Angels with Scaly Wings

Angels with Scaly Wings

Chaos_Knight's core mod
42 Comments
EvilChaosKnight  [author] 19 Jul @ 10:08am 
Are you sure it's related to eck_core mod? All of my labels have a prefix "eck"
The only reference to "_mod_fixansw" I found was in modloader's core, and it has nothing to do with my stuff AFAIK
ReturnOfJericho 18 Jul @ 5:52pm 
I keep getting a issue where it says Unable to find label "_mod_fixansw" and it causes the game to not be able to start up without crashing before the menu.
Dragon_Honza 4 Mar, 2023 @ 2:07pm 
I would like to ask if you still make mods for this game.
Volar Vie 9 Jul, 2022 @ 9:10pm 
If anyone is still having issues, I think I may have found one of the fixes. For some reason, steam seems to delete the two "init" files in the mod folder. I don't know exactly how to go about getting a copy of the files from the steam download itself, but unsubscribing and resubscribing may be your best bet. Once you *do* get the files, rename the mod folder itself (Something like "ChaosKnightCoreMod"), and unsubscribe from the steam version. From what I've toyed with, this'll keep the folder from being messed with by the steam workshop issues that it seems to have. Good luck if anyone still has issues!
EvilChaosKnight  [author] 10 Jun, 2021 @ 9:58am 
Well, it's certainly not supposed to crash your game.
Hm, what's the error message you are getting when subscribed?
reapNpiece 9 Jun, 2021 @ 11:16pm 
I mean like, how to fix the crashing issue, because I got this mod with the other mods (as required) but the game bugs out and whenever I unsubscribe the game runs properly
EvilChaosKnight  [author] 9 Jun, 2021 @ 7:49am 
Chaos's Core Mod has basically no story elements in it to speak of.
It's a library of pictures, music and such for my other mods (to avoid dupes and size bloat).
reapNpiece 8 Jun, 2021 @ 11:36pm 
a guide for this mod + the other mods would be really useful
SmokyGames 1 Jul, 2020 @ 7:15pm 
No it's totally fine now, i somehow fixed it. Thanks anyway.
EvilChaosKnight  [author] 1 Jul, 2020 @ 4:54pm 
Hm. I sent you a friend request If you want to try and look into fixing this on your main PC.
SmokyGames 1 Jul, 2020 @ 3:42pm 
Well i somehow got the mod working on my other pc
SmokyGames 29 Jun, 2020 @ 5:35pm 
Sorry for late reply. And for the error i'm not sure.. it's gives me plenty of stuff i don't really understand.
EvilChaosKnight  [author] 29 Jun, 2020 @ 9:19am 
Alright, was just making sure.
Now, what exactly is the error which you are getting? And under what conditions?
SmokyGames 29 Jun, 2020 @ 8:09am 
Yes, i double checked it and i made sure it was.
EvilChaosKnight  [author] 29 Jun, 2020 @ 8:06am 
Before everything else. Are you subscribed to this mod as well? It is required to run my other stuff since it contains all the new music, graphics and whatnot.
SmokyGames 29 Jun, 2020 @ 12:08am 
I wanted to try the Naomi mod but apparently the game keeps getting into an error and this is the issue. Help? How can i make this work again?
EvilChaosKnight  [author] 3 Jan, 2020 @ 7:21pm 
Have you tried any other mods? Unsubscribe and re-sub?
Just trying to narrow down the issue. Feel free to add me for direct chat if the problems persist.
Boötes 3 Jan, 2020 @ 6:07pm 
The game does not start. Instead, I get a black screen, and the game crashes.
EvilChaosKnight  [author] 2 Jan, 2020 @ 3:34am 
What do you mean under "unable to function"? If there's an error on start up, please post a screenshot of it here. Otherwise, I'm not sure I'd be able to help you.
Boötes 1 Jan, 2020 @ 7:48pm 
Uhm, this mod plus the Naomi one make my game unable to function. What do I do!?
EvilChaosKnight  [author] 2 Oct, 2019 @ 7:10pm 
Overall, nothing bad will happen if you DL it, but honestly, I'm not sure if 261MB of stuff is worth it just for a few arbitrary immersion fixes you might not even notice.
EvilChaosKnight  [author] 2 Oct, 2019 @ 7:08pm 
Without using any of my other mods, this will only change a couple of backgrounds slightly and some other minor details (like playing cards). It's mostly made to be a resource library to improve compatibility and reduce space for other projects.
PhantomSlayer000 2 Oct, 2019 @ 6:53pm 
I haven't played this game yet. Is this like a quality of life thing that will just make the game a slightly better experience or should I just avoid it if I want to just play the game
Blue  [developer] 26 Sep, 2018 @ 5:06am 
The github version of the tools allows you to download mods that have been uploaded to github directly into the game like how Steam does. I believe anyone can push to their own mod branches and update them as they please (I get a notification whenever this happens). It supports Linux and Macos also and doesn't have the no NSFW restrictions we impose on the Steam Workshop. It does not feature auto-updating however - you have to uninstall and reinstall.
Gone46 3 Sep, 2018 @ 6:14pm 
the unusal activity was the appearence of the download screen of your mods which displays when you install them for the first time that's why i thought about the update of the library.
PerfectLime45 2 Sep, 2018 @ 6:11pm 
I left the places that would have that info a while ago, so I can't look it up either. Oh well, I'm sure blue will see this anyway and comment on what it does.
PerfectLime45 2 Sep, 2018 @ 6:08pm 
I don't remember if the github tools auto updates mods or not but the built in mod browser will show it at least.
EvilChaosKnight  [author] 2 Sep, 2018 @ 6:07pm 
Aha I see.
Well, dropbox is always an option, though. Simple and straight to the point, too. The only annoying part is delivering updates, but idk how much GitHub would help in this regard either.
PerfectLime45 2 Sep, 2018 @ 6:05pm 
but the github is important for non-windows users.
PerfectLime45 2 Sep, 2018 @ 6:04pm 
I have no idea what it takes to be allowed to upload to the modtools github, if anything at all. As far as I know, me, blue, scrlys and ed can upload to the main branch but adding other branches, I don't know, that might be limited too.
Check it out with Blue since he uses github or with scrlys since he done the permissions for it. I personally don't like github, it's a bit too pointlessly hard.
EvilChaosKnight  [author] 2 Sep, 2018 @ 5:59pm 
Tbh, I don't even have a GitHub account. But I guess I could upload my mods there as well.
PerfectLime45 2 Sep, 2018 @ 5:56pm 
yo chaos, do you upload to the github aswel?
EvilChaosKnight  [author] 2 Sep, 2018 @ 5:53pm 
What unusual activity? Some examples could help.:awswlorem:

