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"okranite without a sense of humor should be given disability"
"okranite in a barrel with boobs would only find a dick"
"ghoul's brain is twice as big as inquisitor's"
"garru's eyes are positioned so that four legs are always in sight to kick inquisitor"
Beep Kenshinsky
Porque querrías ser aliado de la nación sagrada en primer lugar? XD
Does this mod just replicate the effect of being allied with the holy nation (meaning they won't attack your prosthesis users, but won't talk to them either), or does it work differently, and you can still interact with them, for example, talk to vendors?
HN doesn't indeed attack you anymore but you can't talk to them either (except some of them, like paladin). Problem is : vendor don't talk to you anymore too, which is kinda problematic.
"seul un mod qui change les dialogues peux entrer en conflit ;)" => j'ai tenté de load le mod avant et après les autres, en vain. Ca me ferai ch*er d'enlever les autres mods de dialogue pour celui-ci, dommage :/
Merci quand même pour le boulot et désolé pour le déterrage, ce jeu est tellement une tuerie.
Which is a shame if true, because I was hoping to make a mod that made the HN only approve of certain robotic legs - like peg-legs and such, but still not be okay with arms. Seems it's an all or nothing sort of flag.
HN units still don't want to talk to me when I use robotic limbs. Just like in vanilla with 50+ relations(taking them off helps).
Is there a way to fix this?
Thanks for the comment ;)
Is your mod coded to only work with player faction?
I have installed a mod that gives NPCs robotic limbs, will they be ignored by HN too?
this is the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1785049811
seul un mod qui change les dialogues peux entrer en conflit ;)