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Back to the puzzle,honestly I didn't realize I should use the sendi at first,kind confused me a bit,the glass/grating area also fizzler the ball sometimes,it took me a while to figure out I should make some flings .A thumbs up to the design,the puzzle is evil. :p
@Pnezyx: Thank you!
The part with blocking the door from closing with the sphere is probably not very legit but oh well...
Anyways, the concept COULD be realised with standard fizzlers, but the invisible ones give a complete new touch to it. So it was an interesting mission to build this one, but I won't do another unless I get a brillant idea what I could do with it.
Anyway, I'm going to give it a thumbs up because the puzzle was pretty good once I realized that I was going along the wrong path, and it's a neat concept. Are you planning to make more maps with it?
It's a good map overall, and the concept is quite nice, but I do maintain that it is very unforgiving (sometimes the sphere fizzled even when it was fully within the confines of the glass box, just because I put it too close to the edge). Once you get into the main area (with the "maze"), it seems to me that you are trapped if you lose the sphere, since this door closes behind you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1407429002
You can portal back to the first area, but once you get to that door you can't get anywhere, unless I'm missing something. I just resorted to binding a key to "ent_create_portal_weighted_sphere" because it kept getting fizzled so often. I'd recommend giving the player a new sphere with a dropper in the main room to make this less frustrating.