While I am indeed kinda cooking up something... new. Like really new. I'm also using non-Steam aka offline version of my mods during development. So you really shouldn't be seeing any changes until they are ready for public view.
Gone46 2 Sep, 2018 @ 5:06pm 
did you update your library? Because i noticed an unusal activity of your mods in my game. It make me think that you're preparing something. :D
PerfectLime45 10 Aug, 2018 @ 3:06pm 
Oh well, that's a job for someone else now.
renpy scripting ins't that hard and there are few examples of something complex in the game.
To be fair, there are "bigger" renpy games out there with less on display. For the budget, Saunders really got as much as he could to put in.
PerfectLime45 10 Aug, 2018 @ 3:03pm 
Honestly, it probably would have been a good idea to make a reasource mod with fan edits of game assets, music we can add, backgrounds, and whatever else we can think of
Yaminae 9 Aug, 2018 @ 6:02am 
i'll take that like this. i guess i am not experienced enough in repeated scripting like in AwSW to tell one what to do
EvilChaosKnight  [author] 9 Aug, 2018 @ 4:49am 
Not quite so when you have repeating use of backgrounds, character sprites and whatnot.
Like Anna's apartment is used in both of my mods, her certain sprites are used in both as well, MC's new kitchen, winking but not quite flirty Bryce, etc.

So instead of DLing 2 pretty large mods, you DL 2 small ones and a library (which is actually smaller in size than sum of 2 large mods above).

For developer's standpoint, a single library is also quite a boon.
1. If I want to change certain resource for whatever reason, I need to change it only once.
2. Easy to keep track of every character sprite and other resource I have available to work with.
3. Updates and patches for Steam Workshop for main mods are easier as well overall due to their now smaller size.
4. I can include fixes to the base game here like (if you noticed) changing human-shaped signs in a couple of scenes into dragon and script patch for Sebastian's survival check in Bryce's endings (both vanilla and modded).
Yaminae 8 Aug, 2018 @ 7:51pm 
why do you put every ressource into ano ther mod? wouldn't it be easier and more practical to include the libraries into the mods that require specific parts of them?
PerfectLime45 26 Jul, 2018 @ 11:28am 
well technically anyone could use these assets in their mods. You just have to call them.
EvilChaosKnight  [author] 14 Jun, 2018 @ 7:41am 
1. It's a resource library for my other mods. As such, by itself, it has no gameplay to offer.
2. Due to the way I name my resources, it should have no conflicts with any other mod.
TechieDragon 13 Jun, 2018 @ 9:08pm 
Does this play well with mods from other creators?