pm 
How does the speed change edict work in a multiplayer environment? Do all players get the option to change it?
Ahri 16 Jun, 2019 @ 6:46am 
perfect, thanks you !
kaityomoke  [author] 28 Apr, 2019 @ 7:06pm 
@ICocolate
Yes.
ICocolate 27 Apr, 2019 @ 12:13pm 
Is this mod compatible with NSC?
kaityomoke  [author] 28 Mar, 2019 @ 7:48am 
@JLBOCK
Crisis ships are affected by this mod like as normal empires.
Joles 28 Mar, 2019 @ 6:02am 
Hi kaityomoke, interesting mod. I combined it for me personally with zBeautifulbattles and seems to run good. A comment/question to below. Is this event not only triggered for existing countries? Therefore everything what is not in the game as an own country will not get affected by this (pirates, i.e but marauders from empires should)? Event ships may be intersting as the ones mentioned below because those who just spawn are not affected but those you may get for your fleet are then under my country and should get the correct event when my fleet. Need to check it out. Do you know what about the crisis ships - I guess they are not defined as a country..or?
kaityomoke  [author] 15 Mar, 2019 @ 7:51pm 
@Renown
I don`t know how apply this mod effect to space creatures and pirates. ship_event doesn't seem to apply to those.
Renown 15 Mar, 2019 @ 4:25pm 
it's a bit annoying though, can you make a version with it? It doesn't hurt balance AT ALL really but it does hurt the sense of immersion.
kaityomoke  [author] 15 Mar, 2019 @ 2:13am 
@Renown
Yes, Pirates are not affected as well as space creatures. I corrected the description.
Renown 15 Mar, 2019 @ 1:38am 
lol... Cultists/pirates that spawn as part of the game's base events in your homeworld (one of the starting events essentially) aren't affected by this.
Blue North Star 26 Feb, 2019 @ 3:07am 
It's ok. ^-^
kaityomoke  [author] 26 Feb, 2019 @ 2:43am 
Oh.
My English skills are not that good and could not understand your joke :)
Blue North Star 25 Feb, 2019 @ 6:13pm 
It's just a joke. :)
In some galaxy's i like to use the console, and when i do, i usually use it to up my tech-lvl to 100k (in batches of 25k, which takes me 30 minutes to two hours for the game to understand, per batch) so the opposing ships tend to die before the combat can even really start. <3